Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults
Main Author: | |
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Publication Date: | 2018 |
Other Authors: | , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.13/4602 |
Summary: | Exergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study. |
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Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adultsExergamesBiocybernetic loopsCardiorespiratory fitnessHeart rateSenior adultsPhysiological computing.Faculdade de Ciências Exatas e da EngenhariaExergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study.ACMDigitUMaMuñoz, John EdisonCameirão, M.Bermúdez i Badia, S.Gouveia, E. Rubio2022-09-13T09:25:03Z20182018-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.13/4602eng10.1145/3242671.3242673info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-24T17:04:07Zoai:digituma.uma.pt:10400.13/4602Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T20:46:04.434498Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
title |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
spellingShingle |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults Muñoz, John Edison Exergames Biocybernetic loops Cardiorespiratory fitness Heart rate Senior adults Physiological computing . Faculdade de Ciências Exatas e da Engenharia |
title_short |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
title_full |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
title_fullStr |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
title_full_unstemmed |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
title_sort |
Closing the loop in exergaming - Health benefits of biocybernetic adaptation in senior adults |
author |
Muñoz, John Edison |
author_facet |
Muñoz, John Edison Cameirão, M. Bermúdez i Badia, S. Gouveia, E. Rubio |
author_role |
author |
author2 |
Cameirão, M. Bermúdez i Badia, S. Gouveia, E. Rubio |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
DigitUMa |
dc.contributor.author.fl_str_mv |
Muñoz, John Edison Cameirão, M. Bermúdez i Badia, S. Gouveia, E. Rubio |
dc.subject.por.fl_str_mv |
Exergames Biocybernetic loops Cardiorespiratory fitness Heart rate Senior adults Physiological computing . Faculdade de Ciências Exatas e da Engenharia |
topic |
Exergames Biocybernetic loops Cardiorespiratory fitness Heart rate Senior adults Physiological computing . Faculdade de Ciências Exatas e da Engenharia |
description |
Exergames help senior players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses for optimal training in the aged population. In this project, we developed physiological computing technologies to overcome this issue by making real-time adaptations in a custom exergame based on recommendations for targeted heart rate (HR) levels. This biocybernetic adaptation was evaluated against conventional cardiorespiratory training in a group of active senior adults through a floor-projected exergame and a smartwatch to record HR data. Results showed that the physiologically-augmented exergame leads players to exert around 40% more time in the recommended HR levels, compared to the conventional training, avoiding over exercising and maintaining good enjoyment levels. Finally, we made available our biocybernetic adaptation software tool to enable the creation of physiological adaptive videogames, permitting the replication of our study. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018 2018-01-01T00:00:00Z 2022-09-13T09:25:03Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.13/4602 |
url |
http://hdl.handle.net/10400.13/4602 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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10.1145/3242671.3242673 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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ACM |
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ACM |
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