O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva

Detalhes bibliográficos
Ano de defesa: 2012
Autor(a) principal: Silva, Aline Conceição Job da lattes
Orientador(a): Bellei, Sérgio Luiz Prado lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica do Rio Grande do Sul
Programa de Pós-Graduação: Programa de Pós-Graduação em Letras
Departamento: Faculdade de Letras
País: BR
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://tede2.pucrs.br/tede2/handle/tede/2172
Resumo: Considering the action-adventure and RPG (with elements from the genre shooter) video games as transpositions of dramatic representation (the role playing), this Master's thesis aims to analyze the game as a virtual media for simulation and as a contemporary form of art, bringing forth a new possible model to the reception of artwork, the game itself being a form of art. Thus, the game is taken as an anthropological phenomenon, producing a new perspective of thinking created not only by the game, but also for all media related to computers (ubiquitous media). In this sense, the concepts of drama will be reviewed, especially the elements focused on dramatic play that takes place in the staging, and on game, moving to the reflections on the implementation of the non-virtual system of games to the virtual environment, and also the points of contact and of withdraw between them, namely, the character/avatar, particularly, with theoretical application to the selected games: Lara Croft: Tomb Raider and Fallout 3.