Walking in virtual reality: Effects on gait biomechanics and the role of speed
Main Author: | |
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Publication Date: | 2025 |
Other Authors: | , , , |
Format: | Article |
Language: | eng |
Source: | Brazilian Journal of Motor Behavior (Online) |
Download full: | https://socibracom.com/bjmb/index.php/bjmb/article/view/480 |
Summary: | BACKGROUND: Virtual reality (VR) has gained attention for its potential in gait rehabilitation, offering innovative approaches to improving motor recovery and functional mobility. The impact of VR environments on gait biomechanics remains unclear. Conflicting findings in the literature highlight the need to control for gait speed, a known factor influencing joint kinematics and spatiotemporal parameters. AIM: This study aimed to determine whether VR environments alter lower limb joint angles during overground walking and to what extent these effects are influenced by gait speed. METHODS: Twenty-one healthy participants walked in real-world (RLab) and virtual (VRLab) laboratories at a self-selected speed. Joint angles were analyzed using statistical parametric mapping (SPM) with and without covarying for dimensionless gait speed. A repeated measures ANOVA was used to compare joint angles between conditions. RESULTS: Participants walked slower in VRLab compared to RLab. Significant differences in pelvic, hip, knee, and ankle joint angles were observed across the gait cycle without accounting for speed. However, no significant differences in joint angles were found between the two environments after covarying for gait speed. INTERPRETATION: These findings suggest that the differences in joint angles during VR walking are primarily attributable to slower walking speeds rather than the VR environment. This highlights the importance of controlling for gait speed in VR gait analysis to avoid confounding effects and misinterpretation. These results support VR’s feasibility in gait research and rehabilitation when appropriately controlled for speed. |
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Walking in virtual reality: Effects on gait biomechanics and the role of speedMotor ControlGait Joint anglesKinematicsBACKGROUND: Virtual reality (VR) has gained attention for its potential in gait rehabilitation, offering innovative approaches to improving motor recovery and functional mobility. The impact of VR environments on gait biomechanics remains unclear. Conflicting findings in the literature highlight the need to control for gait speed, a known factor influencing joint kinematics and spatiotemporal parameters. AIM: This study aimed to determine whether VR environments alter lower limb joint angles during overground walking and to what extent these effects are influenced by gait speed. METHODS: Twenty-one healthy participants walked in real-world (RLab) and virtual (VRLab) laboratories at a self-selected speed. Joint angles were analyzed using statistical parametric mapping (SPM) with and without covarying for dimensionless gait speed. A repeated measures ANOVA was used to compare joint angles between conditions. RESULTS: Participants walked slower in VRLab compared to RLab. Significant differences in pelvic, hip, knee, and ankle joint angles were observed across the gait cycle without accounting for speed. However, no significant differences in joint angles were found between the two environments after covarying for gait speed. INTERPRETATION: These findings suggest that the differences in joint angles during VR walking are primarily attributable to slower walking speeds rather than the VR environment. This highlights the importance of controlling for gait speed in VR gait analysis to avoid confounding effects and misinterpretation. These results support VR’s feasibility in gait research and rehabilitation when appropriately controlled for speed.Brazilian Society of Motor Behavior - SOCIBRACOM2025-07-10info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://socibracom.com/bjmb/index.php/bjmb/article/view/48010.20338/bjmb.v19i1.480Brazilian Journal of Motor Behavior; Vol. 19 No. 1 (2025); e4802446-49021980-5586reponame:Brazilian Journal of Motor Behavior (Online)instname:Sociedade Brasileira de Comportamento Motorinstacron:SBCMenghttps://socibracom.com/bjmb/index.php/bjmb/article/view/480/639https://socibracom.com/bjmb/index.php/bjmb/article/view/480/640Copyright (c) 2025 Emanuele Los Angeles, Layla C. Salloum e Silva, Nathália M. Pellegrino, Claudiane A. Fukuchi, Daniel B. Coelhohttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessLos Angeles, EmanueleSalloum e Silva, Layla C.Pellegrino, Nathália M.Fukuchi, Claudiane A.Coelho, Daniel B.2025-07-10T10:27:03Zoai:ojs4.socibracom.com:article/480Revistahttps://socibracom.com/bjmb/index.php/bjmbONGhttps://socibracom.com/bjmb/index.php/bjmb/oaisocibracom@gmail.com | braz.j.motor.behavior@gmail.com2446-49021980-5586opendoar:2025-07-10T10:27:03Brazilian Journal of Motor Behavior (Online) - Sociedade Brasileira de Comportamento Motorfalse |
dc.title.none.fl_str_mv |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
title |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
spellingShingle |
Walking in virtual reality: Effects on gait biomechanics and the role of speed Los Angeles, Emanuele Motor Control Gait Joint angles Kinematics |
title_short |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
title_full |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
title_fullStr |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
title_full_unstemmed |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
title_sort |
Walking in virtual reality: Effects on gait biomechanics and the role of speed |
author |
Los Angeles, Emanuele |
author_facet |
Los Angeles, Emanuele Salloum e Silva, Layla C. Pellegrino, Nathália M. Fukuchi, Claudiane A. Coelho, Daniel B. |
author_role |
author |
author2 |
Salloum e Silva, Layla C. Pellegrino, Nathália M. Fukuchi, Claudiane A. Coelho, Daniel B. |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Los Angeles, Emanuele Salloum e Silva, Layla C. Pellegrino, Nathália M. Fukuchi, Claudiane A. Coelho, Daniel B. |
dc.subject.por.fl_str_mv |
Motor Control Gait Joint angles Kinematics |
topic |
Motor Control Gait Joint angles Kinematics |
description |
BACKGROUND: Virtual reality (VR) has gained attention for its potential in gait rehabilitation, offering innovative approaches to improving motor recovery and functional mobility. The impact of VR environments on gait biomechanics remains unclear. Conflicting findings in the literature highlight the need to control for gait speed, a known factor influencing joint kinematics and spatiotemporal parameters. AIM: This study aimed to determine whether VR environments alter lower limb joint angles during overground walking and to what extent these effects are influenced by gait speed. METHODS: Twenty-one healthy participants walked in real-world (RLab) and virtual (VRLab) laboratories at a self-selected speed. Joint angles were analyzed using statistical parametric mapping (SPM) with and without covarying for dimensionless gait speed. A repeated measures ANOVA was used to compare joint angles between conditions. RESULTS: Participants walked slower in VRLab compared to RLab. Significant differences in pelvic, hip, knee, and ankle joint angles were observed across the gait cycle without accounting for speed. However, no significant differences in joint angles were found between the two environments after covarying for gait speed. INTERPRETATION: These findings suggest that the differences in joint angles during VR walking are primarily attributable to slower walking speeds rather than the VR environment. This highlights the importance of controlling for gait speed in VR gait analysis to avoid confounding effects and misinterpretation. These results support VR’s feasibility in gait research and rehabilitation when appropriately controlled for speed. |
publishDate |
2025 |
dc.date.none.fl_str_mv |
2025-07-10 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://socibracom.com/bjmb/index.php/bjmb/article/view/480 10.20338/bjmb.v19i1.480 |
url |
https://socibracom.com/bjmb/index.php/bjmb/article/view/480 |
identifier_str_mv |
10.20338/bjmb.v19i1.480 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://socibracom.com/bjmb/index.php/bjmb/article/view/480/639 https://socibracom.com/bjmb/index.php/bjmb/article/view/480/640 |
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https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
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https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/html |
dc.publisher.none.fl_str_mv |
Brazilian Society of Motor Behavior - SOCIBRACOM |
publisher.none.fl_str_mv |
Brazilian Society of Motor Behavior - SOCIBRACOM |
dc.source.none.fl_str_mv |
Brazilian Journal of Motor Behavior; Vol. 19 No. 1 (2025); e480 2446-4902 1980-5586 reponame:Brazilian Journal of Motor Behavior (Online) instname:Sociedade Brasileira de Comportamento Motor instacron:SBCM |
instname_str |
Sociedade Brasileira de Comportamento Motor |
instacron_str |
SBCM |
institution |
SBCM |
reponame_str |
Brazilian Journal of Motor Behavior (Online) |
collection |
Brazilian Journal of Motor Behavior (Online) |
repository.name.fl_str_mv |
Brazilian Journal of Motor Behavior (Online) - Sociedade Brasileira de Comportamento Motor |
repository.mail.fl_str_mv |
socibracom@gmail.com | braz.j.motor.behavior@gmail.com |
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1838630933755854848 |