Unpluggamify: a didactic material to support usercentered unplugged gamification
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2023 |
| Tipo de documento: | Artigo |
| Idioma: | por |
| Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFPB |
| Texto Completo: | https://repositorio.ufpb.br/jspui/handle/123456789/29120 |
Resumo: | With this work, we contributed to the delivery of a didactic booklet translated into Portuguese, English and Spanish that allows teachers to apply gamification elements in their classes. We proposed a disconnected gamified lesson design teaching material based on five gamification projects. Our resources can also help and guide non-computing teachers to gamify their classes in a disconnected, user-centric, and contextfree way. The main objective of this work was to provide resources for teachers who want to gamify their classes in an unplugged way, regardless of their areas, courses or area of specialization. We also understand that people are different in many ways, such as preferences for staying motivated. Thus, the application of gamified strategies must be user-oriented to promote the chance of its effectiveness. This booklet emerged from a training course offered to 15 teachers who learned: (i) the concept of gamification, (ii) how to identify the profile of students and their importance in designing gamified learning experiences, (iii) existing gamification elements and how they are organized into the five designs suggested by Toda et al. [30] and (iv) create free context lessons based on each of the designs. |
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Unpluggamify: a didactic material to support usercentered unplugged gamificationUnplugGamifyDidacticCNPQ::CIENCIAS EXATAS E DA TERRA::ASTRONOMIAWith this work, we contributed to the delivery of a didactic booklet translated into Portuguese, English and Spanish that allows teachers to apply gamification elements in their classes. We proposed a disconnected gamified lesson design teaching material based on five gamification projects. Our resources can also help and guide non-computing teachers to gamify their classes in a disconnected, user-centric, and contextfree way. The main objective of this work was to provide resources for teachers who want to gamify their classes in an unplugged way, regardless of their areas, courses or area of specialization. We also understand that people are different in many ways, such as preferences for staying motivated. Thus, the application of gamified strategies must be user-oriented to promote the chance of its effectiveness. This booklet emerged from a training course offered to 15 teachers who learned: (i) the concept of gamification, (ii) how to identify the profile of students and their importance in designing gamified learning experiences, (iii) existing gamification elements and how they are organized into the five designs suggested by Toda et al. [30] and (iv) create free context lessons based on each of the designs.Sem resumoUniversidade Federal da ParaíbaBrasilUFPB2023-11-30T18:12:29Z2023-11-30T18:12:29Z2023-03-30info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://repositorio.ufpb.br/jspui/handle/123456789/29120porTrabalho de conclusão de cursoAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessNascimento, Isabelle Melo doreponame:Biblioteca Digital de Teses e Dissertações da UFPBinstname:Universidade Federal da Paraíba (UFPB)instacron:UFPB2023-12-01T06:06:33Zoai:repositorio.ufpb.br:123456789/29120Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufpb.br/PUBhttp://tede.biblioteca.ufpb.br:8080/oai/requestdiretoria@ufpb.br|| bdtd@biblioteca.ufpb.bropendoar:2023-12-01T06:06:33Biblioteca Digital de Teses e Dissertações da UFPB - Universidade Federal da Paraíba (UFPB)false |
| dc.title.none.fl_str_mv |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| title |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| spellingShingle |
Unpluggamify: a didactic material to support usercentered unplugged gamification Nascimento, Isabelle Melo do UnplugGamify Didactic CNPQ::CIENCIAS EXATAS E DA TERRA::ASTRONOMIA |
| title_short |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| title_full |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| title_fullStr |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| title_full_unstemmed |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| title_sort |
Unpluggamify: a didactic material to support usercentered unplugged gamification |
| author |
Nascimento, Isabelle Melo do |
| author_facet |
Nascimento, Isabelle Melo do |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Nascimento, Isabelle Melo do |
| dc.subject.por.fl_str_mv |
UnplugGamify Didactic CNPQ::CIENCIAS EXATAS E DA TERRA::ASTRONOMIA |
| topic |
UnplugGamify Didactic CNPQ::CIENCIAS EXATAS E DA TERRA::ASTRONOMIA |
| description |
With this work, we contributed to the delivery of a didactic booklet translated into Portuguese, English and Spanish that allows teachers to apply gamification elements in their classes. We proposed a disconnected gamified lesson design teaching material based on five gamification projects. Our resources can also help and guide non-computing teachers to gamify their classes in a disconnected, user-centric, and contextfree way. The main objective of this work was to provide resources for teachers who want to gamify their classes in an unplugged way, regardless of their areas, courses or area of specialization. We also understand that people are different in many ways, such as preferences for staying motivated. Thus, the application of gamified strategies must be user-oriented to promote the chance of its effectiveness. This booklet emerged from a training course offered to 15 teachers who learned: (i) the concept of gamification, (ii) how to identify the profile of students and their importance in designing gamified learning experiences, (iii) existing gamification elements and how they are organized into the five designs suggested by Toda et al. [30] and (iv) create free context lessons based on each of the designs. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-11-30T18:12:29Z 2023-11-30T18:12:29Z 2023-03-30 |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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article |
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publishedVersion |
| dc.identifier.uri.fl_str_mv |
https://repositorio.ufpb.br/jspui/handle/123456789/29120 |
| url |
https://repositorio.ufpb.br/jspui/handle/123456789/29120 |
| dc.language.iso.fl_str_mv |
por |
| language |
por |
| dc.relation.none.fl_str_mv |
Trabalho de conclusão de curso |
| dc.rights.driver.fl_str_mv |
Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ info:eu-repo/semantics/openAccess |
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Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ |
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openAccess |
| dc.publisher.none.fl_str_mv |
Universidade Federal da Paraíba Brasil UFPB |
| publisher.none.fl_str_mv |
Universidade Federal da Paraíba Brasil UFPB |
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reponame:Biblioteca Digital de Teses e Dissertações da UFPB instname:Universidade Federal da Paraíba (UFPB) instacron:UFPB |
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Universidade Federal da Paraíba (UFPB) |
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UFPB |
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UFPB |
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Biblioteca Digital de Teses e Dissertações da UFPB |
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Biblioteca Digital de Teses e Dissertações da UFPB |
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Biblioteca Digital de Teses e Dissertações da UFPB - Universidade Federal da Paraíba (UFPB) |
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diretoria@ufpb.br|| bdtd@biblioteca.ufpb.br |
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1831313947354988544 |