Jogos e M-Learning: do veículo de comunicação ao instrumento de ensino

Detalhes bibliográficos
Ano de defesa: 2008
Autor(a) principal: Adriani, Renata Lucia Sena Bianchi lattes
Orientador(a): Costa, Rogério da
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Comunicação e Semiótica
Departamento: Comunicação
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/5148
Resumo: The game is recognized as a way half to supply to the individual a pleasant environment, motivator, planned and enriched, that it makes possible the learning of some abilities. Today many new techniques are used to introduce the game in the academic life, the same happens with some new digital medias that are surged as intelligent agents in the individual formation. To validate this affirmation, the present monograph makes a union of: the game and de new digital mobiles medias as teaching resource and how it affects the communication. To leave of this affirmation, this monograph was based. The game, currently, it considers a new to look at and a new methodology of education. The objectives of this research are: to analyze the use of the m-learning games can be a instrument of teaching and how it can interfere in the teachers performance; identify the use of games in the teach-learning process, your applicability and social interactions; indentify how the m-learning can make stronger the games as teach instrument. The used methodology is based on bibliographical research of the subject and exploratory research of some authors, like: Rogério Costa, Lúcia Santaella, Eugênio Trivinho, Walter Benjamim, Rheingold, and others. The conclusions that this research reached are: The game when worked in superior education, offers to the professor as to the pupil educational possibilities contributing for the intellectual and professional of both, making possible the professor to evaluate and to reflect on educative practical its. With this in mind makes necessary to study how the communication interact with the education, given to the involves a new perspective of how education with mobiles ways can be easier. These characteristics will opportunity its egresses to the discovery of the proper ludician, taking them to develop it in the pupils the joy to understand the University as a space, above of everything, pleasant. It is given credit that the valuation of these activities in the Superior Education does not fall again, to a large extent, in the curricular gaps of the courses of formation of professors for the education of the language maternal, to work with these pupils in this phase of development. Supported for the requirements of the new LDB, the challenge of the new century demands an income of the function of the professor. The new dimension is nobler still and much more complex, it is not the distant and authoritarian master, he is not mere technician who dominates specific and invariant contents, he is not the professor or the teacher who understands, give supported or get involved with the problems of the pupil, arguing and helping to decide its difficulties. Its the teacher; a deep expert of an area of the knowledge and the areas correlates, facilitating, therefore, the transinterdisciplinarity. It has a vision of set of the one that is the society and what it represents in the life of the pupil, marking its work with strong dimension politics, aesthetic and ethical