From painting to play: Bosch Adventure Game
| Main Author: | |
|---|---|
| Publication Date: | 2014 |
| Format: | Article |
| Language: | por |
| Source: | Palíndromo (Online) |
| Download full: | https://www.revistas.udesc.br/index.php/palindromo/article/view/4659 |
Summary: | This paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame, specifically, of the concept, the gameplay, the narra- tive and the Bosch’s works incorporated: The Seven Vital Sins and The Pedlar. At the end, this paper defines the videogame as a supplement of Bosch’s works and a fruition device outside of the frames of the paintings. |
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From painting to play: Bosch Adventure GameDo quadro ao jogo de fruição: Bosch Adventure Gamemuseum art vidio game playBoschmuseuartevideogamefruiçãoBoschThis paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame, specifically, of the concept, the gameplay, the narra- tive and the Bosch’s works incorporated: The Seven Vital Sins and The Pedlar. At the end, this paper defines the videogame as a supplement of Bosch’s works and a fruition device outside of the frames of the paintings.O artigo aborda o jogo digital Bosch Adventure Game que foi produzido pelo Museu Boijmans (Roterdã) e desenvolvido pelo V2_Lab para a exposição Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. Realiza leitura (Roland Barthes) da interface (Lev Manovich) do jogo, enfocando o conceito de jogo, o gameplay, a narrativa e as obras de Bosch tomadas como referência: Os Sete Pecados Capitais e O Mascate. O artigo conclui apontando esse jogo como suplemento de obra e dispositivo de fruição para além dos limites da pintura.Universidade do Estado de Santa Catarina2014-12-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistas.udesc.br/index.php/palindromo/article/view/4659Palíndromo; Vol. 6 No. 12 (2014): Palíndromo nº12; 144 - 172Palíndromo; v. 6 n. 12 (2014): Palíndromo nº12; 144 - 1722175-23461984-9532reponame:Palíndromo (Online)instname:Universidade do Estado de Santa Catarina (UDESC)instacron:UDESCporhttps://www.revistas.udesc.br/index.php/palindromo/article/view/4659/3909Copyright (c) 2014 Ana Beatriz Bahiahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBahia, Ana Beatriz2023-03-29T14:27:40Zoai::article/4659Revistahttps://www.revistas.udesc.br/index.php/palindromoPUBhttps://www.revistas.udesc.br/index.php/palindromo/oaipalindromorevista@gmail.com || revistapalindromo@udesc.br2175-23461984-9532opendoar:2023-03-29T14:27:40Palíndromo (Online) - Universidade do Estado de Santa Catarina (UDESC)false |
| dc.title.none.fl_str_mv |
From painting to play: Bosch Adventure Game Do quadro ao jogo de fruição: Bosch Adventure Game |
| title |
From painting to play: Bosch Adventure Game |
| spellingShingle |
From painting to play: Bosch Adventure Game Bahia, Ana Beatriz museum art vidio game play Bosch museu arte videogame fruição Bosch |
| title_short |
From painting to play: Bosch Adventure Game |
| title_full |
From painting to play: Bosch Adventure Game |
| title_fullStr |
From painting to play: Bosch Adventure Game |
| title_full_unstemmed |
From painting to play: Bosch Adventure Game |
| title_sort |
From painting to play: Bosch Adventure Game |
| author |
Bahia, Ana Beatriz |
| author_facet |
Bahia, Ana Beatriz |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Bahia, Ana Beatriz |
| dc.subject.por.fl_str_mv |
museum art vidio game play Bosch museu arte videogame fruição Bosch |
| topic |
museum art vidio game play Bosch museu arte videogame fruição Bosch |
| description |
This paper is about the Bosch Ad- venture Game produced by Boijmans Mu- seum (Rotterdam) and developed by V2_ Lab for the exhibition Hieronymus Bosch 1450-1516: Only Opportunity to See So Many Works Together. It presents a read- ing (Roland Barthes) of the interface (Lev Manovich) of the videogame, specifically, of the concept, the gameplay, the narra- tive and the Bosch’s works incorporated: The Seven Vital Sins and The Pedlar. At the end, this paper defines the videogame as a supplement of Bosch’s works and a fruition device outside of the frames of the paintings. |
| publishDate |
2014 |
| dc.date.none.fl_str_mv |
2014-12-06 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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https://www.revistas.udesc.br/index.php/palindromo/article/view/4659 |
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https://www.revistas.udesc.br/index.php/palindromo/article/view/4659 |
| dc.language.iso.fl_str_mv |
por |
| language |
por |
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https://www.revistas.udesc.br/index.php/palindromo/article/view/4659/3909 |
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Copyright (c) 2014 Ana Beatriz Bahia http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
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Copyright (c) 2014 Ana Beatriz Bahia http://creativecommons.org/licenses/by/4.0 |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Universidade do Estado de Santa Catarina |
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Universidade do Estado de Santa Catarina |
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Palíndromo; Vol. 6 No. 12 (2014): Palíndromo nº12; 144 - 172 Palíndromo; v. 6 n. 12 (2014): Palíndromo nº12; 144 - 172 2175-2346 1984-9532 reponame:Palíndromo (Online) instname:Universidade do Estado de Santa Catarina (UDESC) instacron:UDESC |
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Universidade do Estado de Santa Catarina (UDESC) |
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UDESC |
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UDESC |
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Palíndromo (Online) |
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Palíndromo (Online) |
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Palíndromo (Online) - Universidade do Estado de Santa Catarina (UDESC) |
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palindromorevista@gmail.com || revistapalindromo@udesc.br |
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1832013367454203904 |