The EduPARK game-like app with Augmented Reality for mobile learning in an urban park

Bibliographic Details
Main Author: Pombo, Lúcia
Publication Date: 2018
Other Authors: Marques, Margarida Morais
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10773/26532
Summary: Mobile devices are pervasive and can be used to promote learning in a contextual way. When combined with innovative technologies, such as augmented reality (AR), and game-based approaches, mobile devices can boost engagement with learning. Giving continuity to previous work, this paper presents the EduPARK game-like application (app) that is an interactive, interdisciplinary quiz with AR, based in Geocaching principles, intended to be played in a specific urban park. Furthermore, this app was developed through a design-based research methodology with four cycles of development involving user testing and evaluation. Several field tests were conducted, involving different convenience samples of potential users, from basic to higher education, including pre and in-service teacher training and lifelong learning (park visitors). The app was progressively refined according to the users’ feedback in each cycle, concerning usability and educational value. This contribution comprises an example of how to develop successfully learning opportunities based on mobile games with AR technology that may be relevant to educational game designers and educators. Future work involves the organization of regular activities for students, teacher trainees and tourists to collect data in order to analyse the processes of mobile learning in outdoor settings, namely in articulation with curricular contents.
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spelling The EduPARK game-like app with Augmented Reality for mobile learning in an urban parkOutdoor mobile learningGame-based learningAugmented realityUrban parkMobile devices are pervasive and can be used to promote learning in a contextual way. When combined with innovative technologies, such as augmented reality (AR), and game-based approaches, mobile devices can boost engagement with learning. Giving continuity to previous work, this paper presents the EduPARK game-like application (app) that is an interactive, interdisciplinary quiz with AR, based in Geocaching principles, intended to be played in a specific urban park. Furthermore, this app was developed through a design-based research methodology with four cycles of development involving user testing and evaluation. Several field tests were conducted, involving different convenience samples of potential users, from basic to higher education, including pre and in-service teacher training and lifelong learning (park visitors). The app was progressively refined according to the users’ feedback in each cycle, concerning usability and educational value. This contribution comprises an example of how to develop successfully learning opportunities based on mobile games with AR technology that may be relevant to educational game designers and educators. Future work involves the organization of regular activities for students, teacher trainees and tourists to collect data in order to analyse the processes of mobile learning in outdoor settings, namely in articulation with curricular contents.Centro de Estudos Interdisciplinares do Século XX Universidade de Coimbra2019-09-13T14:43:36Z2018-01-01T00:00:00Z2018book partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10773/26532eng978-972-8627-79-9Pombo, LúciaMarques, Margarida Moraisinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-06T04:21:29Zoai:ria.ua.pt:10773/26532Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:05:37.646904Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
title The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
spellingShingle The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
Pombo, Lúcia
Outdoor mobile learning
Game-based learning
Augmented reality
Urban park
title_short The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
title_full The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
title_fullStr The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
title_full_unstemmed The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
title_sort The EduPARK game-like app with Augmented Reality for mobile learning in an urban park
author Pombo, Lúcia
author_facet Pombo, Lúcia
Marques, Margarida Morais
author_role author
author2 Marques, Margarida Morais
author2_role author
dc.contributor.author.fl_str_mv Pombo, Lúcia
Marques, Margarida Morais
dc.subject.por.fl_str_mv Outdoor mobile learning
Game-based learning
Augmented reality
Urban park
topic Outdoor mobile learning
Game-based learning
Augmented reality
Urban park
description Mobile devices are pervasive and can be used to promote learning in a contextual way. When combined with innovative technologies, such as augmented reality (AR), and game-based approaches, mobile devices can boost engagement with learning. Giving continuity to previous work, this paper presents the EduPARK game-like application (app) that is an interactive, interdisciplinary quiz with AR, based in Geocaching principles, intended to be played in a specific urban park. Furthermore, this app was developed through a design-based research methodology with four cycles of development involving user testing and evaluation. Several field tests were conducted, involving different convenience samples of potential users, from basic to higher education, including pre and in-service teacher training and lifelong learning (park visitors). The app was progressively refined according to the users’ feedback in each cycle, concerning usability and educational value. This contribution comprises an example of how to develop successfully learning opportunities based on mobile games with AR technology that may be relevant to educational game designers and educators. Future work involves the organization of regular activities for students, teacher trainees and tourists to collect data in order to analyse the processes of mobile learning in outdoor settings, namely in articulation with curricular contents.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-01T00:00:00Z
2018
2019-09-13T14:43:36Z
dc.type.driver.fl_str_mv book part
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/26532
url http://hdl.handle.net/10773/26532
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-972-8627-79-9
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Centro de Estudos Interdisciplinares do Século XX Universidade de Coimbra
publisher.none.fl_str_mv Centro de Estudos Interdisciplinares do Século XX Universidade de Coimbra
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instacron_str RCAAP
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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