Building a no limit Texas hold'em poker agent based on game logs using supervised learning
Main Author: | |
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Publication Date: | 2011 |
Other Authors: | |
Format: | Book |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://repositorio-aberto.up.pt/handle/10216/65248 |
Summary: | The development of competitive artificial Poker players is a challenge to Artificial Intelligence (AI) because the agent must deal with unreliable information and deception which make it essential to model the opponents to achieve good results. In this paper we propose the creation of an artificial Poker player through the analysis of past games between human players, with money involved. To accomplish this goal, we defined a classification problem that associates a given game state with the action that was performed by the player. To validate and test the defined player model, an agent that follows the learned tactic was created. The agent approximately follows the tactics from the human players, thus validating this model. However, this approach alone is insufficient to create a competitive agent, as generated strategies are static, meaning that they can't adapt to different situations. To solve this problem, we created an agent that uses a strategy that combines several tactics from different players. By using the combined strategy, the agentgreatly improved its performance against adversaries capable of modeling opponents. |
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Building a no limit Texas hold'em poker agent based on game logs using supervised learningEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringThe development of competitive artificial Poker players is a challenge to Artificial Intelligence (AI) because the agent must deal with unreliable information and deception which make it essential to model the opponents to achieve good results. In this paper we propose the creation of an artificial Poker player through the analysis of past games between human players, with money involved. To accomplish this goal, we defined a classification problem that associates a given game state with the action that was performed by the player. To validate and test the defined player model, an agent that follows the learned tactic was created. The agent approximately follows the tactics from the human players, thus validating this model. However, this approach alone is insufficient to create a competitive agent, as generated strategies are static, meaning that they can't adapt to different situations. To solve this problem, we created an agent that uses a strategy that combines several tactics from different players. By using the combined strategy, the agentgreatly improved its performance against adversaries capable of modeling opponents.20112011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/65248eng10.1007/978-3-642-21538-4_8Luís Filipe TeófiloLuís Paulo Reisinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T16:33:51Zoai:repositorio-aberto.up.pt:10216/65248Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:46:43.955654Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
title |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
spellingShingle |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning Luís Filipe Teófilo Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
title_short |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
title_full |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
title_fullStr |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
title_full_unstemmed |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
title_sort |
Building a no limit Texas hold'em poker agent based on game logs using supervised learning |
author |
Luís Filipe Teófilo |
author_facet |
Luís Filipe Teófilo Luís Paulo Reis |
author_role |
author |
author2 |
Luís Paulo Reis |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Luís Filipe Teófilo Luís Paulo Reis |
dc.subject.por.fl_str_mv |
Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
topic |
Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
description |
The development of competitive artificial Poker players is a challenge to Artificial Intelligence (AI) because the agent must deal with unreliable information and deception which make it essential to model the opponents to achieve good results. In this paper we propose the creation of an artificial Poker player through the analysis of past games between human players, with money involved. To accomplish this goal, we defined a classification problem that associates a given game state with the action that was performed by the player. To validate and test the defined player model, an agent that follows the learned tactic was created. The agent approximately follows the tactics from the human players, thus validating this model. However, this approach alone is insufficient to create a competitive agent, as generated strategies are static, meaning that they can't adapt to different situations. To solve this problem, we created an agent that uses a strategy that combines several tactics from different players. By using the combined strategy, the agentgreatly improved its performance against adversaries capable of modeling opponents. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011 2011-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/book |
format |
book |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio-aberto.up.pt/handle/10216/65248 |
url |
https://repositorio-aberto.up.pt/handle/10216/65248 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1007/978-3-642-21538-4_8 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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RCAAP |
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RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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