Instant global illumination on the GPU using OptiX
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2010 |
| Outros Autores: | |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/1822/14629 |
Resumo: | OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations. |
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Instant global illumination on the GPU using OptiXInstant global illuminationRay tracingGraphics processorsOptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations.Universidade do MinhoMarques, RicardoSantos, Luís Paulo20102010-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/14629enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T04:14:32Zoai:repositorium.sdum.uminho.pt:1822/14629Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:43:18.793401Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Instant global illumination on the GPU using OptiX |
| title |
Instant global illumination on the GPU using OptiX |
| spellingShingle |
Instant global illumination on the GPU using OptiX Marques, Ricardo Instant global illumination Ray tracing Graphics processors |
| title_short |
Instant global illumination on the GPU using OptiX |
| title_full |
Instant global illumination on the GPU using OptiX |
| title_fullStr |
Instant global illumination on the GPU using OptiX |
| title_full_unstemmed |
Instant global illumination on the GPU using OptiX |
| title_sort |
Instant global illumination on the GPU using OptiX |
| author |
Marques, Ricardo |
| author_facet |
Marques, Ricardo Santos, Luís Paulo |
| author_role |
author |
| author2 |
Santos, Luís Paulo |
| author2_role |
author |
| dc.contributor.none.fl_str_mv |
Universidade do Minho |
| dc.contributor.author.fl_str_mv |
Marques, Ricardo Santos, Luís Paulo |
| dc.subject.por.fl_str_mv |
Instant global illumination Ray tracing Graphics processors |
| topic |
Instant global illumination Ray tracing Graphics processors |
| description |
OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations. |
| publishDate |
2010 |
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2010 2010-01-01T00:00:00Z |
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conference paper |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/1822/14629 |
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http://hdl.handle.net/1822/14629 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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