A comunicação como jogo: sobre a dimensão lúdica como política da diversão programada em Vilém Flusser

Detalhes bibliográficos
Ano de defesa: 2013
Autor(a) principal: Durante, Raphael Dall' Anese lattes
Orientador(a): Baitello Junior, Norval
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Comunicação e Semiótica
Departamento: Comunicação
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/4552
Resumo: In general ways, the present research aims to contribute to the area of communication studies and the media theory, through theoretical reflections about the human communication as a ludic method: game. To this end, we released the thesis that for the Czech-Brazilian philosopher Vilém Flusser (1920-1991), the center issue for understanding our communication is only possible if we take into account the fundamental importance of the concept of the game, especially in your proposal to formulate a philosophical thought about the politics of fun in a programmed universe. This one, by its turn, represents theoretically the opportunity to examine the process of communication as an activity of fun, divided: diabolical. In the specific context we seek to realize an archeology of the game concept, starting with anthropological and philosophical arguments and then making the necessary links with the theory of communication from Flusser. From this point the efforts get focus on research, witch for the thinker in question happens to be the game in its several dimensions, such as: anthropological, philosophical, existential, political esthetic and communicational. His theory of communication attached to the concept of game, Flusser wants to warn us of the deep aspect of the artificial construction from a reality preprogrammed present in all communication structures. An aspect of construction that revels the insignificance and lack of meaning established between man and nature, i.e., between subject and object. Given this worthless scenario we began to build valuable objects to support the weight of an existence absurd and doomed to solitude. We initiated a process we were never able to escape: game. An anthropological view of Flusser, we were thrown into an atmosphere limited by possibilities, pre-written in a closed program with encoded parameters; we fall on the floor and began to play against the nature looking down, to the floor - para que dela pudéssemos arrancar (abstract, subtract) something with meaning, that might make sense. Then we started the project. Design objects who position themselves as a grid under our feet, with the meaning of protecting us from the abyss of of ausência de fundamento that characterizes our existential situation since its origin. This is the meaning of the politics of fun that we stand for on this thesis. We intend to emphasize the limited and fundamentally dialogical nature of all human communication, isto é, the funny character present in every intentional relation of subject toward the object into the programmed universe