Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses

Bibliographic Details
Main Author: Noël, F.
Publication Date: 2024
Other Authors: Xexéo, G., Martins, M. A., Silva, E. J.R. [UNESP], Pupo, A. S. [UNESP], Magalhães, P. J.C., Lima-Júnior, R. C.P., Gadelha, K. K.L., Lima-Silva, K., Raimundo, J. M., Ghedini, P. C., Crespo-Lopez, M. E., Arrifano, G. P., Ferreira, J., Prediger, R. D., Militão, G. C.G., Oliveira, R. B., Hollais, A. W., Rodrigues, L. C.M., Carvalho, D. T., Costa, S. K.P., Martins, D. T.O.
Format: Article
Language: eng
Source: Repositório Institucional da UNESP
Download full: http://dx.doi.org/10.1590/1414-431X2023e13258
https://hdl.handle.net/11449/303025
Summary: Screener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre-and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game’s content. The analysis revealed significant improvement in students’ performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country.
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spelling Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate coursesActive learningDrug discoveryEducational gameGame-based learningPostgraduate courseSurveyScreener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre-and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game’s content. The analysis revealed significant improvement in students’ performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country.Universidade Federal do Rio de Janeiro, RJLaboratório de Inflamac¸ão Instituto Oswaldo Cruz Fundac¸ão Oswaldo Cruz, RJDepartamento de Biofísica e Farmacologia Instituto de Biociências de Botucatu Universidade Estadual Paulista, SPDepartamento de Fisiologia e Farmacologia Faculdade de Medicina Universidade Federal do Ceará, CECentro Multidisciplinar UFRJ-Macaé Universidade Federal do Rio de Janeiro, RJDepartamento de Farmacologia Instituto de Ciências Biológicas Universidade Federal de Goiás, GOLaboratório de Farmacologia Molecular Instituto de Ciências Biológicas Universidade Federal do Pará, PACentro de Ciências Biológicas Universidade Federal de Santa Catarina, SCDepartamento de Fisiologia e Farmacologia Centro de Biociências Universidade Federal de Pernambuco, PEFaculdade de Farmácia Universidade Federal de Minas Gerais, MGUniversidade Federal do Espírito Santo, ESFaculdade de Ciências Farmacêuticas Universidade Federal de Alfenas, MGDepartamento de Farmacologia Instituto de Ciências Biomédicas Universidade de São Paulo, SPLaboratório de Farmacologia Faculdade de Medicina Universidade Federal de Mato Grosso, MTDepartamento de Biofísica e Farmacologia Instituto de Biociências de Botucatu Universidade Estadual Paulista, SPUniversidade Federal do Rio de Janeiro (UFRJ)Fundac¸ão Oswaldo CruzUniversidade Estadual Paulista (UNESP)Universidade Federal do CearáUniversidade Federal de Goiás (UFG)Universidade Federal do Pará (UFPA)Universidade Federal de Santa Catarina (UFSC)Universidade Federal de Pernambuco (UFPE)Universidade Federal de Minas Gerais (UFMG)Universidade Federal do Espírito Santo (UFES)Universidade Federal de AlfenasUniversidade de São Paulo (USP)Universidade Federal de Mato GrossoNoël, F.Xexéo, G.Martins, M. A.Silva, E. J.R. [UNESP]Pupo, A. S. [UNESP]Magalhães, P. J.C.Lima-Júnior, R. C.P.Gadelha, K. K.L.Lima-Silva, K.Raimundo, J. M.Ghedini, P. C.Crespo-Lopez, M. E.Arrifano, G. P.Ferreira, J.Prediger, R. D.Militão, G. C.G.Oliveira, R. B.Hollais, A. W.Rodrigues, L. C.M.Carvalho, D. T.Costa, S. K.P.Martins, D. T.O.2025-04-29T19:28:23Z2024-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://dx.doi.org/10.1590/1414-431X2023e13258Brazilian Journal of Medical and Biological Research, v. 57.1414-431X0100-879Xhttps://hdl.handle.net/11449/30302510.1590/1414-431X2023e132582-s2.0-85183333651Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengBrazilian Journal of Medical and Biological Researchinfo:eu-repo/semantics/openAccess2025-04-30T14:28:41Zoai:repositorio.unesp.br:11449/303025Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestrepositoriounesp@unesp.bropendoar:29462025-04-30T14:28:41Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
title Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
spellingShingle Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
Noël, F.
Active learning
Drug discovery
Educational game
Game-based learning
Postgraduate course
Survey
title_short Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
title_full Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
title_fullStr Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
title_full_unstemmed Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
title_sort Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
author Noël, F.
author_facet Noël, F.
Xexéo, G.
Martins, M. A.
Silva, E. J.R. [UNESP]
Pupo, A. S. [UNESP]
Magalhães, P. J.C.
Lima-Júnior, R. C.P.
Gadelha, K. K.L.
Lima-Silva, K.
Raimundo, J. M.
Ghedini, P. C.
Crespo-Lopez, M. E.
Arrifano, G. P.
Ferreira, J.
Prediger, R. D.
Militão, G. C.G.
Oliveira, R. B.
Hollais, A. W.
Rodrigues, L. C.M.
Carvalho, D. T.
Costa, S. K.P.
Martins, D. T.O.
author_role author
author2 Xexéo, G.
Martins, M. A.
Silva, E. J.R. [UNESP]
Pupo, A. S. [UNESP]
Magalhães, P. J.C.
Lima-Júnior, R. C.P.
Gadelha, K. K.L.
Lima-Silva, K.
Raimundo, J. M.
Ghedini, P. C.
Crespo-Lopez, M. E.
Arrifano, G. P.
Ferreira, J.
Prediger, R. D.
Militão, G. C.G.
Oliveira, R. B.
Hollais, A. W.
Rodrigues, L. C.M.
Carvalho, D. T.
Costa, S. K.P.
Martins, D. T.O.
author2_role author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Universidade Federal do Rio de Janeiro (UFRJ)
Fundac¸ão Oswaldo Cruz
Universidade Estadual Paulista (UNESP)
Universidade Federal do Ceará
Universidade Federal de Goiás (UFG)
Universidade Federal do Pará (UFPA)
Universidade Federal de Santa Catarina (UFSC)
Universidade Federal de Pernambuco (UFPE)
Universidade Federal de Minas Gerais (UFMG)
Universidade Federal do Espírito Santo (UFES)
Universidade Federal de Alfenas
Universidade de São Paulo (USP)
Universidade Federal de Mato Grosso
dc.contributor.author.fl_str_mv Noël, F.
Xexéo, G.
Martins, M. A.
Silva, E. J.R. [UNESP]
Pupo, A. S. [UNESP]
Magalhães, P. J.C.
Lima-Júnior, R. C.P.
Gadelha, K. K.L.
Lima-Silva, K.
Raimundo, J. M.
Ghedini, P. C.
Crespo-Lopez, M. E.
Arrifano, G. P.
Ferreira, J.
Prediger, R. D.
Militão, G. C.G.
Oliveira, R. B.
Hollais, A. W.
Rodrigues, L. C.M.
Carvalho, D. T.
Costa, S. K.P.
Martins, D. T.O.
dc.subject.por.fl_str_mv Active learning
Drug discovery
Educational game
Game-based learning
Postgraduate course
Survey
topic Active learning
Drug discovery
Educational game
Game-based learning
Postgraduate course
Survey
description Screener, a board game supplemented with online resources, was introduced and distributed by the Brazilian Society of Pharmacology and Experimental Therapeutics to postgraduate programs as an instructional tool for the process of drug discovery and development (DDD). In this study, we provided a comprehensive analysis of five critical aspects for evaluating the quality of educational games, namely: 1) description of the intervention; 2) underlying pedagogical theory; 3) identification of local educational gaps; 4) impact on diverse stakeholders; and 5) elucidation of iterative quality enhancement processes. We also present qualitative and quantitative assessments of the effectiveness of this game in 11 postgraduate courses. We employed the MEEGA+ online survey, comprising thirty-three close-ended unipolar items with 5-point Likert-type response scales, to assess student perceptions of the quality and utility of Screener. Based on 115 responses, the results indicated a highly positive outlook among students. In addition, we performed a preliminary evaluation of learning outcomes in two courses involving 28 students. Pre-and post-quizzes were applied, each consisting of 20 True/False questions directly aligned with the game’s content. The analysis revealed significant improvement in students’ performance following engagement with the game, with scores rising from 8.4 to 13.3 (P<0.0001, paired t-test) and 9.7 to 12.7 (P<0.0001, paired t-test). These findings underscore the utility of Screener as an enjoyable and effective tool for facilitating a positive learning experience in the DDD process. Notably, the game can also reduce the educational disparities across different regions of our continental country.
publishDate 2024
dc.date.none.fl_str_mv 2024-01-01
2025-04-29T19:28:23Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1590/1414-431X2023e13258
Brazilian Journal of Medical and Biological Research, v. 57.
1414-431X
0100-879X
https://hdl.handle.net/11449/303025
10.1590/1414-431X2023e13258
2-s2.0-85183333651
url http://dx.doi.org/10.1590/1414-431X2023e13258
https://hdl.handle.net/11449/303025
identifier_str_mv Brazilian Journal of Medical and Biological Research, v. 57.
1414-431X
0100-879X
10.1590/1414-431X2023e13258
2-s2.0-85183333651
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Brazilian Journal of Medical and Biological Research
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv repositoriounesp@unesp.br
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