The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
Main Author: | |
---|---|
Publication Date: | 2011 |
Format: | Article |
Language: | por |
Source: | Revista Culturas Midiáticas (Online) |
Download full: | https://periodicos.ufpb.br/index.php/cm/article/view/11717 |
Summary: | This essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s. |
id |
UFPB-12_c2472e173f1f25bd9cfbda51e85d663c |
---|---|
oai_identifier_str |
oai:periodicos.ufpb.br:article/11717 |
network_acronym_str |
UFPB-12 |
network_name_str |
Revista Culturas Midiáticas (Online) |
repository_id_str |
|
spelling |
The influence of video games in cinematographic language:: the “300” case and the Playstation aestheticLa influencia de los videojuegos en el lenguaje cinematográfico:: el caso “300” y la estética de PlaystationA influência dos videogames na linguagem cinematográfica:: o caso “300” e a estética PlaystationCinemaVideogameAestheticsCineVideojuegoEstéticaCinema.VideogameEstéticaThis essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s.Este artigo analisa a influência crescente de componentes estéticos e narrativos dos videogames em filmes contemporâneos, usando o filme “300”, do diretor Zack Snyder, como estudo de caso. Montagem, desenho do som e estrutura narrativa – a divisão em três atos se torna mais frágil, substituída por um movimento dramático em que o herói precisa superar obstáculos sucessivos com grau de dificuldade crescente – são alguns dos pilares do que chamamos de Estética Playstation. Esta variação da poética do cinema intensifica a chamada Estética MTV, baseada em cortes rápidos e sons tratados eletronicamente, e que tem sido predominante desde a década de 1980.Universidade Federal da Paraíba2011-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionTextoAvaliado pelos paresTextoinfo:eu-repo/semantics/otherapplication/pdfhttps://periodicos.ufpb.br/index.php/cm/article/view/11717Culturas Midiáticas; Vol. 3 No. 1 (2010)Culturas Midiáticas; Vol. 3 Núm. 1 (2010)Culturas Midiáticas; v. 3 n. 1 (2010)2763-93981983-5930reponame:Revista Culturas Midiáticas (Online)instname:Universidade Federal da Paraíba (UFPB)instacron:UFPBporhttps://periodicos.ufpb.br/index.php/cm/article/view/11717/6741Carreiro, Rodrigoinfo:eu-repo/semantics/openAccess2021-02-24T22:13:12Zoai:periodicos.ufpb.br:article/11717Revistahttps://periodicos.ufpb.br/ojs2/index.php/cm/indexPUBhttps://periodicos.ufpb.br/ojs2/index.php/cm/oairevistaculturasmidiaticas@gmail.com || periodicos.ufpb@gmail.com2763-93981983-5930opendoar:2021-02-24T22:13:12Revista Culturas Midiáticas (Online) - Universidade Federal da Paraíba (UFPB)false |
dc.title.none.fl_str_mv |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic La influencia de los videojuegos en el lenguaje cinematográfico:: el caso “300” y la estética de Playstation A influência dos videogames na linguagem cinematográfica:: o caso “300” e a estética Playstation |
title |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic |
spellingShingle |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic Carreiro, Rodrigo Cinema Videogame Aesthetics Cine Videojuego Estética Cinema. Videogame Estética |
title_short |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic |
title_full |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic |
title_fullStr |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic |
title_full_unstemmed |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic |
title_sort |
The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic |
author |
Carreiro, Rodrigo |
author_facet |
Carreiro, Rodrigo |
author_role |
author |
dc.contributor.author.fl_str_mv |
Carreiro, Rodrigo |
dc.subject.por.fl_str_mv |
Cinema Videogame Aesthetics Cine Videojuego Estética Cinema. Videogame Estética |
topic |
Cinema Videogame Aesthetics Cine Videojuego Estética Cinema. Videogame Estética |
description |
This essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011-12-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Texto Avaliado pelos pares Texto info:eu-repo/semantics/other |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufpb.br/index.php/cm/article/view/11717 |
url |
https://periodicos.ufpb.br/index.php/cm/article/view/11717 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufpb.br/index.php/cm/article/view/11717/6741 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal da Paraíba |
publisher.none.fl_str_mv |
Universidade Federal da Paraíba |
dc.source.none.fl_str_mv |
Culturas Midiáticas; Vol. 3 No. 1 (2010) Culturas Midiáticas; Vol. 3 Núm. 1 (2010) Culturas Midiáticas; v. 3 n. 1 (2010) 2763-9398 1983-5930 reponame:Revista Culturas Midiáticas (Online) instname:Universidade Federal da Paraíba (UFPB) instacron:UFPB |
instname_str |
Universidade Federal da Paraíba (UFPB) |
instacron_str |
UFPB |
institution |
UFPB |
reponame_str |
Revista Culturas Midiáticas (Online) |
collection |
Revista Culturas Midiáticas (Online) |
repository.name.fl_str_mv |
Revista Culturas Midiáticas (Online) - Universidade Federal da Paraíba (UFPB) |
repository.mail.fl_str_mv |
revistaculturasmidiaticas@gmail.com || periodicos.ufpb@gmail.com |
_version_ |
1839899687884161024 |