Instant global illumination on the GPU using OptiX

Detalhes bibliográficos
Autor(a) principal: Marques, Ricardo
Data de Publicação: 2010
Outros Autores: Santos, Luís Paulo
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/1822/14629
Resumo: OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations.
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spelling Instant global illumination on the GPU using OptiXInstant global illuminationRay tracingGraphics processorsOptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations.Universidade do MinhoMarques, RicardoSantos, Luís Paulo20102010-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/14629enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T04:14:32Zoai:repositorium.sdum.uminho.pt:1822/14629Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:43:18.793401Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Instant global illumination on the GPU using OptiX
title Instant global illumination on the GPU using OptiX
spellingShingle Instant global illumination on the GPU using OptiX
Marques, Ricardo
Instant global illumination
Ray tracing
Graphics processors
title_short Instant global illumination on the GPU using OptiX
title_full Instant global illumination on the GPU using OptiX
title_fullStr Instant global illumination on the GPU using OptiX
title_full_unstemmed Instant global illumination on the GPU using OptiX
title_sort Instant global illumination on the GPU using OptiX
author Marques, Ricardo
author_facet Marques, Ricardo
Santos, Luís Paulo
author_role author
author2 Santos, Luís Paulo
author2_role author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Marques, Ricardo
Santos, Luís Paulo
dc.subject.por.fl_str_mv Instant global illumination
Ray tracing
Graphics processors
topic Instant global illumination
Ray tracing
Graphics processors
description OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome these limitations.
publishDate 2010
dc.date.none.fl_str_mv 2010
2010-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference paper
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/14629
url http://hdl.handle.net/1822/14629
dc.language.iso.fl_str_mv eng
language eng
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instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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