Export Ready — 

Engenharia de requisitos de um software educacional com a participação de adolescentes

Bibliographic Details
Main Author: Silveira, Cristiane Fontoura
Publication Date: 2018
Format: Bachelor thesis
Language: por
Source: Repositório Institucional da UNIPAMPA
Download full: http://dspace.unipampa.edu.br:8080/jspui/handle/riu/3333
Summary: Digital technologies are part of the daily life of different people and they are used to many purposes, including supporting teaching and learning practices. The computer provides resources to pedagogical tasks, like the educational software. Its development includes teamwork and it must consider pedagogical aspects and its target audience, the students. As well as children, through Participative Design, teenagers can contribute, as design partners, during the development process of new technologies. When accomplishing a literature review in order to find contributions to the development of educational software with teenagers participation, we verified the importance of observing pedagogical aspects and the subject in perspective, but no contributions to educational software development with teenagers were observed. Thus, this undergraduate thesis integrates the Participatory Design practices to the Requirements Engineering knowledge in an educational context with the participation of teenagers, in order to support the development of an educational software to teaching and learning Mathematics. Students from a 8th year class and the Math teacher of Arthur Hormain State Elementary School, located in Polo Rural dos Pinheiros, in the city of Alegrete/RS, participated in this study. As the result of this undergraduate thesis, we present the Requirement Specification of the game Soverte Turbo, which organizes the functional and non-functional requirements, as well as the prototypes created by the students. From the organized requirements, the game should be developed as part of the activities of the extension program GEInfoEdu – Computing in Education Studying Group.
id UNIP_d6ab7b632e9bf9cb5736216b51f670e3
oai_identifier_str oai:repositorio.unipampa.edu.br:riu/3333
network_acronym_str UNIP
network_name_str Repositório Institucional da UNIPAMPA
repository_id_str
spelling Engenharia de requisitos de um software educacional com a participação de adolescentesEngenharia de softwareAdolescentesDesignEngenharia de requisitosSoftware educacionalSoftware engineeringTeenagersDesignRequirements engineeringEducational softwareCNPQ::CIENCIAS EXATAS E DA TERRADigital technologies are part of the daily life of different people and they are used to many purposes, including supporting teaching and learning practices. The computer provides resources to pedagogical tasks, like the educational software. Its development includes teamwork and it must consider pedagogical aspects and its target audience, the students. As well as children, through Participative Design, teenagers can contribute, as design partners, during the development process of new technologies. When accomplishing a literature review in order to find contributions to the development of educational software with teenagers participation, we verified the importance of observing pedagogical aspects and the subject in perspective, but no contributions to educational software development with teenagers were observed. Thus, this undergraduate thesis integrates the Participatory Design practices to the Requirements Engineering knowledge in an educational context with the participation of teenagers, in order to support the development of an educational software to teaching and learning Mathematics. Students from a 8th year class and the Math teacher of Arthur Hormain State Elementary School, located in Polo Rural dos Pinheiros, in the city of Alegrete/RS, participated in this study. As the result of this undergraduate thesis, we present the Requirement Specification of the game Soverte Turbo, which organizes the functional and non-functional requirements, as well as the prototypes created by the students. From the organized requirements, the game should be developed as part of the activities of the extension program GEInfoEdu – Computing in Education Studying Group.Tecnologias digitais fazem parte do cotidiano de diferentes pessoas e são utilizadas para muitas finalidades, inclusive para apoio ao ensino e a aprendizagem. O computador oferece recursos para o fazer pedagógico, como o software educacional. Seu desenvolvimento envolve trabalho em equipe e deve considerar aspectos pedagógicos e seu público-alvo, ou seja, os estudantes. Assim como as crianças, através do Design Participativo, adolescentes podem contribuir, como parceiros de design, durante todo o processo de desenvolvimento de novas tecnologias. Ao se realizar uma revisão da literatura para encontrar contribuições para o desenvolvimento de software educacional com a participação de adolescentes, constatou-se a importância de serem observados aspectos pedagógicos e sobre o conteúdo em perspectiva, mas não foram observadas contribuições para a criação de softwares educacionais com a participação de adolescentes. Assim sendo, este Trabalho de Conclusão de Curso integra práticas de Design Participativo à Engenharia de Requisitos no contexto educacional, com a participação de adolescentes, para subsidiar o desenvolvimento de um software educacional para o ensino e a aprendizagem de conteúdo de Matemática. Participaram estudantes de uma turma de oitavo ano e a professora de Matemática da Escola Estadual de Ensino Fundamental Dr. Arthur Hormain, localizada no Polo Rural dos Pinheiros – município de Alegrete/RS. Como resultado, tem-se a Especificação de Requisitos do jogo Sorvete Turbo, que organiza seus requisitos funcionais e não funcionais, além dos protótipos gerados pelos adolescentes. A partir dos requisitos organizados, o jogo deve ser desenvolvido como parte das atividades do programa de extensão GEInfoEdu – Grupo de Estudos em Informática na Educação.Universidade Federal do PampaUNIPAMPABrasilCampus AlegreteMelo, Amanda MeinckeSilveira, Cristiane Fontoura2018-09-14T16:20:07Z2018-09-14T16:20:07Z2018-06-25info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisapplication/pdfSILVEIRA, Cristiane Fontoura. Engenharia de requisitos de um software educacional com a participação de adolescentes. 94 p. 2018. Trabalho de Conclusão de Curso (Graduação em Engenharia de Software) – Universidade Federal do Pampa, Campus Alegrete, Alegrete, 2018.http://dspace.unipampa.edu.br:8080/jspui/handle/riu/3333porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UNIPAMPAinstname:Universidade Federal do Pampa (UNIPAMPA)instacron:UNIPAMPA2018-09-15T06:00:36Zoai:repositorio.unipampa.edu.br:riu/3333Repositório InstitucionalPUBhttp://dspace.unipampa.edu.br:8080/oai/requestsisbi@unipampa.edu.bropendoar:2018-09-15T06:00:36Repositório Institucional da UNIPAMPA - Universidade Federal do Pampa (UNIPAMPA)false
dc.title.none.fl_str_mv Engenharia de requisitos de um software educacional com a participação de adolescentes
title Engenharia de requisitos de um software educacional com a participação de adolescentes
spellingShingle Engenharia de requisitos de um software educacional com a participação de adolescentes
Silveira, Cristiane Fontoura
Engenharia de software
Adolescentes
Design
Engenharia de requisitos
Software educacional
Software engineering
Teenagers
Design
Requirements engineering
Educational software
CNPQ::CIENCIAS EXATAS E DA TERRA
title_short Engenharia de requisitos de um software educacional com a participação de adolescentes
title_full Engenharia de requisitos de um software educacional com a participação de adolescentes
title_fullStr Engenharia de requisitos de um software educacional com a participação de adolescentes
title_full_unstemmed Engenharia de requisitos de um software educacional com a participação de adolescentes
title_sort Engenharia de requisitos de um software educacional com a participação de adolescentes
author Silveira, Cristiane Fontoura
author_facet Silveira, Cristiane Fontoura
author_role author
dc.contributor.none.fl_str_mv Melo, Amanda Meincke
dc.contributor.author.fl_str_mv Silveira, Cristiane Fontoura
dc.subject.por.fl_str_mv Engenharia de software
Adolescentes
Design
Engenharia de requisitos
Software educacional
Software engineering
Teenagers
Design
Requirements engineering
Educational software
CNPQ::CIENCIAS EXATAS E DA TERRA
topic Engenharia de software
Adolescentes
Design
Engenharia de requisitos
Software educacional
Software engineering
Teenagers
Design
Requirements engineering
Educational software
CNPQ::CIENCIAS EXATAS E DA TERRA
description Digital technologies are part of the daily life of different people and they are used to many purposes, including supporting teaching and learning practices. The computer provides resources to pedagogical tasks, like the educational software. Its development includes teamwork and it must consider pedagogical aspects and its target audience, the students. As well as children, through Participative Design, teenagers can contribute, as design partners, during the development process of new technologies. When accomplishing a literature review in order to find contributions to the development of educational software with teenagers participation, we verified the importance of observing pedagogical aspects and the subject in perspective, but no contributions to educational software development with teenagers were observed. Thus, this undergraduate thesis integrates the Participatory Design practices to the Requirements Engineering knowledge in an educational context with the participation of teenagers, in order to support the development of an educational software to teaching and learning Mathematics. Students from a 8th year class and the Math teacher of Arthur Hormain State Elementary School, located in Polo Rural dos Pinheiros, in the city of Alegrete/RS, participated in this study. As the result of this undergraduate thesis, we present the Requirement Specification of the game Soverte Turbo, which organizes the functional and non-functional requirements, as well as the prototypes created by the students. From the organized requirements, the game should be developed as part of the activities of the extension program GEInfoEdu – Computing in Education Studying Group.
publishDate 2018
dc.date.none.fl_str_mv 2018-09-14T16:20:07Z
2018-09-14T16:20:07Z
2018-06-25
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv SILVEIRA, Cristiane Fontoura. Engenharia de requisitos de um software educacional com a participação de adolescentes. 94 p. 2018. Trabalho de Conclusão de Curso (Graduação em Engenharia de Software) – Universidade Federal do Pampa, Campus Alegrete, Alegrete, 2018.
http://dspace.unipampa.edu.br:8080/jspui/handle/riu/3333
identifier_str_mv SILVEIRA, Cristiane Fontoura. Engenharia de requisitos de um software educacional com a participação de adolescentes. 94 p. 2018. Trabalho de Conclusão de Curso (Graduação em Engenharia de Software) – Universidade Federal do Pampa, Campus Alegrete, Alegrete, 2018.
url http://dspace.unipampa.edu.br:8080/jspui/handle/riu/3333
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Pampa
UNIPAMPA
Brasil
Campus Alegrete
publisher.none.fl_str_mv Universidade Federal do Pampa
UNIPAMPA
Brasil
Campus Alegrete
dc.source.none.fl_str_mv reponame:Repositório Institucional da UNIPAMPA
instname:Universidade Federal do Pampa (UNIPAMPA)
instacron:UNIPAMPA
instname_str Universidade Federal do Pampa (UNIPAMPA)
instacron_str UNIPAMPA
institution UNIPAMPA
reponame_str Repositório Institucional da UNIPAMPA
collection Repositório Institucional da UNIPAMPA
repository.name.fl_str_mv Repositório Institucional da UNIPAMPA - Universidade Federal do Pampa (UNIPAMPA)
repository.mail.fl_str_mv sisbi@unipampa.edu.br
_version_ 1842255698197479424