Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
| Main Author: | |
|---|---|
| Publication Date: | 2024 |
| Other Authors: | , , , , , , , , , , , , , , , , , , , , |
| Format: | Article |
| Language: | eng |
| Source: | Repositório Institucional da UNESP |
| Download full: | http://dx.doi.org/10.1590/1414-431X2023e13258 https://hdl.handle.net/11449/303025 |
Summary: | Screener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre-and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game’s content. The analysis revealed significant improvement in students’ performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country. |
| id |
UNSP_78f255b1d9a95e863df16325cd9aaddf |
|---|---|
| oai_identifier_str |
oai:repositorio.unesp.br:11449/303025 |
| network_acronym_str |
UNSP |
| network_name_str |
Repositório Institucional da UNESP |
| repository_id_str |
2946 |
| spelling |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate coursesActive learningDrug discoveryEducational gameGame-based learningPostgraduate courseSurveyScreener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre-and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game’s content. The analysis revealed significant improvement in students’ performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country.Universidade Federal do Rio de Janeiro, RJLaboratório de Inflamac¸ão Instituto Oswaldo Cruz Fundac¸ão Oswaldo Cruz, RJDepartamento de Biofísica e Farmacologia Instituto de Biociências de Botucatu Universidade Estadual Paulista, SPDepartamento de Fisiologia e Farmacologia Faculdade de Medicina Universidade Federal do Ceará, CECentro Multidisciplinar UFRJ-Macaé Universidade Federal do Rio de Janeiro, RJDepartamento de Farmacologia Instituto de Ciências Biológicas Universidade Federal de Goiás, GOLaboratório de Farmacologia Molecular Instituto de Ciências Biológicas Universidade Federal do Pará, PACentro de Ciências Biológicas Universidade Federal de Santa Catarina, SCDepartamento de Fisiologia e Farmacologia Centro de Biociências Universidade Federal de Pernambuco, PEFaculdade de Farmácia Universidade Federal de Minas Gerais, MGUniversidade Federal do Espírito Santo, ESFaculdade de Ciências Farmacêuticas Universidade Federal de Alfenas, MGDepartamento de Farmacologia Instituto de Ciências Biomédicas Universidade de São Paulo, SPLaboratório de Farmacologia Faculdade de Medicina Universidade Federal de Mato Grosso, MTDepartamento de Biofísica e Farmacologia Instituto de Biociências de Botucatu Universidade Estadual Paulista, SPUniversidade Federal do Rio de Janeiro (UFRJ)Fundac¸ão Oswaldo CruzUniversidade Estadual Paulista (UNESP)Universidade Federal do CearáUniversidade Federal de Goiás (UFG)Universidade Federal do Pará (UFPA)Universidade Federal de Santa Catarina (UFSC)Universidade Federal de Pernambuco (UFPE)Universidade Federal de Minas Gerais (UFMG)Universidade Federal do Espírito Santo (UFES)Universidade Federal de AlfenasUniversidade de São Paulo (USP)Universidade Federal de Mato GrossoNoël, F.Xexéo, G.Martins, M. A.Silva, E. J.R. [UNESP]Pupo, A. S. [UNESP]Magalhães, P. J.C.Lima-Júnior, R. C.P.Gadelha, K. K.L.Lima-Silva, K.Raimundo, J. M.Ghedini, P. C.Crespo-Lopez, M. E.Arrifano, G. P.Ferreira, J.Prediger, R. D.Militão, G. C.G.Oliveira, R. B.Hollais, A. W.Rodrigues, L. C.M.Carvalho, D. T.Costa, S. K.P.Martins, D. T.O.2025-04-29T19:28:23Z2024-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://dx.doi.org/10.1590/1414-431X2023e13258Brazilian Journal of Medical and Biological Research, v. 57.1414-431X0100-879Xhttps://hdl.handle.net/11449/30302510.1590/1414-431X2023e132582-s2.0-85183333651Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengBrazilian Journal of Medical and Biological Researchinfo:eu-repo/semantics/openAccess2025-04-30T14:28:41Zoai:repositorio.unesp.br:11449/303025Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestrepositoriounesp@unesp.bropendoar:29462025-04-30T14:28:41Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
| dc.title.none.fl_str_mv |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| title |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| spellingShingle |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses Noël, F. Active learning Drug discovery Educational game Game-based learning Postgraduate course Survey |
| title_short |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| title_full |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| title_fullStr |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| title_full_unstemmed |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| title_sort |
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses |
| author |
Noël, F. |
| author_facet |
Noël, F. Xexéo, G. Martins, M. A. Silva, E. J.R. [UNESP] Pupo, A. S. [UNESP] Magalhães, P. J.C. Lima-Júnior, R. C.P. Gadelha, K. K.L. Lima-Silva, K. Raimundo, J. M. Ghedini, P. C. Crespo-Lopez, M. E. Arrifano, G. P. Ferreira, J. Prediger, R. D. Militão, G. C.G. Oliveira, R. B. Hollais, A. W. Rodrigues, L. C.M. Carvalho, D. T. Costa, S. K.P. Martins, D. T.O. |
| author_role |
author |
| author2 |
Xexéo, G. Martins, M. A. Silva, E. J.R. [UNESP] Pupo, A. S. [UNESP] Magalhães, P. J.C. Lima-Júnior, R. C.P. Gadelha, K. K.L. Lima-Silva, K. Raimundo, J. M. Ghedini, P. C. Crespo-Lopez, M. E. Arrifano, G. P. Ferreira, J. Prediger, R. D. Militão, G. C.G. Oliveira, R. B. Hollais, A. W. Rodrigues, L. C.M. Carvalho, D. T. Costa, S. K.P. Martins, D. T.O. |
| author2_role |
author author author author author author author author author author author author author author author author author author author author author |
| dc.contributor.none.fl_str_mv |
Universidade Federal do Rio de Janeiro (UFRJ) Fundac¸ão Oswaldo Cruz Universidade Estadual Paulista (UNESP) Universidade Federal do Ceará Universidade Federal de Goiás (UFG) Universidade Federal do Pará (UFPA) Universidade Federal de Santa Catarina (UFSC) Universidade Federal de Pernambuco (UFPE) Universidade Federal de Minas Gerais (UFMG) Universidade Federal do Espírito Santo (UFES) Universidade Federal de Alfenas Universidade de São Paulo (USP) Universidade Federal de Mato Grosso |
| dc.contributor.author.fl_str_mv |
Noël, F. Xexéo, G. Martins, M. A. Silva, E. J.R. [UNESP] Pupo, A. S. [UNESP] Magalhães, P. J.C. Lima-Júnior, R. C.P. Gadelha, K. K.L. Lima-Silva, K. Raimundo, J. M. Ghedini, P. C. Crespo-Lopez, M. E. Arrifano, G. P. Ferreira, J. Prediger, R. D. Militão, G. C.G. Oliveira, R. B. Hollais, A. W. Rodrigues, L. C.M. Carvalho, D. T. Costa, S. K.P. Martins, D. T.O. |
| dc.subject.por.fl_str_mv |
Active learning Drug discovery Educational game Game-based learning Postgraduate course Survey |
| topic |
Active learning Drug discovery Educational game Game-based learning Postgraduate course Survey |
| description |
Screener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre-and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game’s content. The analysis revealed significant improvement in students’ performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024-01-01 2025-04-29T19:28:23Z |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1590/1414-431X2023e13258 Brazilian Journal of Medical and Biological Research, v. 57. 1414-431X 0100-879X https://hdl.handle.net/11449/303025 10.1590/1414-431X2023e13258 2-s2.0-85183333651 |
| url |
http://dx.doi.org/10.1590/1414-431X2023e13258 https://hdl.handle.net/11449/303025 |
| identifier_str_mv |
Brazilian Journal of Medical and Biological Research, v. 57. 1414-431X 0100-879X 10.1590/1414-431X2023e13258 2-s2.0-85183333651 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
Brazilian Journal of Medical and Biological Research |
| dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
| eu_rights_str_mv |
openAccess |
| dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
| instname_str |
Universidade Estadual Paulista (UNESP) |
| instacron_str |
UNESP |
| institution |
UNESP |
| reponame_str |
Repositório Institucional da UNESP |
| collection |
Repositório Institucional da UNESP |
| repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
| repository.mail.fl_str_mv |
repositoriounesp@unesp.br |
| _version_ |
1834482865720524800 |