Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques
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Publication Date: | 2022 |
Other Authors: | , |
Format: | Article |
Language: | eng |
Source: | Revista Eletrônica de Iniciação Científica |
Download full: | https://journals-sol.sbc.org.br/index.php/reic/article/view/2694 |
Summary: | Communication, work, and recreation, mobile devices have become an integral component of modern life. The goal of this study was to figure out how these devices might be used to boost the experience at entertainment events. For this, we created Cabo DIGuerra, a collaborative game that uses motion and audio sensors in an interactive dynamic with the public, based on the concepts of Mobile Crowd Sensing and User Experience, and from which a more advanced version, the Bumbometer, was used in two major events in Brazil's northern region. Furthermore, a prototype of an application was created that combined the artificial life system based on boids, the Bumboids. |
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Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniquesJogos colaborativos de multidão explorando técnicas de sensoriamento participativo e simulação inteligente de vida artificialjogos colaborativoseventos de entretenimentocomputação móvelsensoriamento participativocomputação de multidõescollaborative gamecrowd computingentertainment eventsmobile computingparticipatory sensingCommunication, work, and recreation, mobile devices have become an integral component of modern life. The goal of this study was to figure out how these devices might be used to boost the experience at entertainment events. For this, we created Cabo DIGuerra, a collaborative game that uses motion and audio sensors in an interactive dynamic with the public, based on the concepts of Mobile Crowd Sensing and User Experience, and from which a more advanced version, the Bumbometer, was used in two major events in Brazil's northern region. Furthermore, a prototype of an application was created that combined the artificial life system based on boids, the Bumboids.Comunicação, trabalho e recreação, os dispositivos móveis se tornaram um componente integral da vida moderna. O objetivo deste estudo foi investigar como tais dispositivos poderiam ser usados para impulsionar a experiência em eventos de entretenimento. Para isso, criamos o Cabo DIGuerra, um jogo colaborativo que utiliza sensores de movimento e áudio em uma dinâmica interativa com o público, baseado nos conceitos de Sensoriamento móvel de multidões, a partir do qual uma versão mais refinada, o Bumbômetro, foi utilizada em dois grandes eventos na região norte do Brasil. Além disso, foi criado um protótipo de uma aplicação que combinava o sistema de vida artificial baseado em boids, o Bumboids.SBC2022-07-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://journals-sol.sbc.org.br/index.php/reic/article/view/2694Revista Eletrônica de Iniciação Científica em Computação; Vol. 20 No. 3 (2022): Edição Especial: CTIC/CSBC 2022Electronic Journal of Undergraduate Research on Computing; Vol. 20 No. 3 (2022): Special Issue: CTIC/CSBC 20221519-821910.5753/reic.2022.20.3reponame:Revista Eletrônica de Iniciação Científicainstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://journals-sol.sbc.org.br/index.php/reic/article/view/2694/1953Copyright (c) 2022 Revista Eletrônica de Iniciação Científica em Computaçãoinfo:eu-repo/semantics/openAccessMartins, Gustavode Freitas, RosianeGadelha, Bruno2023-08-05T03:20:11Zoai:journals-sol.sbc.org.br:article/2694Revistahttps://journals-sol.sbc.org.br/index.php/reic/ONGhttps://journals-sol.sbc.org.br/index.php/reic/oaipublicacoes@sbc.org.br1519-82191519-8219opendoar:2023-08-05T03:20:11Revista Eletrônica de Iniciação Científica - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques Jogos colaborativos de multidão explorando técnicas de sensoriamento participativo e simulação inteligente de vida artificial |
title |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques |
spellingShingle |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques Martins, Gustavo jogos colaborativos eventos de entretenimento computação móvel sensoriamento participativo computação de multidões collaborative game crowd computing entertainment events mobile computing participatory sensing |
title_short |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques |
title_full |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques |
title_fullStr |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques |
title_full_unstemmed |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques |
title_sort |
Collaborative crowd games exploring participatory sensing and intelligent artificial life simulation techniques |
author |
Martins, Gustavo |
author_facet |
Martins, Gustavo de Freitas, Rosiane Gadelha, Bruno |
author_role |
author |
author2 |
de Freitas, Rosiane Gadelha, Bruno |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Martins, Gustavo de Freitas, Rosiane Gadelha, Bruno |
dc.subject.por.fl_str_mv |
jogos colaborativos eventos de entretenimento computação móvel sensoriamento participativo computação de multidões collaborative game crowd computing entertainment events mobile computing participatory sensing |
topic |
jogos colaborativos eventos de entretenimento computação móvel sensoriamento participativo computação de multidões collaborative game crowd computing entertainment events mobile computing participatory sensing |
description |
Communication, work, and recreation, mobile devices have become an integral component of modern life. The goal of this study was to figure out how these devices might be used to boost the experience at entertainment events. For this, we created Cabo DIGuerra, a collaborative game that uses motion and audio sensors in an interactive dynamic with the public, based on the concepts of Mobile Crowd Sensing and User Experience, and from which a more advanced version, the Bumbometer, was used in two major events in Brazil's northern region. Furthermore, a prototype of an application was created that combined the artificial life system based on boids, the Bumboids. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-07-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://journals-sol.sbc.org.br/index.php/reic/article/view/2694 |
url |
https://journals-sol.sbc.org.br/index.php/reic/article/view/2694 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://journals-sol.sbc.org.br/index.php/reic/article/view/2694/1953 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Revista Eletrônica de Iniciação Científica em Computação info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Revista Eletrônica de Iniciação Científica em Computação |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
SBC |
publisher.none.fl_str_mv |
SBC |
dc.source.none.fl_str_mv |
Revista Eletrônica de Iniciação Científica em Computação; Vol. 20 No. 3 (2022): Edição Especial: CTIC/CSBC 2022 Electronic Journal of Undergraduate Research on Computing; Vol. 20 No. 3 (2022): Special Issue: CTIC/CSBC 2022 1519-8219 10.5753/reic.2022.20.3 reponame:Revista Eletrônica de Iniciação Científica instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Revista Eletrônica de Iniciação Científica |
collection |
Revista Eletrônica de Iniciação Científica |
repository.name.fl_str_mv |
Revista Eletrônica de Iniciação Científica - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
publicacoes@sbc.org.br |
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1832113225451175936 |