Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults

Detalhes bibliográficos
Autor(a) principal: Muñoz, John Edison
Data de Publicação: 2018
Outros Autores: Cameirão, M., Bermúdez i Badia, S., Gouveia, E. Rubio
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.13/4602
Resumo: Exergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study.
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spelling Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adultsExergamesBiocybernetic loopsCardiorespiratory fitnessHeart rateSenior adultsPhysiological computing.Faculdade de Ciências Exatas e da EngenhariaExergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study.ACMDigitUMaMuñoz, John EdisonCameirão, M.Bermúdez i Badia, S.Gouveia, E. Rubio2022-09-13T09:25:03Z20182018-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.13/4602eng10.1145/3242671.3242673info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-24T17:04:07Zoai:digituma.uma.pt:10400.13/4602Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T20:46:04.434498Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
title Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
spellingShingle Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
Muñoz, John Edison
Exergames
Biocybernetic loops
Cardiorespiratory fitness
Heart rate
Senior adults
Physiological computing
.
Faculdade de Ciências Exatas e da Engenharia
title_short Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
title_full Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
title_fullStr Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
title_full_unstemmed Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
title_sort Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
author Muñoz, John Edison
author_facet Muñoz, John Edison
Cameirão, M.
Bermúdez i Badia, S.
Gouveia, E. Rubio
author_role author
author2 Cameirão, M.
Bermúdez i Badia, S.
Gouveia, E. Rubio
author2_role author
author
author
dc.contributor.none.fl_str_mv DigitUMa
dc.contributor.author.fl_str_mv Muñoz, John Edison
Cameirão, M.
Bermúdez i Badia, S.
Gouveia, E. Rubio
dc.subject.por.fl_str_mv Exergames
Biocybernetic loops
Cardiorespiratory fitness
Heart rate
Senior adults
Physiological computing
.
Faculdade de Ciências Exatas e da Engenharia
topic Exergames
Biocybernetic loops
Cardiorespiratory fitness
Heart rate
Senior adults
Physiological computing
.
Faculdade de Ciências Exatas e da Engenharia
description Exergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study.
publishDate 2018
dc.date.none.fl_str_mv 2018
2018-01-01T00:00:00Z
2022-09-13T09:25:03Z
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 10.1145/3242671.3242673
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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