Exergames e saúde mental: uma pesquisa-intervenção em um CAPS da cidade de Maceió
Ano de defesa: | 2018 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Alagoas
Brasil Programa de Pós-Graduação em Educação UFAL |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | http://www.repositorio.ufal.br/handle/riufal/3142 |
Resumo: | Considering the psychiatric reform movement and its mobilizations aimed at the restructuring of the mental health care model, coupled with the potentialities of Digital Information and Communication Technologies (DICT), the present dissertation operates with digital gaming workshops that require movement of the human body to interact with the game - exergames - in the field of mental health. Thus, we have as general objective to cartograph the interaction processes established by adults in psychological distress with the exergames, starting from the therapeutic workshops at CAPS in the city of Maceió. As specific objectives, we have: to identify how the workshops strengthened the relationships among participants during workshops and to verify how the subject-machine coupling occurs in the interaction of participants with exergames. In this perspective, the research focuses on the possibility of opening a dialogue between exergames and care in Mental Health, in order to create other devices, based on the presuppositions of the Psychiatric Reform, that can develop the protagonism of people in psychological distress in their psychosocial rehabilitation processes. Therefore, this study is characterized as a qualitative research with the intervention-research approach, based on the cartography method. The weekly meetings in the form of workshops were held from February to September 2017, totaling 21 meetings, from the arrival to the CAPS until the completion of the study. We decided to hold the workshops with the open group to participants, with the participation of 16 participants. However, due to the assiduity of the participants in the workshop, we decided to follow the interaction processes established in the workshops of two players: Guile and Mario. During the workshops, in addition to the filming of the meetings, observations were made in a participatory manner and daily recording of events as data source for analysis. The data were analyzed and discussed from two markers: "connect with each other" and "coupling". The workshops with the exergames proved to be a powerful tool for engaging in engaging activities, because when carried out as a group, they highlighted the issue of collective construction of knowledge, as well as their sharing, enhancing relationships and providing new experiences for people in suffering. In this sense, the present research can contribute to the scenario of the invention of new mental health care practices, listing practices related to mental health, such as corporal expression practices through exergames. |