Detalhes bibliográficos
Ano de defesa: |
2023 |
Autor(a) principal: |
Felix, Israel dos Santos |
Orientador(a): |
Não Informado pela instituição |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Não Informado pela instituição
|
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: |
|
Link de acesso: |
http://repositorio.ufc.br/handle/riufc/74962
|
Resumo: |
This work investigated the teaching of Visual Arts with the help of digital technological tools. To this end, we used the Triangular Approach (BARBOSA, 2010), Basic Elements of Visual Language (DONDIS, 1997) and Visual Arts Learning Object (OAAV) (LIMA, 2013), which are the main theoretical and methodological contributions of search. This research has the general objective of developing a pedagogical proposal for teaching Visual Arts through digital technological tools to study the Basic Elements of Visual Language in a virtual environment. Based on the researcher's experiences with the use of digital technologies in teaching Visual Arts, the following question arose: what are the possibilities and limits of using a proposal for teaching Visual Arts through digital technological tools? This is research into teaching Visual Arts (PIMENTEL, 2006), Qualitative (MINAYO, 2007), of the Action Research type (THIOLENT, 1998). Electronic forms, interviews, notes, photographs, videos, audios and student production were used to collect data. The collected materials were analyzed based on understanding and skill with digital tools, with reference to Competency 7 of the National Common Curricular Base (BNCC, 2017) and understanding and expression of the basic elements of visual language according to (DONDIS, 1997). From the experiences developed during the research, it was found that it is possible to use digital technological tools in teaching Visual Arts to enjoy, contextualize, create and share graphic works, thus enabling the use of mobile technologies, smartphones and tablets, as pedagogical tools for teaching-learning. |