A aprendizagem baseada em projetos no curso técnico de informática: potencialidades e desafios

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Teixeira, Lucimara de Sousa lattes
Orientador(a): Terçariol, Adriana Aparecida de Lima
Banca de defesa: Terçariol, Adriana Aparecida de Lima, Gitahy, Raquel Rosan Christino, Bioto-Cavalcanti, Patrícia Aparecida, Sousa, Sidinei de Oliveira, Teixeira, Rosiley Aparecida
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Nove de Julho
Programa de Pós-Graduação: Programa de Pós-Graduação Profissional em Gestão e Práticas Educacionais
Departamento: Educação
País: Brasil
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Palavras-chave em Espanhol:
Área do conhecimento CNPq:
Link de acesso: http://bibliotecatede.uninove.br/handle/tede/2042
Resumo: This study is linked to the Master's Program in Management and Educational Practices of the University of Nove de Julho (PROGEPE-UNINOVE), especially to the Research and Intervention in Educational Management (LIPIGES). The objective of this study was the analysis of the methodological proposal Project-Based Learning (ABP), articulated with the Digital Information and Communication Technologies (TDICs), in the context of the technical course of Informatics. It is worth mentioning that from this object emerged the following concerns that motivated and guided the development of this research: The learning by projects and the use of technologies would be sufficient to support the students in the curricular components offered in the technical course of Informatics? The work with projects, in articulated way to the use of the TDICs, provides a more meaningful learning, favoring the development of competences in the context of the technical course of Informatics? What are the challenges and difficulties of pedagogical practices in this scenario? With the research questions outlined, it was defined as a general objective, to analyze the development of the ABP methodology, in articulated form with the TDICs, in the technical course of Informatics. As specific objectives, it was estimated: to plan and implement an intervention, from the development of work projects, using the BPA, linked to the use of TDICs, including mobile devices, in the context of the technical computer course; identify and analyze the perceptions of the students and teachers regarding the practice developed, with the purpose of understanding their impacts on the teaching and learning process; understand the difficulties and challenges to be overcome in order to implement more active practices, through the BPA and the use of the TDICs, in the context of the secondary education integrated with the technician. From these objectives, this research was developed according to a qualitative approach, through an intervention research. The instruments used to collect data were: questionnaires, focus groups and participant observation. It was defined as the research universe, a technical school (ETEC) linked to the Paula Souza Center (CPS), located in the city of São Paulo / SP. The participants of this research were the students and the teachers of the technical course of Informatics, more precisely, the research was developed with 40 students of the class of the 1st module, students in the age group of 15 to 17 years, in the majority, being almost all also in the second year of high school. In addition to the students, the referral of the intervention in the indicated context counted on a total of 5 teachers, 3 female (2 masters and 1 master student) and 2 male (1 graduate and 1 graduate with bachelor's degree), whose age ranged from 40 to 55 years. The main theoretical references were: Bernadette Gatti (2012), Antônio Joaquim Severino (2016), Lúcia Santaella (2003, 2010 and 2013), Willian Bender (2014), Marc Prensky (2001), João Mattar Lévy (2014), José Manuel Moran (1999, 2007 and 2013), Paulo Freire (1996, 2011 and 2014), Maria Laura Puglisi Barbosa Franco (2008), among others. The main results achieved with this study allowed us to understand that the ABP methodology, when articulated to the TDICs, especially to the development of games in the environment of the technical course of Informatics, extends the possibilities for the construction of new knowledge, in a more collaborative way , meaningful and contextualized, providing innumerable opportunities for the development of technological competences, among others, considered essential in the post-contemporary era.