Uma metodologia automática para geração de mapas de disparidades de ambientes reais
Ano de defesa: | 2017 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de São Carlos
Câmpus São Carlos |
Programa de Pós-Graduação: |
Programa de Pós-Graduação em Ciência da Computação - PPGCC
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Palavras-chave em Inglês: | |
Área do conhecimento CNPq: | |
Link de acesso: | https://repositorio.ufscar.br/handle/20.500.14289/9692 |
Resumo: | The objective of this work was the analysis, combination and adjustments of an algorithm set, in state-of-the-art, building a simple methodology, that is able to represent the depth of the elements in a scene, through the calculation of the disparity map. The map is automatically obtained, from real scenes, with minimal human intervention. Initially, the corners of the objects in a scene are obtained by the SURF algorithm in an image stereo pair, obtained from it. These corners are used to obtain a mapping from points in an image to its correspondences into another image, through a fundamental matrix (obtained by linear estimation, using Least Median of Squares or MSAC); later, the rectification and matching processes are done, generating the map, which suffers a post-processing to fix the distortions. The maps initially obtained was analysed in order to verify the processing time and the similarity with maps obtained by a manual method (which uses calibration). In the future, it is intended to use the studied algorithms as the basis for a system that will allow blind people to do spatial navigation tests in real environments |