Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch
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Publication Date: | 2025 |
Other Authors: | , |
Format: | Article |
Language: | por |
Source: | Revista Contexto & Educação |
Download full: | https://www.revistas.unijui.edu.br/index.php/contextoeducacao/article/view/15535 |
Summary: | The objective of this study is to describe a pedagogical practice carried out with subjects who have ASD and who developed digital games using the Scratch platform, based on the characteristics of the TEACCH methodology. Regarding the methodology, this research is of a qualitative nature, with the participation of two subjects with ASD. For data collection, participant observation was conducted, along with the collection of materials they produced. Thematic analysis (Braun; Clarke, 2006) was used for interpreting the materials they produced. We also sought to investigate the context of the participating subjects' scenario, encouraging approaches to concepts relevant to the content taught. The main results helped to understand that efforts to combine technologies and learning methodologies aimed at subjects with ASD can contribute to the training of these students and result in significant learning (Leite, Rehfeldt; Lopes, 2019), in addition to advancement in social relationships and interactions, as well as in the process of developing autonomy. Even with challenges, considering the particularity of each participating subject, it was possible to highlight benefits provided by developing this pedagogical practice, such as creative expression, stimulation of logical thinking, improvement of social skills and engagement of participants in the digital game creation process. |
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Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using ScratchPrática pedagógica com a metodologia TEACCH: Desenvolvimento de jogos digitais por pessoas com transtorno do espectro autista com uso do ScratchJogos digitaisTEACCHScratchTranstorno do Espectro AutistaDigital gamesTEACCHScratchAutism Spectrum DisorderThe objective of this study is to describe a pedagogical practice carried out with subjects who have ASD and who developed digital games using the Scratch platform, based on the characteristics of the TEACCH methodology. Regarding the methodology, this research is of a qualitative nature, with the participation of two subjects with ASD. For data collection, participant observation was conducted, along with the collection of materials they produced. Thematic analysis (Braun; Clarke, 2006) was used for interpreting the materials they produced. We also sought to investigate the context of the participating subjects' scenario, encouraging approaches to concepts relevant to the content taught. The main results helped to understand that efforts to combine technologies and learning methodologies aimed at subjects with ASD can contribute to the training of these students and result in significant learning (Leite, Rehfeldt; Lopes, 2019), in addition to advancement in social relationships and interactions, as well as in the process of developing autonomy. Even with challenges, considering the particularity of each participating subject, it was possible to highlight benefits provided by developing this pedagogical practice, such as creative expression, stimulation of logical thinking, improvement of social skills and engagement of participants in the digital game creation process.O objetivo deste estudo é descrever uma prática pedagógica realizada, a partir das características da metodologia TEACCH, com sujeitos que apresentam TEA e que desenvolveram jogos digitais utilizando a plataforma Scratch. No que concerne à metodologia, esta pesquisa é de cunho qualitativo, com a participação de dois sujeitos com TEA. Para a coleta de dados, realizou-se a observação dos participantes e a coleta de materiais por eles produzidos. Na interpretação de materiais por eles produzidos foi utilizada a análise temática (Braun; Clarke, 2006). Procurou-se, também, investigar o contexto do cenário dos sujeitos participantes, fomentando as abordagens dos conceitos pertinentes aos conteúdos ensinados. Os principais resultados auxiliaram a entender que os esforços realizados para unir tecnologias e metodologias de aprendizagem destinadas aos sujeitos com TEA podem auxiliar para a formação desses estudantes e resultar em aprendizado com significado (Leite; Rehfeldt; Lopes, 2019), além de avanço nas relações e interações sociais, assim como no processo de desenvolvimento de autonomia. Mesmo com desafios, considerando a particularidade de cada sujeito participante, foi possível evidenciar benefícios proporcionados ao se desenvolver esta prática pedagógica como a expressão criativa, o estímulo ao pensamento lógico, o aprimoramento das habilidades sociais e o engajamento dos participantes no processo de criação de jogos digitais.Unijui2025-04-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistas.unijui.edu.br/index.php/contextoeducacao/article/view/1553510.21527/2179-1309.2025.122.15535Revista Contexto & Educação; v. 40 n. 122 (2025); e155352179-13090102-8758reponame:Revista Contexto & Educaçãoinstname:Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUI)instacron:UNIJUIporhttps://www.revistas.unijui.edu.br/index.php/contextoeducacao/article/view/15535/8707Copyright (c) 2025 Revista Contexto & Educaçãoinfo:eu-repo/semantics/openAccessRehfeldt, Márcia Jussara HeppLeite, Danilo PantojaLopes, Maria Isabel2025-06-13T14:01:04Zoai:ojs.revistas.unijui.edu.br:article/15535Revistahttps://www.revistas.unijui.edu.br/index.php/contextoeducacao/indexPUBhttps://www.revistas.unijui.edu.br/index.php/contextoeducacao/oairevistaseletronicas@unijui.edu.br2179-13090102-8758opendoar:2025-06-13T14:01:04Revista Contexto & Educação - Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUI)false |
dc.title.none.fl_str_mv |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch Prática pedagógica com a metodologia TEACCH: Desenvolvimento de jogos digitais por pessoas com transtorno do espectro autista com uso do Scratch |
title |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch |
spellingShingle |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch Rehfeldt, Márcia Jussara Hepp Jogos digitais TEACCH Scratch Transtorno do Espectro Autista Digital games TEACCH Scratch Autism Spectrum Disorder |
title_short |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch |
title_full |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch |
title_fullStr |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch |
title_full_unstemmed |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch |
title_sort |
Pedagogical practice with the TEACCH methodology: Development of digital games by people with autism spectrum disorder using Scratch |
author |
Rehfeldt, Márcia Jussara Hepp |
author_facet |
Rehfeldt, Márcia Jussara Hepp Leite, Danilo Pantoja Lopes, Maria Isabel |
author_role |
author |
author2 |
Leite, Danilo Pantoja Lopes, Maria Isabel |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Rehfeldt, Márcia Jussara Hepp Leite, Danilo Pantoja Lopes, Maria Isabel |
dc.subject.por.fl_str_mv |
Jogos digitais TEACCH Scratch Transtorno do Espectro Autista Digital games TEACCH Scratch Autism Spectrum Disorder |
topic |
Jogos digitais TEACCH Scratch Transtorno do Espectro Autista Digital games TEACCH Scratch Autism Spectrum Disorder |
description |
The objective of this study is to describe a pedagogical practice carried out with subjects who have ASD and who developed digital games using the Scratch platform, based on the characteristics of the TEACCH methodology. Regarding the methodology, this research is of a qualitative nature, with the participation of two subjects with ASD. For data collection, participant observation was conducted, along with the collection of materials they produced. Thematic analysis (Braun; Clarke, 2006) was used for interpreting the materials they produced. We also sought to investigate the context of the participating subjects' scenario, encouraging approaches to concepts relevant to the content taught. The main results helped to understand that efforts to combine technologies and learning methodologies aimed at subjects with ASD can contribute to the training of these students and result in significant learning (Leite, Rehfeldt; Lopes, 2019), in addition to advancement in social relationships and interactions, as well as in the process of developing autonomy. Even with challenges, considering the particularity of each participating subject, it was possible to highlight benefits provided by developing this pedagogical practice, such as creative expression, stimulation of logical thinking, improvement of social skills and engagement of participants in the digital game creation process. |
publishDate |
2025 |
dc.date.none.fl_str_mv |
2025-04-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistas.unijui.edu.br/index.php/contextoeducacao/article/view/15535 10.21527/2179-1309.2025.122.15535 |
url |
https://www.revistas.unijui.edu.br/index.php/contextoeducacao/article/view/15535 |
identifier_str_mv |
10.21527/2179-1309.2025.122.15535 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistas.unijui.edu.br/index.php/contextoeducacao/article/view/15535/8707 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2025 Revista Contexto & Educação info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2025 Revista Contexto & Educação |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Unijui |
publisher.none.fl_str_mv |
Unijui |
dc.source.none.fl_str_mv |
Revista Contexto & Educação; v. 40 n. 122 (2025); e15535 2179-1309 0102-8758 reponame:Revista Contexto & Educação instname:Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUI) instacron:UNIJUI |
instname_str |
Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUI) |
instacron_str |
UNIJUI |
institution |
UNIJUI |
reponame_str |
Revista Contexto & Educação |
collection |
Revista Contexto & Educação |
repository.name.fl_str_mv |
Revista Contexto & Educação - Universidade Regional do Noroeste do Estado do Rio Grande do Sul (UNIJUI) |
repository.mail.fl_str_mv |
revistaseletronicas@unijui.edu.br |
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1835113144552259584 |