Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots

Bibliographic Details
Main Author: Gonzaga de Mattos Vogel, Bruno
Publication Date: 2023
Other Authors: Pinto Pereira, Claudia
Format: Article
Language: por
Source: Revista Brasileira de Informática na Educação
Download full: https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824
Summary: Tangible User Interfaces (TUI) are tools that can fit into a common user interaction environment and propose the representability of virtual objects through physical objects. One of the intentions is to take advantage of the skills that exist in haptic interaction to achieve a certain objective, including teaching and learning. This article proposes the construction of a tangible interface to be used in robot programming, using concepts such as computional thinking (CT) and Bloom’s taxonomy as theoretical bases for teaching and learning. The user interacts with the interface through blocks, each of which has a specific function (front, right, left, back, loop and if). With the blocks properly positioned on a platform, in their execution order, the robot can execute the planned movement. The interface validation was performed with 10 elementary school students, aged eight to nine years. In the result, it was possible to observe a good evaluation for usability, in addition to the application of the concepts of bloom taxonomy. Quantitatively, it was not possible to observe a significant difference in the averages of the tests on the CT (pre and post tests), despite the descriptive statistical measures showing a higher concentration of correct answers in the tests after the experiment. Qualitatively, the experiments showed the use of CT concepts such as abstraction, generalization, logical analysis, evaluation and the very concept of algorithm.
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spelling Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robotsThe Use of Computational Thinking through Tangible Interfaces for Robot ProgrammingTrabalhando o Pensamento Computacional Através de uma Interface Tangível para Programação de RobôsTecnologías de la información y la comunicaciónInterfaz tangibleProgramación de robotsPensamiento ComputacionalAlgoritmos de ensenanza y aprendizajeTecnologias de Comunicação e InformaçãoInterface TangívelProgramação de RobôsPensamento ComputacionalEnsino e aprendizagem de algorimosCommunication and Information TechnologiesTangible InterfaceRobot ProgrammingComputational ThinkingTeaching and learning algorithmsTangible User Interfaces (TUI) are tools that can fit into a common user interaction environment and propose the representability of virtual objects through physical objects. One of the intentions is to take advantage of the skills that exist in haptic interaction to achieve a certain objective, including teaching and learning. This article proposes the construction of a tangible interface to be used in robot programming, using concepts such as computional thinking (CT) and Bloom’s taxonomy as theoretical bases for teaching and learning. The user interacts with the interface through blocks, each of which has a specific function (front, right, left, back, loop and if). With the blocks properly positioned on a platform, in their execution order, the robot can execute the planned movement. The interface validation was performed with 10 elementary school students, aged eight to nine years. In the result, it was possible to observe a good evaluation for usability, in addition to the application of the concepts of bloom taxonomy. Quantitatively, it was not possible to observe a significant difference in the averages of the tests on the CT (pre and post tests), despite the descriptive statistical measures showing a higher concentration of correct answers in the tests after the experiment. Qualitatively, the experiments showed the use of CT concepts such as abstraction, generalization, logical analysis, evaluation and the very concept of algorithm.As interfaces tangíveis de usuário (TUI -Tangible User Interface) são ferramentas que podem se encaixar em um ambiente comum de interação do usuário e propõem a representabilidade de objetos virtuais através de objetos físicos. Uma das intenções é tirar vantagem das habilidades que existem na interação háptica para atingir um determinado objetivo, inclusive o de ensino e aprendizagem. Este trabalho propõe a construção de uma interface tangível para ser utilizada na programação de robôs, fazendo uso de conceitos como pensamento computacional (PC) e a taxonomia de Bloom como bases teóricas do ensino e do aprendizado. O usuário interage com a interface através de blocos, possuindo, cada um deles, uma função específica (frente, direita, esquerda, trás, loop e if). Com os blocos devidamente posicionados em uma plataforma, em sua ordem de execução, o robô pode executar a movimentação planejada. A validação da interface foi realizada com 10 estudantes do ensino fundamental I, com idades de oito a nove anos. No resultado foi possível observar uma boa avaliação para a usabilidade, além da aplicação dos conceitos da taxonomia de bloom. Quantitativamente, não foi possível observar uma diferença sigficativa das médias dos testes sobre o PC (pré e pós-testes), apesar das medidas estatísticas descritivas demonstrarem uma maior concentração de acertos nos testes após o experimento. Qualitativamente, os experimentos evidenciaram o uso de conceitos do PC como abstração, generalização, análise lógica, avaliação e o próprio conceito de algoritmo.Sociedade Brasileira de Computação2023-03-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed articleArtículo revisado por paresArtigo avaliado pelos paresapplication/pdfhttps://journals-sol.sbc.org.br/index.php/rbie/article/view/282410.5753/rbie.2023.2824Revista Brasileña de Informática en la Educación; Vol. 31 (2023); 117-148Revista Brasileira de Informática na Educação; Vol. 31 (2023); 117-148Brazilian Journal of Computers in Education; Vol. 31 (2023); 117-1482317-61211414-5685reponame:Revista Brasileira de Informática na Educaçãoinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCporhttps://journals-sol.sbc.org.br/index.php/rbie/article/view/2824/2191Copyright (c) 2023 Bruno Gonzaga de Mattos Vogel, Claudia Pinto Pereirahttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessGonzaga de Mattos Vogel, BrunoPinto Pereira, Claudia2024-01-09T17:44:03Zoai:journals-sol.sbc.org.br:article/2824Revistahttps://journals-sol.sbc.org.br/index.php/rbieONGhttps://journals-sol.sbc.org.br/index.php/rbie/oaipublicacoes@sbc.org.br2317-61211414-5685opendoar:2024-01-09T17:44:03Revista Brasileira de Informática na Educação - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
The Use of Computational Thinking through Tangible Interfaces for Robot Programming
Trabalhando o Pensamento Computacional Através de uma Interface Tangível para Programação de Robôs
title Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
spellingShingle Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
Gonzaga de Mattos Vogel, Bruno
Tecnologías de la información y la comunicación
Interfaz tangible
Programación de robots
Pensamiento Computacional
Algoritmos de ensenanza y aprendizaje
Tecnologias de Comunicação e Informação
Interface Tangível
Programação de Robôs
Pensamento Computacional
Ensino e aprendizagem de algorimos
Communication and Information Technologies
Tangible Interface
Robot Programming
Computational Thinking
Teaching and learning algorithms
title_short Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
title_full Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
title_fullStr Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
title_full_unstemmed Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
title_sort Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
author Gonzaga de Mattos Vogel, Bruno
author_facet Gonzaga de Mattos Vogel, Bruno
Pinto Pereira, Claudia
author_role author
author2 Pinto Pereira, Claudia
author2_role author
dc.contributor.author.fl_str_mv Gonzaga de Mattos Vogel, Bruno
Pinto Pereira, Claudia
dc.subject.por.fl_str_mv Tecnologías de la información y la comunicación
Interfaz tangible
Programación de robots
Pensamiento Computacional
Algoritmos de ensenanza y aprendizaje
Tecnologias de Comunicação e Informação
Interface Tangível
Programação de Robôs
Pensamento Computacional
Ensino e aprendizagem de algorimos
Communication and Information Technologies
Tangible Interface
Robot Programming
Computational Thinking
Teaching and learning algorithms
topic Tecnologías de la información y la comunicación
Interfaz tangible
Programación de robots
Pensamiento Computacional
Algoritmos de ensenanza y aprendizaje
Tecnologias de Comunicação e Informação
Interface Tangível
Programação de Robôs
Pensamento Computacional
Ensino e aprendizagem de algorimos
Communication and Information Technologies
Tangible Interface
Robot Programming
Computational Thinking
Teaching and learning algorithms
description Tangible User Interfaces (TUI) are tools that can fit into a common user interaction environment and propose the representability of virtual objects through physical objects. One of the intentions is to take advantage of the skills that exist in haptic interaction to achieve a certain objective, including teaching and learning. This article proposes the construction of a tangible interface to be used in robot programming, using concepts such as computional thinking (CT) and Bloom’s taxonomy as theoretical bases for teaching and learning. The user interacts with the interface through blocks, each of which has a specific function (front, right, left, back, loop and if). With the blocks properly positioned on a platform, in their execution order, the robot can execute the planned movement. The interface validation was performed with 10 elementary school students, aged eight to nine years. In the result, it was possible to observe a good evaluation for usability, in addition to the application of the concepts of bloom taxonomy. Quantitatively, it was not possible to observe a significant difference in the averages of the tests on the CT (pre and post tests), despite the descriptive statistical measures showing a higher concentration of correct answers in the tests after the experiment. Qualitatively, the experiments showed the use of CT concepts such as abstraction, generalization, logical analysis, evaluation and the very concept of algorithm.
publishDate 2023
dc.date.none.fl_str_mv 2023-03-12
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed article
Artículo revisado por pares
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824
10.5753/rbie.2023.2824
url https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824
identifier_str_mv 10.5753/rbie.2023.2824
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824/2191
dc.rights.driver.fl_str_mv Copyright (c) 2023 Bruno Gonzaga de Mattos Vogel, Claudia Pinto Pereira
https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Bruno Gonzaga de Mattos Vogel, Claudia Pinto Pereira
https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Sociedade Brasileira de Computação
publisher.none.fl_str_mv Sociedade Brasileira de Computação
dc.source.none.fl_str_mv Revista Brasileña de Informática en la Educación; Vol. 31 (2023); 117-148
Revista Brasileira de Informática na Educação; Vol. 31 (2023); 117-148
Brazilian Journal of Computers in Education; Vol. 31 (2023); 117-148
2317-6121
1414-5685
reponame:Revista Brasileira de Informática na Educação
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Revista Brasileira de Informática na Educação
collection Revista Brasileira de Informática na Educação
repository.name.fl_str_mv Revista Brasileira de Informática na Educação - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv publicacoes@sbc.org.br
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