The UBUNTUfication of a 21st century transformative primary english classroom

Bibliographic Details
Main Author: Oliveira, Suzette Marina Antunes Duarte
Publication Date: 2017
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.22/10789
Summary: This project targets on African oral tradition storytelling intermingled with the Ubuntu philosophy and traditional cultures (Varty, 2013) in primary school learning contexts, focusing on how oral traditional stories can be integrated into classroom practices as a means of transformation and of accommodating diversity to foster social cohesion and sustainable development (Battiste, 2005; Themane, et al., 2011). By encompassing oral traditional storytelling with an experiential communicative approach (Fernández- Corbacho, 2014), both strategies and materials, which take into account the Gamification Octalysis Framework (Chou, 2016), have been created and experimented in a 4th year primary school in Oporto. Departing on Chou’s (2016) Octalysis framework and how it can effectively be applied during the implementation of several gamification designs and practices, leading us to a greater understanding of how competitiveness fostered in gamified tasks can be favourable to Primary English learning. Moreover, it is the authors’ intention to tap into the core essence of classroom practice, by focusing on the gamified tasks which stimulated collaboration, communication, critical thinking and creativity, which are considered as the basis for 21st century skills (Duarte, & Cruz 2017). An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, course books analysis grids, lesson plans, self-assessment worksheets and project works), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Esteves, & Hurst, 2009) and 21st Century Learning skills, were analized. The main results show that the gamification approach can aid in the progression of dialogue, can promote cultural awareness and can expedite pupil’s cognitive and affective enthralment and engagement, fostering the development of these skills (Cruz, & Orange, 2016; Shatz, 2015).
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spelling The UBUNTUfication of a 21st century transformative primary english classroomOctalysis frameworkGamificationStorytelling21st century skillsGamificaçãocompetências do século XXIThis project targets on African oral tradition storytelling intermingled with the Ubuntu philosophy and traditional cultures (Varty, 2013) in primary school learning contexts, focusing on how oral traditional stories can be integrated into classroom practices as a means of transformation and of accommodating diversity to foster social cohesion and sustainable development (Battiste, 2005; Themane, et al., 2011). By encompassing oral traditional storytelling with an experiential communicative approach (Fernández- Corbacho, 2014), both strategies and materials, which take into account the Gamification Octalysis Framework (Chou, 2016), have been created and experimented in a 4th year primary school in Oporto. Departing on Chou’s (2016) Octalysis framework and how it can effectively be applied during the implementation of several gamification designs and practices, leading us to a greater understanding of how competitiveness fostered in gamified tasks can be favourable to Primary English learning. Moreover, it is the authors’ intention to tap into the core essence of classroom practice, by focusing on the gamified tasks which stimulated collaboration, communication, critical thinking and creativity, which are considered as the basis for 21st century skills (Duarte, & Cruz 2017). An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, course books analysis grids, lesson plans, self-assessment worksheets and project works), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Esteves, & Hurst, 2009) and 21st Century Learning skills, were analized. The main results show that the gamification approach can aid in the progression of dialogue, can promote cultural awareness and can expedite pupil’s cognitive and affective enthralment and engagement, fostering the development of these skills (Cruz, & Orange, 2016; Shatz, 2015).Instituto Politécnico do Porto. Escola Superior de EducaçãoCruz, Mário Rui Domingues Ferreira daREPOSITÓRIO P.PORTOOliveira, Suzette Marina Antunes Duarte2018-01-16T14:22:30Z201720172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.22/10789urn:tid:201835096enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:31:20Zoai:recipp.ipp.pt:10400.22/10789Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T00:59:09.984678Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv The UBUNTUfication of a 21st century transformative primary english classroom
title The UBUNTUfication of a 21st century transformative primary english classroom
spellingShingle The UBUNTUfication of a 21st century transformative primary english classroom
Oliveira, Suzette Marina Antunes Duarte
Octalysis framework
Gamification
Storytelling
21st century skills
Gamificação
competências do século XXI
title_short The UBUNTUfication of a 21st century transformative primary english classroom
title_full The UBUNTUfication of a 21st century transformative primary english classroom
title_fullStr The UBUNTUfication of a 21st century transformative primary english classroom
title_full_unstemmed The UBUNTUfication of a 21st century transformative primary english classroom
title_sort The UBUNTUfication of a 21st century transformative primary english classroom
author Oliveira, Suzette Marina Antunes Duarte
author_facet Oliveira, Suzette Marina Antunes Duarte
author_role author
dc.contributor.none.fl_str_mv Cruz, Mário Rui Domingues Ferreira da
REPOSITÓRIO P.PORTO
dc.contributor.author.fl_str_mv Oliveira, Suzette Marina Antunes Duarte
dc.subject.por.fl_str_mv Octalysis framework
Gamification
Storytelling
21st century skills
Gamificação
competências do século XXI
topic Octalysis framework
Gamification
Storytelling
21st century skills
Gamificação
competências do século XXI
description This project targets on African oral tradition storytelling intermingled with the Ubuntu philosophy and traditional cultures (Varty, 2013) in primary school learning contexts, focusing on how oral traditional stories can be integrated into classroom practices as a means of transformation and of accommodating diversity to foster social cohesion and sustainable development (Battiste, 2005; Themane, et al., 2011). By encompassing oral traditional storytelling with an experiential communicative approach (Fernández- Corbacho, 2014), both strategies and materials, which take into account the Gamification Octalysis Framework (Chou, 2016), have been created and experimented in a 4th year primary school in Oporto. Departing on Chou’s (2016) Octalysis framework and how it can effectively be applied during the implementation of several gamification designs and practices, leading us to a greater understanding of how competitiveness fostered in gamified tasks can be favourable to Primary English learning. Moreover, it is the authors’ intention to tap into the core essence of classroom practice, by focusing on the gamified tasks which stimulated collaboration, communication, critical thinking and creativity, which are considered as the basis for 21st century skills (Duarte, & Cruz 2017). An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, course books analysis grids, lesson plans, self-assessment worksheets and project works), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Esteves, & Hurst, 2009) and 21st Century Learning skills, were analized. The main results show that the gamification approach can aid in the progression of dialogue, can promote cultural awareness and can expedite pupil’s cognitive and affective enthralment and engagement, fostering the development of these skills (Cruz, & Orange, 2016; Shatz, 2015).
publishDate 2017
dc.date.none.fl_str_mv 2017
2017
2017-01-01T00:00:00Z
2018-01-16T14:22:30Z
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dc.publisher.none.fl_str_mv Instituto Politécnico do Porto. Escola Superior de Educação
publisher.none.fl_str_mv Instituto Politécnico do Porto. Escola Superior de Educação
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