Interactive design and gamification of eBooks for mobile and contextual learning

Bibliographic Details
Main Author: Bidarra, José
Publication Date: 2015
Other Authors: Figueiredo, Mauro, Natálio, Carlos
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.2/4447
Summary: Given the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9 to 10- year olds enrolled in Portuguese schools. This paper pre- sents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format, we also built a proto- type following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and a promising pedagogical potential for the proposed models.
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spelling Interactive design and gamification of eBooks for mobile and contextual learningMobile learningElearningMultimediaEbookGiven the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9 to 10- year olds enrolled in Portuguese schools. This paper pre- sents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format, we also built a proto- type following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and a promising pedagogical potential for the proposed models.online-journals.orgRepositório AbertoBidarra, JoséFigueiredo, MauroNatálio, Carlos2015-09-04T15:44:10Z20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/4447eng1865-7923http://dx.doi.org/10.3991/ijim.v9i3.4421info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:47:57Zoai:repositorioaberto.uab.pt:10400.2/4447Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:08:35.940806Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Interactive design and gamification of eBooks for mobile and contextual learning
title Interactive design and gamification of eBooks for mobile and contextual learning
spellingShingle Interactive design and gamification of eBooks for mobile and contextual learning
Bidarra, José
Mobile learning
Elearning
Multimedia
Ebook
title_short Interactive design and gamification of eBooks for mobile and contextual learning
title_full Interactive design and gamification of eBooks for mobile and contextual learning
title_fullStr Interactive design and gamification of eBooks for mobile and contextual learning
title_full_unstemmed Interactive design and gamification of eBooks for mobile and contextual learning
title_sort Interactive design and gamification of eBooks for mobile and contextual learning
author Bidarra, José
author_facet Bidarra, José
Figueiredo, Mauro
Natálio, Carlos
author_role author
author2 Figueiredo, Mauro
Natálio, Carlos
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Bidarra, José
Figueiredo, Mauro
Natálio, Carlos
dc.subject.por.fl_str_mv Mobile learning
Elearning
Multimedia
Ebook
topic Mobile learning
Elearning
Multimedia
Ebook
description Given the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9 to 10- year olds enrolled in Portuguese schools. This paper pre- sents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format, we also built a proto- type following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and a promising pedagogical potential for the proposed models.
publishDate 2015
dc.date.none.fl_str_mv 2015-09-04T15:44:10Z
2015
2015-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 1865-7923
http://dx.doi.org/10.3991/ijim.v9i3.4421
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