Validation of Serious Games for Health Education
Main Author: | |
---|---|
Publication Date: | 2024 |
Other Authors: | |
Format: | Article |
Language: | por |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://doi.org/10.34627/redvol7iss2e202423 |
Summary: | The aim of this study is to present the validation of serious games as educational technologies in healthcare. This is a methodological study with a quantitative approach. Three board games were developed: Imunizagame; Guerreiros de Saludis: Ataque ao Stress; and ISTAR: Uma batalha pela saúde. Once development was complete, the validation stage began. The evaluators were members of the research group belonging to different backgrounds. MEEGA+ (Model for the Evaluation of Educational Games) was used to evaluate the games. The results address the overall quality of the game, its usability, player experience and possible areas for improvement. The three games were rated as excellent, with emphasis on the attractive design, promotion of interactivity between players, appropriate levels of challenge and the generation of knowledge in their respective areas of expertise. |
id |
RCAP_f799e4615f770ea1f3b0a0ededd360b0 |
---|---|
oai_identifier_str |
oai:ojs.revistas.rcaap.pt:article/36614 |
network_acronym_str |
RCAP |
network_name_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
repository_id_str |
https://opendoar.ac.uk/repository/7160 |
spelling |
Validation of Serious Games for Health EducationValidação de Serious Games voltados para educação na Área da Saúdeserious gamesjogo de tabuleiroeducação em saúdetecnologia educacionalserious gamesboard gameshealthcare educationeducational technologyThe aim of this study is to present the validation of serious games as educational technologies in healthcare. This is a methodological study with a quantitative approach. Three board games were developed: Imunizagame; Guerreiros de Saludis: Ataque ao Stress; and ISTAR: Uma batalha pela saúde. Once development was complete, the validation stage began. The evaluators were members of the research group belonging to different backgrounds. MEEGA+ (Model for the Evaluation of Educational Games) was used to evaluate the games. The results address the overall quality of the game, its usability, player experience and possible areas for improvement. The three games were rated as excellent, with emphasis on the attractive design, promotion of interactivity between players, appropriate levels of challenge and the generation of knowledge in their respective areas of expertise.O objetivo deste trabalho é apresentar a validação de serious games enquanto tecnologias educacionais em saúde. Trata-se de um estudo metodológico de abordagem quantitativa. Foram desenvolvidos três jogos de tabuleiro, sendo eles: Imunizagame; Guerreiros de Saludis: Ataque ao Stress; e ISTAR: Uma batalha pela saúde. Concluído o desenvolvimento, foi iniciada a etapa de validação. Os juízes avaliadores foram membros pesquisadores do grupo de pesquisa pertencentes a áreas distintas de formação. Para realizar a avaliação dos jogos foi utilizado o questionário MEEGA+ (Model for the Evaluation of Educational Games). Nos resultados são abordados a qualidade geral do jogo, sua usabilidade, a experiência do jogador, possíveis áreas de melhoria. Os três jogos foram classificados como excelentes, tendo destaque para atratividade do design, promoção de interatividade entre os jogadores, oferta de desafios adequados e geradores de saberes em suas respectivas áreas de conhecimento.LE@D - Laboratório de Educação a Distância e eLearning2024-09-09info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34627/redvol7iss2e202423https://doi.org/10.34627/redvol7iss2e202423Journal of Distance Education and eLearning; Vol.7 Nº 2 (2024): jul-dez; e202423RE@D - Revista de Educación a Distancia y eLearning; Vol.7 Nº 2 (2024): jul-dez; e202423Revue d'Éducation à Distance et d'Apprentissage en Ligne; Vol.7 Nº 2 (2024): jul-dez; e202423RE@D - Revista de Educação a Distância e Elearning; Vol.7 Nº 2 (2024): jul-dez; e2024232182-4967reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAPporhttps://revistas.rcaap.pt/lead_read/article/view/36614https://revistas.rcaap.pt/lead_read/article/view/36614/25932Direitos de Autor (c) 2024 Suiane Costa Ferreira, Mateus Santos da Cunha M. Cabralinfo:eu-repo/semantics/openAccessFerreira, Suiane CostaCabral, Mateus Santos da Cunha M.2024-12-28T05:16:47Zoai:ojs.revistas.rcaap.pt:article/36614Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:20:30.492715Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Validation of Serious Games for Health Education Validação de Serious Games voltados para educação na Área da Saúde |
title |
Validation of Serious Games for Health Education |
spellingShingle |
Validation of Serious Games for Health Education Ferreira, Suiane Costa serious games jogo de tabuleiro educação em saúde tecnologia educacional serious games board games healthcare education educational technology |
title_short |
Validation of Serious Games for Health Education |
title_full |
Validation of Serious Games for Health Education |
title_fullStr |
Validation of Serious Games for Health Education |
title_full_unstemmed |
Validation of Serious Games for Health Education |
title_sort |
Validation of Serious Games for Health Education |
author |
Ferreira, Suiane Costa |
author_facet |
Ferreira, Suiane Costa Cabral, Mateus Santos da Cunha M. |
author_role |
author |
author2 |
Cabral, Mateus Santos da Cunha M. |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Ferreira, Suiane Costa Cabral, Mateus Santos da Cunha M. |
dc.subject.por.fl_str_mv |
serious games jogo de tabuleiro educação em saúde tecnologia educacional serious games board games healthcare education educational technology |
topic |
serious games jogo de tabuleiro educação em saúde tecnologia educacional serious games board games healthcare education educational technology |
description |
The aim of this study is to present the validation of serious games as educational technologies in healthcare. This is a methodological study with a quantitative approach. Three board games were developed: Imunizagame; Guerreiros de Saludis: Ataque ao Stress; and ISTAR: Uma batalha pela saúde. Once development was complete, the validation stage began. The evaluators were members of the research group belonging to different backgrounds. MEEGA+ (Model for the Evaluation of Educational Games) was used to evaluate the games. The results address the overall quality of the game, its usability, player experience and possible areas for improvement. The three games were rated as excellent, with emphasis on the attractive design, promotion of interactivity between players, appropriate levels of challenge and the generation of knowledge in their respective areas of expertise. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-09-09 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34627/redvol7iss2e202423 https://doi.org/10.34627/redvol7iss2e202423 |
url |
https://doi.org/10.34627/redvol7iss2e202423 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.rcaap.pt/lead_read/article/view/36614 https://revistas.rcaap.pt/lead_read/article/view/36614/25932 |
dc.rights.driver.fl_str_mv |
Direitos de Autor (c) 2024 Suiane Costa Ferreira, Mateus Santos da Cunha M. Cabral info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos de Autor (c) 2024 Suiane Costa Ferreira, Mateus Santos da Cunha M. Cabral |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
LE@D - Laboratório de Educação a Distância e eLearning |
publisher.none.fl_str_mv |
LE@D - Laboratório de Educação a Distância e eLearning |
dc.source.none.fl_str_mv |
Journal of Distance Education and eLearning; Vol.7 Nº 2 (2024): jul-dez; e202423 RE@D - Revista de Educación a Distancia y eLearning; Vol.7 Nº 2 (2024): jul-dez; e202423 Revue d'Éducation à Distance et d'Apprentissage en Ligne; Vol.7 Nº 2 (2024): jul-dez; e202423 RE@D - Revista de Educação a Distância e Elearning; Vol.7 Nº 2 (2024): jul-dez; e202423 2182-4967 reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
instname_str |
FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
info@rcaap.pt |
_version_ |
1833598028651429888 |