Walking in virtual reality: Effects on gait biomechanics and the role of speed

Bibliographic Details
Main Author: Los Angeles, Emanuele
Publication Date: 2025
Other Authors: Salloum e Silva, Layla C., Pellegrino, Nathália M., Fukuchi, Claudiane A., Coelho, Daniel B.
Format: Article
Language: eng
Source: Brazilian Journal of Motor Behavior (Online)
Download full: https://socibracom.com/bjmb/index.php/bjmb/article/view/480
Summary: BACKGROUND: Virtual reality (VR) has gained attention for its potential in gait rehabilitation, offering innovative approaches to improving motor recovery and functional mobility. The impact of VR environments on gait biomechanics remains unclear. Conflicting findings in the literature highlight the need to control for gait speed, a known factor influencing joint kinematics and spatiotemporal parameters. AIM: This study aimed to determine whether VR environments alter lower limb joint angles during overground walking and to what extent these effects are influenced by gait speed. METHODS: Twenty-one healthy participants walked in real-world (RLab) and virtual (VRLab) laboratories at a self-selected speed. Joint angles were analyzed using statistical parametric mapping (SPM) with and without covarying for dimensionless gait speed. A repeated measures ANOVA was used to compare joint angles between conditions. RESULTS: Participants walked slower in VRLab compared to RLab. Significant differences in pelvic, hip, knee, and ankle joint angles were observed across the gait cycle without accounting for speed. However, no significant differences in joint angles were found between the two environments after covarying for gait speed. INTERPRETATION: These findings suggest that the differences in joint angles during VR walking are primarily attributable to slower walking speeds rather than the VR environment. This highlights the importance of controlling for gait speed in VR gait analysis to avoid confounding effects and misinterpretation. These results support VR’s feasibility in gait research and rehabilitation when appropriately controlled for speed.
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spelling Walking in virtual reality: Effects on gait biomechanics and the role of speedMotor ControlGait Joint anglesKinematicsBACKGROUND: Virtual reality (VR) has gained attention for its potential in gait rehabilitation, offering innovative approaches to improving motor recovery and functional mobility. The impact of VR environments on gait biomechanics remains unclear. Conflicting findings in the literature highlight the need to control for gait speed, a known factor influencing joint kinematics and spatiotemporal parameters. AIM: This study aimed to determine whether VR environments alter lower limb joint angles during overground walking and to what extent these effects are influenced by gait speed. METHODS: Twenty-one healthy participants walked in real-world (RLab) and virtual (VRLab) laboratories at a self-selected speed. Joint angles were analyzed using statistical parametric mapping (SPM) with and without covarying for dimensionless gait speed. A repeated measures ANOVA was used to compare joint angles between conditions. RESULTS: Participants walked slower in VRLab compared to RLab. Significant differences in pelvic, hip, knee, and ankle joint angles were observed across the gait cycle without accounting for speed. However, no significant differences in joint angles were found between the two environments after covarying for gait speed. INTERPRETATION: These findings suggest that the differences in joint angles during VR walking are primarily attributable to slower walking speeds rather than the VR environment. This highlights the importance of controlling for gait speed in VR gait analysis to avoid confounding effects and misinterpretation. These results support VR’s feasibility in gait research and rehabilitation when appropriately controlled for speed.Brazilian Society of Motor Behavior - SOCIBRACOM2025-07-10info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://socibracom.com/bjmb/index.php/bjmb/article/view/48010.20338/bjmb.v19i1.480Brazilian Journal of Motor Behavior; Vol. 19 No. 1 (2025); e4802446-49021980-5586reponame:Brazilian Journal of Motor Behavior (Online)instname:Sociedade Brasileira de Comportamento Motorinstacron:SBCMenghttps://socibracom.com/bjmb/index.php/bjmb/article/view/480/639https://socibracom.com/bjmb/index.php/bjmb/article/view/480/640Copyright (c) 2025 Emanuele Los Angeles, Layla C. Salloum e Silva, Nathália M. Pellegrino, Claudiane A. Fukuchi, Daniel B. Coelhohttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessLos Angeles, EmanueleSalloum e Silva, Layla C.Pellegrino, Nathália M.Fukuchi, Claudiane A.Coelho, Daniel B.2025-07-10T10:27:03Zoai:ojs4.socibracom.com:article/480Revistahttps://socibracom.com/bjmb/index.php/bjmbONGhttps://socibracom.com/bjmb/index.php/bjmb/oaisocibracom@gmail.com | braz.j.motor.behavior@gmail.com2446-49021980-5586opendoar:2025-07-10T10:27:03Brazilian Journal of Motor Behavior (Online) - Sociedade Brasileira de Comportamento Motorfalse
dc.title.none.fl_str_mv Walking in virtual reality: Effects on gait biomechanics and the role of speed
title Walking in virtual reality: Effects on gait biomechanics and the role of speed
spellingShingle Walking in virtual reality: Effects on gait biomechanics and the role of speed
Los Angeles, Emanuele
Motor Control
Gait
Joint angles
Kinematics
title_short Walking in virtual reality: Effects on gait biomechanics and the role of speed
title_full Walking in virtual reality: Effects on gait biomechanics and the role of speed
title_fullStr Walking in virtual reality: Effects on gait biomechanics and the role of speed
title_full_unstemmed Walking in virtual reality: Effects on gait biomechanics and the role of speed
title_sort Walking in virtual reality: Effects on gait biomechanics and the role of speed
author Los Angeles, Emanuele
author_facet Los Angeles, Emanuele
Salloum e Silva, Layla C.
Pellegrino, Nathália M.
Fukuchi, Claudiane A.
Coelho, Daniel B.
author_role author
author2 Salloum e Silva, Layla C.
Pellegrino, Nathália M.
Fukuchi, Claudiane A.
Coelho, Daniel B.
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Los Angeles, Emanuele
Salloum e Silva, Layla C.
Pellegrino, Nathália M.
Fukuchi, Claudiane A.
Coelho, Daniel B.
dc.subject.por.fl_str_mv Motor Control
Gait
Joint angles
Kinematics
topic Motor Control
Gait
Joint angles
Kinematics
description BACKGROUND: Virtual reality (VR) has gained attention for its potential in gait rehabilitation, offering innovative approaches to improving motor recovery and functional mobility. The impact of VR environments on gait biomechanics remains unclear. Conflicting findings in the literature highlight the need to control for gait speed, a known factor influencing joint kinematics and spatiotemporal parameters. AIM: This study aimed to determine whether VR environments alter lower limb joint angles during overground walking and to what extent these effects are influenced by gait speed. METHODS: Twenty-one healthy participants walked in real-world (RLab) and virtual (VRLab) laboratories at a self-selected speed. Joint angles were analyzed using statistical parametric mapping (SPM) with and without covarying for dimensionless gait speed. A repeated measures ANOVA was used to compare joint angles between conditions. RESULTS: Participants walked slower in VRLab compared to RLab. Significant differences in pelvic, hip, knee, and ankle joint angles were observed across the gait cycle without accounting for speed. However, no significant differences in joint angles were found between the two environments after covarying for gait speed. INTERPRETATION: These findings suggest that the differences in joint angles during VR walking are primarily attributable to slower walking speeds rather than the VR environment. This highlights the importance of controlling for gait speed in VR gait analysis to avoid confounding effects and misinterpretation. These results support VR’s feasibility in gait research and rehabilitation when appropriately controlled for speed.
publishDate 2025
dc.date.none.fl_str_mv 2025-07-10
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
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dc.identifier.uri.fl_str_mv https://socibracom.com/bjmb/index.php/bjmb/article/view/480
10.20338/bjmb.v19i1.480
url https://socibracom.com/bjmb/index.php/bjmb/article/view/480
identifier_str_mv 10.20338/bjmb.v19i1.480
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://socibracom.com/bjmb/index.php/bjmb/article/view/480/639
https://socibracom.com/bjmb/index.php/bjmb/article/view/480/640
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
text/html
dc.publisher.none.fl_str_mv Brazilian Society of Motor Behavior - SOCIBRACOM
publisher.none.fl_str_mv Brazilian Society of Motor Behavior - SOCIBRACOM
dc.source.none.fl_str_mv Brazilian Journal of Motor Behavior; Vol. 19 No. 1 (2025); e480
2446-4902
1980-5586
reponame:Brazilian Journal of Motor Behavior (Online)
instname:Sociedade Brasileira de Comportamento Motor
instacron:SBCM
instname_str Sociedade Brasileira de Comportamento Motor
instacron_str SBCM
institution SBCM
reponame_str Brazilian Journal of Motor Behavior (Online)
collection Brazilian Journal of Motor Behavior (Online)
repository.name.fl_str_mv Brazilian Journal of Motor Behavior (Online) - Sociedade Brasileira de Comportamento Motor
repository.mail.fl_str_mv socibracom@gmail.com | braz.j.motor.behavior@gmail.com
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