Tecnologia e gamificação na prática do ensino de filosofia: a experiência com olimpíadas filosóficas

Detalhes bibliográficos
Ano de defesa: 2024
Autor(a) principal: Pereira, Murilo Fernando
Orientador(a): Maamari, Adriana Mattar lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de São Carlos
Câmpus São Carlos
Programa de Pós-Graduação: Programa de Pós-Graduação Profissional em Filosofia - PROF-FILO
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.ufscar.br/handle/20.500.14289/20384
Resumo: This work aims to present the importance of discussing the use of technology in the teaching of philosophy, as well as to make the learning of philosophy more engaging for students by proposing gamification and the use of local philosophical olympiads as teaching methodologies. The practical proposal of the olympiads was implemented with high school students from a public school, utilizing apps, digital platforms, text readings, debates, text creation, and other resources, with the purpose of awakening interest in philosophy. The results obtained so far are positive, showing a significant improvement in student performance and greater engagement in the proposed activities. The work also highlights the importance of the critical use of technology in philosophy teaching, as young people are increasingly familiar with such technological resources. The research aims to contribute significantly to the debate on the ethical use of technology in philosophy teaching and the use of new learning methodologies, particularly concerning local olympiads.