Detalhes bibliográficos
Ano de defesa: |
2020 |
Autor(a) principal: |
Pereira, Mauro de Jesus
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Orientador(a): |
André, Claudio Fernando |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais
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Departamento: |
Faculdade de Ciências Exatas e Tecnologia
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/23330
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Resumo: |
The use of game elements, as well as their mechanisms, are elements that can significantly influence the teaching and learning process. This work aims to study educational digital games with gamification for teaching programming logic, contemplating their fundamentals, game design elements and their development, and based on the standard features of the Unity engine. What justifies this research is that, the official Brazilian indexes show low quality in basic education (BRASIL, 2019), and this demonstrates that it is necessary to think about alternative ways to improve these indexes and among these alternatives I propose digital games and gamification. What motivates this research is the possibility of investigating other ways that can contribute to the evolution of education from the development of educational games in Brazil, in order to encourage the development and use of games in the educational environment. The problem question makes us ask: how can digital games and gamification help in the pedagogical strategies used in the disciplines that approach the logic of programming? We believe that the use of the educational digital game with gamified pedagogical activities can strategically contribute to teaching and learning in the programming logic. The methodology of this research is characterized by means of applied research procedure and employs the qualitative method, and as for the type and depth it is characterized as experimental. The GLogic game, developed in this research, was tested by six teachers in the area of software development, with extensive experience in the area. The systematic review of previous studies corresponded to the period from 2017 to 2020, considering research available in the following electronic databases: CAPES journals; Google scholar; Brazilian Symposium on Informatics in Education - SBIE; SBGames. As a data collection instrument, a questionnaire with 20 questions covering pedagogical aspects, technological aspects, usability aspects, and teaching aspects of programming logic was developed on Google forms. The results show that the game developed in this study can assist in the pedagogical strategies of teaching programming logic |