Diretrizes de software para o design de aplicativos gamificados para monitorar crianças com TDAH

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Gomes, Tássio José Gonçalves
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Alagoas
Brasil
Programa de Pós-Graduação em Informática
UFAL
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://www.repositorio.ufal.br/handle/riufal/6049
Resumo: Attention Deficit Hyperactivity Disorder has been one of the most studied topics in schoolage children, given their day-to-day difficulties. At the same time, gamification, which uses game mechanics in a non-gaming context, is a strategy used to engage people in reaching their goals in different contexts. Thus, this paper aims to present software guidelines for the design of gamified tools for patients with this deficit. The requirements were compiled based on the results of a study with parents, psychopedagogues, psychologists and speech therapists. The research was divided into two stages, the first in semi-structured interviews, where two main categories of guidelines were found: (i) behavioral strategies and (ii) first composed of 17 strategies and the second by 12 gamification elements. Then, a second phase was carried out with the application of questionnaires where, from these categories and data analysis, 24 system requirements were proposed for the development of gamma applications for people with Attention Deficit Hyperactivity Disorder.