O projeto de figurino em personagens de animação 3D: um estudo sobre "Os Incríveis"

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: SCARPI, Kate
Orientador(a): Mesquita, Cristiane
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Anhembi Morumbi
Programa de Pós-Graduação: Programa de Pós-Graduação Mestrado em Design
Departamento: Universidade Anhembi Morumbi::Diretoria de Pesquisa e Pós-graduação Stricto Sensu
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1680
Resumo: This essay studies the development of costume design in 3D animation. The process chosen to do so was the comparison of the methodology of costume creation between scenic arts, fashion design, comics and animation itself. The objective of this essay is to inquire the possibility of applying costumes as a narrative element in animation. To this end, it was done a bibliographic research, an analysis of an iconographic compilation and a study of the costume changes on the animated movie The Incredibles (Pixar, 2004). It will be exposed elements referred to design and visual communication, such as colors, shapes and textures as a way to convey the character’s emotionsassociated to the story and scenes. Following that, comparison of the costume creation process on digital, audiovisual and physical sphere. Based on the three images paradigm, the concept presented by Santaella (2005), the simulation on the digital sphere, the concept approached by Couchot (1993) and, lastly,on the concept of immaterial culture presented by Flusser (2007). Those points will be succeeded by indicating the similarities and divergences between fashion drawing and animation concept art drawings, based on topics presented by Gragnato (2008), Hopkins (2011) and Morris (2009)