Detalhes bibliográficos
Ano de defesa: |
2017 |
Autor(a) principal: |
Silva, Erica Oliveira Lopes
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Orientador(a): |
Hessel, Ana Maria Di Grado |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
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Departamento: |
Faculdade de Ciências Exatas e Tecnologia
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/19795
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Resumo: |
This research is a further essay about a teacher experience, focused in the creation of Digital Games for mobile gadgets, made by 7the Grade students. This is a descriptive study from an exploratory view, in which the narrative is part of a reflexive process that aims to focus the aspects that show the experience from the teaching point of view. One of the motives for the study was the confirmation that the current student is a subject that is immersed in a virtual world with digital mobile devices found everywhere including in the classroom, requiring teacher with a change in their behavior. Another justification for the choice, in within the subject of educational technology, was to observe, through previous studies, the growth in the use of games in the classrooms, and even more, verify that by this way, those games can be used to increase the interest of the kids for the class. The data of this investigation were built during the teaching experience in the games creation guidance for mobiles. The interpretative analysis focused the process and was unrolled by a reflection on the successes and the perceived difficulties. The research realized that through the developed experience, the students were motivated and enrolled in the games creation, besides assuming a protagonism about their learning route. Besides that the research showed that it is possible to involve teachers from other areas, besides some resistance, which was overcome by the desire of the students in developing their products |