The UBUNTUfication of a 21st century transformative primary english classroom
Main Author: | |
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Publication Date: | 2017 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.22/10789 |
Summary: | This project targets on African oral tradition storytelling intermingled with the Ubuntu philosophy and traditional cultures (Varty, 2013) in primary school learning contexts, focusing on how oral traditional stories can be integrated into classroom practices as a means of transformation and of accommodating diversity to foster social cohesion and sustainable development (Battiste, 2005; Themane, et al., 2011). By encompassing oral traditional storytelling with an experiential communicative approach (Fernández- Corbacho, 2014), both strategies and materials, which take into account the Gamification Octalysis Framework (Chou, 2016), have been created and experimented in a 4th year primary school in Oporto. Departing on Chou’s (2016) Octalysis framework and how it can effectively be applied during the implementation of several gamification designs and practices, leading us to a greater understanding of how competitiveness fostered in gamified tasks can be favourable to Primary English learning. Moreover, it is the authors’ intention to tap into the core essence of classroom practice, by focusing on the gamified tasks which stimulated collaboration, communication, critical thinking and creativity, which are considered as the basis for 21st century skills (Duarte, & Cruz 2017). An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, course books analysis grids, lesson plans, self-assessment worksheets and project works), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Esteves, & Hurst, 2009) and 21st Century Learning skills, were analized. The main results show that the gamification approach can aid in the progression of dialogue, can promote cultural awareness and can expedite pupil’s cognitive and affective enthralment and engagement, fostering the development of these skills (Cruz, & Orange, 2016; Shatz, 2015). |
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The UBUNTUfication of a 21st century transformative primary english classroomOctalysis frameworkGamificationStorytelling21st century skillsGamificaçãocompetências do século XXIThis project targets on African oral tradition storytelling intermingled with the Ubuntu philosophy and traditional cultures (Varty, 2013) in primary school learning contexts, focusing on how oral traditional stories can be integrated into classroom practices as a means of transformation and of accommodating diversity to foster social cohesion and sustainable development (Battiste, 2005; Themane, et al., 2011). By encompassing oral traditional storytelling with an experiential communicative approach (Fernández- Corbacho, 2014), both strategies and materials, which take into account the Gamification Octalysis Framework (Chou, 2016), have been created and experimented in a 4th year primary school in Oporto. Departing on Chou’s (2016) Octalysis framework and how it can effectively be applied during the implementation of several gamification designs and practices, leading us to a greater understanding of how competitiveness fostered in gamified tasks can be favourable to Primary English learning. Moreover, it is the authors’ intention to tap into the core essence of classroom practice, by focusing on the gamified tasks which stimulated collaboration, communication, critical thinking and creativity, which are considered as the basis for 21st century skills (Duarte, & Cruz 2017). An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, course books analysis grids, lesson plans, self-assessment worksheets and project works), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Esteves, & Hurst, 2009) and 21st Century Learning skills, were analized. The main results show that the gamification approach can aid in the progression of dialogue, can promote cultural awareness and can expedite pupil’s cognitive and affective enthralment and engagement, fostering the development of these skills (Cruz, & Orange, 2016; Shatz, 2015).Instituto Politécnico do Porto. Escola Superior de EducaçãoCruz, Mário Rui Domingues Ferreira daREPOSITÓRIO P.PORTOOliveira, Suzette Marina Antunes Duarte2018-01-16T14:22:30Z201720172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.22/10789urn:tid:201835096enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:31:20Zoai:recipp.ipp.pt:10400.22/10789Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T00:59:09.984678Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
The UBUNTUfication of a 21st century transformative primary english classroom |
title |
The UBUNTUfication of a 21st century transformative primary english classroom |
spellingShingle |
The UBUNTUfication of a 21st century transformative primary english classroom Oliveira, Suzette Marina Antunes Duarte Octalysis framework Gamification Storytelling 21st century skills Gamificação competências do século XXI |
title_short |
The UBUNTUfication of a 21st century transformative primary english classroom |
title_full |
The UBUNTUfication of a 21st century transformative primary english classroom |
title_fullStr |
The UBUNTUfication of a 21st century transformative primary english classroom |
title_full_unstemmed |
The UBUNTUfication of a 21st century transformative primary english classroom |
title_sort |
The UBUNTUfication of a 21st century transformative primary english classroom |
author |
Oliveira, Suzette Marina Antunes Duarte |
author_facet |
Oliveira, Suzette Marina Antunes Duarte |
author_role |
author |
dc.contributor.none.fl_str_mv |
Cruz, Mário Rui Domingues Ferreira da REPOSITÓRIO P.PORTO |
dc.contributor.author.fl_str_mv |
Oliveira, Suzette Marina Antunes Duarte |
dc.subject.por.fl_str_mv |
Octalysis framework Gamification Storytelling 21st century skills Gamificação competências do século XXI |
topic |
Octalysis framework Gamification Storytelling 21st century skills Gamificação competências do século XXI |
description |
This project targets on African oral tradition storytelling intermingled with the Ubuntu philosophy and traditional cultures (Varty, 2013) in primary school learning contexts, focusing on how oral traditional stories can be integrated into classroom practices as a means of transformation and of accommodating diversity to foster social cohesion and sustainable development (Battiste, 2005; Themane, et al., 2011). By encompassing oral traditional storytelling with an experiential communicative approach (Fernández- Corbacho, 2014), both strategies and materials, which take into account the Gamification Octalysis Framework (Chou, 2016), have been created and experimented in a 4th year primary school in Oporto. Departing on Chou’s (2016) Octalysis framework and how it can effectively be applied during the implementation of several gamification designs and practices, leading us to a greater understanding of how competitiveness fostered in gamified tasks can be favourable to Primary English learning. Moreover, it is the authors’ intention to tap into the core essence of classroom practice, by focusing on the gamified tasks which stimulated collaboration, communication, critical thinking and creativity, which are considered as the basis for 21st century skills (Duarte, & Cruz 2017). An ethnographic methodological approach, with triangulation of data collection tools (questionnaires, course books analysis grids, lesson plans, self-assessment worksheets and project works), was resorted. Gamified practices, which deal with South African cultural and linguistic varieties (Esteves, & Hurst, 2009) and 21st Century Learning skills, were analized. The main results show that the gamification approach can aid in the progression of dialogue, can promote cultural awareness and can expedite pupil’s cognitive and affective enthralment and engagement, fostering the development of these skills (Cruz, & Orange, 2016; Shatz, 2015). |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017 2017 2017-01-01T00:00:00Z 2018-01-16T14:22:30Z |
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info:eu-repo/semantics/publishedVersion |
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http://hdl.handle.net/10400.22/10789 urn:tid:201835096 |
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eng |
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Instituto Politécnico do Porto. Escola Superior de Educação |
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Instituto Politécnico do Porto. Escola Superior de Educação |
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