Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots
| Main Author: | |
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| Publication Date: | 2023 |
| Other Authors: | |
| Format: | Article |
| Language: | por |
| Source: | Revista Brasileira de Informática na Educação |
| Download full: | https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824 |
Summary: | Tangible User Interfaces (TUI) are tools that can fit into a common user interaction environment and propose the representability of virtual objects through physical objects. One of the intentions is to take advantage of the skills that exist in haptic interaction to achieve a certain objective, including teaching and learning. This article proposes the construction of a tangible interface to be used in robot programming, using concepts such as computional thinking (CT) and Bloom’s taxonomy as theoretical bases for teaching and learning. The user interacts with the interface through blocks, each of which has a specific function (front, right, left, back, loop and if). With the blocks properly positioned on a platform, in their execution order, the robot can execute the planned movement. The interface validation was performed with 10 elementary school students, aged eight to nine years. In the result, it was possible to observe a good evaluation for usability, in addition to the application of the concepts of bloom taxonomy. Quantitatively, it was not possible to observe a significant difference in the averages of the tests on the CT (pre and post tests), despite the descriptive statistical measures showing a higher concentration of correct answers in the tests after the experiment. Qualitatively, the experiments showed the use of CT concepts such as abstraction, generalization, logical analysis, evaluation and the very concept of algorithm. |
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Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robotsThe Use of Computational Thinking through Tangible Interfaces for Robot ProgrammingTrabalhando o Pensamento Computacional Através de uma Interface Tangível para Programação de RobôsTecnologías de la información y la comunicaciónInterfaz tangibleProgramación de robotsPensamiento ComputacionalAlgoritmos de ensenanza y aprendizajeTecnologias de Comunicação e InformaçãoInterface TangívelProgramação de RobôsPensamento ComputacionalEnsino e aprendizagem de algorimosCommunication and Information TechnologiesTangible InterfaceRobot ProgrammingComputational ThinkingTeaching and learning algorithmsTangible User Interfaces (TUI) are tools that can fit into a common user interaction environment and propose the representability of virtual objects through physical objects. One of the intentions is to take advantage of the skills that exist in haptic interaction to achieve a certain objective, including teaching and learning. This article proposes the construction of a tangible interface to be used in robot programming, using concepts such as computional thinking (CT) and Bloom’s taxonomy as theoretical bases for teaching and learning. The user interacts with the interface through blocks, each of which has a specific function (front, right, left, back, loop and if). With the blocks properly positioned on a platform, in their execution order, the robot can execute the planned movement. The interface validation was performed with 10 elementary school students, aged eight to nine years. In the result, it was possible to observe a good evaluation for usability, in addition to the application of the concepts of bloom taxonomy. Quantitatively, it was not possible to observe a significant difference in the averages of the tests on the CT (pre and post tests), despite the descriptive statistical measures showing a higher concentration of correct answers in the tests after the experiment. Qualitatively, the experiments showed the use of CT concepts such as abstraction, generalization, logical analysis, evaluation and the very concept of algorithm.As interfaces tangíveis de usuário (TUI -Tangible User Interface) são ferramentas que podem se encaixar em um ambiente comum de interação do usuário e propõem a representabilidade de objetos virtuais através de objetos físicos. Uma das intenções é tirar vantagem das habilidades que existem na interação háptica para atingir um determinado objetivo, inclusive o de ensino e aprendizagem. Este trabalho propõe a construção de uma interface tangível para ser utilizada na programação de robôs, fazendo uso de conceitos como pensamento computacional (PC) e a taxonomia de Bloom como bases teóricas do ensino e do aprendizado. O usuário interage com a interface através de blocos, possuindo, cada um deles, uma função específica (frente, direita, esquerda, trás, loop e if). Com os blocos devidamente posicionados em uma plataforma, em sua ordem de execução, o robô pode executar a movimentação planejada. A validação da interface foi realizada com 10 estudantes do ensino fundamental I, com idades de oito a nove anos. No resultado foi possível observar uma boa avaliação para a usabilidade, além da aplicação dos conceitos da taxonomia de bloom. Quantitativamente, não foi possível observar uma diferença sigficativa das médias dos testes sobre o PC (pré e pós-testes), apesar das medidas estatísticas descritivas demonstrarem uma maior concentração de acertos nos testes após o experimento. Qualitativamente, os experimentos evidenciaram o uso de conceitos do PC como abstração, generalização, análise lógica, avaliação e o próprio conceito de algoritmo.Sociedade Brasileira de Computação2023-03-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed articleArtículo revisado por paresArtigo avaliado pelos paresapplication/pdfhttps://journals-sol.sbc.org.br/index.php/rbie/article/view/282410.5753/rbie.2023.2824Revista Brasileña de Informática en la Educación; Vol. 31 (2023); 117-148Revista Brasileira de Informática na Educação; Vol. 31 (2023); 117-148Brazilian Journal of Computers in Education; Vol. 31 (2023); 117-1482317-61211414-5685reponame:Revista Brasileira de Informática na Educaçãoinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCporhttps://journals-sol.sbc.org.br/index.php/rbie/article/view/2824/2191Copyright (c) 2023 Bruno Gonzaga de Mattos Vogel, Claudia Pinto Pereirahttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessGonzaga de Mattos Vogel, BrunoPinto Pereira, Claudia2024-01-09T17:44:03Zoai:journals-sol.sbc.org.br:article/2824Revistahttps://journals-sol.sbc.org.br/index.php/rbieONGhttps://journals-sol.sbc.org.br/index.php/rbie/oaipublicacoes@sbc.org.br2317-61211414-5685opendoar:2024-01-09T17:44:03Revista Brasileira de Informática na Educação - Sociedade Brasileira de Computação (SBC)false |
| dc.title.none.fl_str_mv |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots The Use of Computational Thinking through Tangible Interfaces for Robot Programming Trabalhando o Pensamento Computacional Através de uma Interface Tangível para Programação de Robôs |
| title |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots |
| spellingShingle |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots Gonzaga de Mattos Vogel, Bruno Tecnologías de la información y la comunicación Interfaz tangible Programación de robots Pensamiento Computacional Algoritmos de ensenanza y aprendizaje Tecnologias de Comunicação e Informação Interface Tangível Programação de Robôs Pensamento Computacional Ensino e aprendizagem de algorimos Communication and Information Technologies Tangible Interface Robot Programming Computational Thinking Teaching and learning algorithms |
| title_short |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots |
| title_full |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots |
| title_fullStr |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots |
| title_full_unstemmed |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots |
| title_sort |
Trabajando el pensamiento computacional a través de un Interfaz tangible para la programación de robots |
| author |
Gonzaga de Mattos Vogel, Bruno |
| author_facet |
Gonzaga de Mattos Vogel, Bruno Pinto Pereira, Claudia |
| author_role |
author |
| author2 |
Pinto Pereira, Claudia |
| author2_role |
author |
| dc.contributor.author.fl_str_mv |
Gonzaga de Mattos Vogel, Bruno Pinto Pereira, Claudia |
| dc.subject.por.fl_str_mv |
Tecnologías de la información y la comunicación Interfaz tangible Programación de robots Pensamiento Computacional Algoritmos de ensenanza y aprendizaje Tecnologias de Comunicação e Informação Interface Tangível Programação de Robôs Pensamento Computacional Ensino e aprendizagem de algorimos Communication and Information Technologies Tangible Interface Robot Programming Computational Thinking Teaching and learning algorithms |
| topic |
Tecnologías de la información y la comunicación Interfaz tangible Programación de robots Pensamiento Computacional Algoritmos de ensenanza y aprendizaje Tecnologias de Comunicação e Informação Interface Tangível Programação de Robôs Pensamento Computacional Ensino e aprendizagem de algorimos Communication and Information Technologies Tangible Interface Robot Programming Computational Thinking Teaching and learning algorithms |
| description |
Tangible User Interfaces (TUI) are tools that can fit into a common user interaction environment and propose the representability of virtual objects through physical objects. One of the intentions is to take advantage of the skills that exist in haptic interaction to achieve a certain objective, including teaching and learning. This article proposes the construction of a tangible interface to be used in robot programming, using concepts such as computional thinking (CT) and Bloom’s taxonomy as theoretical bases for teaching and learning. The user interacts with the interface through blocks, each of which has a specific function (front, right, left, back, loop and if). With the blocks properly positioned on a platform, in their execution order, the robot can execute the planned movement. The interface validation was performed with 10 elementary school students, aged eight to nine years. In the result, it was possible to observe a good evaluation for usability, in addition to the application of the concepts of bloom taxonomy. Quantitatively, it was not possible to observe a significant difference in the averages of the tests on the CT (pre and post tests), despite the descriptive statistical measures showing a higher concentration of correct answers in the tests after the experiment. Qualitatively, the experiments showed the use of CT concepts such as abstraction, generalization, logical analysis, evaluation and the very concept of algorithm. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-03-12 |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed article Artículo revisado por pares Artigo avaliado pelos pares |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824 10.5753/rbie.2023.2824 |
| url |
https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824 |
| identifier_str_mv |
10.5753/rbie.2023.2824 |
| dc.language.iso.fl_str_mv |
por |
| language |
por |
| dc.relation.none.fl_str_mv |
https://journals-sol.sbc.org.br/index.php/rbie/article/view/2824/2191 |
| dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Bruno Gonzaga de Mattos Vogel, Claudia Pinto Pereira https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
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Copyright (c) 2023 Bruno Gonzaga de Mattos Vogel, Claudia Pinto Pereira https://creativecommons.org/licenses/by-nc-nd/4.0 |
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openAccess |
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application/pdf |
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Sociedade Brasileira de Computação |
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Sociedade Brasileira de Computação |
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Revista Brasileña de Informática en la Educación; Vol. 31 (2023); 117-148 Revista Brasileira de Informática na Educação; Vol. 31 (2023); 117-148 Brazilian Journal of Computers in Education; Vol. 31 (2023); 117-148 2317-6121 1414-5685 reponame:Revista Brasileira de Informática na Educação instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
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Sociedade Brasileira de Computação (SBC) |
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SBC |
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Revista Brasileira de Informática na Educação |
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Revista Brasileira de Informática na Educação |
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Revista Brasileira de Informática na Educação - Sociedade Brasileira de Computação (SBC) |
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publicacoes@sbc.org.br |
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1832111042436530176 |