Techno classicismo: a influência dos valores clássicos na computação gráfica

Detalhes bibliográficos
Ano de defesa: 2015
Autor(a) principal: Barreiro, Felipe Mayer lattes
Orientador(a): Basbaum, Sérgio Roclaw
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
Departamento: Faculdade de Ciências Exatas e Tecnologia
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Art
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/18189
Resumo: The dissertation investigates the main artistic movements that relate to the realism produced by current computer graphics, starting from the first images records that sought to represent the world, in the awakening of human artistic production, until the search of illusionist realism in the Renaissance, basing mainly on the thoughts presented by Gombrich. The intention is to detect and analyze the main characteristics of classical techniques that influence the contemporary realism in digital images. Discusses how culture has evolved through technological tools and devices, producing apparatuses, methods and techniques to make certain activities more efficient and accurate, in order to facilitate the transmission of predefined messages, basing up on the definition of the term device by Agamben´s sight. Therefore, the concept of technological aesthetics, exposed by Santaella, is used with the intention to facilitate the understanding of the relationship between technology and artistically transmitted messages, and consequently how this visual information is received by human´s perceptual system. So, it is suggested a categorization, proposed by Rory Stuart, of different types of visual stimulations, among them stereoscopic information, oculomotor and monocular, defining and clarifying the difference between these categories of visual perception and 3D technic. It is presented possible evolutions for the development of computer graphics, found in several papers presented at the last congress, provided by SIGGRAPH, which were prepared by the research and development team of relevant companies and universities specialized in this area. Finally, the research presents the analysis of a video game, Call of Duty: Advanced Warfare (Activision, Square Enix, 2014) and a film, Guardians of the Galaxy (James Gunn, 2014), which also have characteristics related to the artistic movements previously analyzed during this dissertation