Cinematic virtual reality: How emotional responses vary across movie genre and technological format

Bibliographic Details
Main Author: Rodrigues, M. B.
Publication Date: 2023
Other Authors: Loureiro, S. M. C., Dias, J.
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10071/31710
Summary: The current study seeks to explore whether virtual reality (VR) can be more effective than traditional 2D in influencing emotional responses (namely, empathy and sympathy), considering different movie genres. A factorial design 2 (movie genre: animation; documentary) x 2 (VR; 2D) between-subjects experiment was employed. A total of 145 participants were recruited. Findings suggest that sympathy and empathy responses to movies are affected by the technological format used to experience a movie, being higher in VR than in 2D. Regarding sympathy, the conducted analysis suggests that the movie genre has a higher impact than the format. Additionally, the present study concludes that the interaction between technological format and movie genre has a significant impact on WOM.
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spelling Cinematic virtual reality: How emotional responses vary across movie genre and technological formatRealidade virtual -- Virtual realityCinematic virtual realityEmpathySympathyWOMMotion pictureThe current study seeks to explore whether virtual reality (VR) can be more effective than traditional 2D in influencing emotional responses (namely, empathy and sympathy), considering different movie genres. A factorial design 2 (movie genre: animation; documentary) x 2 (VR; 2D) between-subjects experiment was employed. A total of 145 participants were recruited. Findings suggest that sympathy and empathy responses to movies are affected by the technological format used to experience a movie, being higher in VR than in 2D. Regarding sympathy, the conducted analysis suggests that the movie genre has a higher impact than the format. Additionally, the present study concludes that the interaction between technological format and movie genre has a significant impact on WOM.Springer, Cham2024-05-15T15:37:49Z2023-01-01T00:00:00Z20232024-05-15T16:54:39Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/31710eng978-3-031-25390-410.1007/978-3-031-25390-4_23Rodrigues, M. B.Loureiro, S. M. C.Dias, J.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:34:17Zoai:repositorio.iscte-iul.pt:10071/31710Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:01:08.013537Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Cinematic virtual reality: How emotional responses vary across movie genre and technological format
title Cinematic virtual reality: How emotional responses vary across movie genre and technological format
spellingShingle Cinematic virtual reality: How emotional responses vary across movie genre and technological format
Rodrigues, M. B.
Realidade virtual -- Virtual reality
Cinematic virtual reality
Empathy
Sympathy
WOM
Motion picture
title_short Cinematic virtual reality: How emotional responses vary across movie genre and technological format
title_full Cinematic virtual reality: How emotional responses vary across movie genre and technological format
title_fullStr Cinematic virtual reality: How emotional responses vary across movie genre and technological format
title_full_unstemmed Cinematic virtual reality: How emotional responses vary across movie genre and technological format
title_sort Cinematic virtual reality: How emotional responses vary across movie genre and technological format
author Rodrigues, M. B.
author_facet Rodrigues, M. B.
Loureiro, S. M. C.
Dias, J.
author_role author
author2 Loureiro, S. M. C.
Dias, J.
author2_role author
author
dc.contributor.author.fl_str_mv Rodrigues, M. B.
Loureiro, S. M. C.
Dias, J.
dc.subject.por.fl_str_mv Realidade virtual -- Virtual reality
Cinematic virtual reality
Empathy
Sympathy
WOM
Motion picture
topic Realidade virtual -- Virtual reality
Cinematic virtual reality
Empathy
Sympathy
WOM
Motion picture
description The current study seeks to explore whether virtual reality (VR) can be more effective than traditional 2D in influencing emotional responses (namely, empathy and sympathy), considering different movie genres. A factorial design 2 (movie genre: animation; documentary) x 2 (VR; 2D) between-subjects experiment was employed. A total of 145 participants were recruited. Findings suggest that sympathy and empathy responses to movies are affected by the technological format used to experience a movie, being higher in VR than in 2D. Regarding sympathy, the conducted analysis suggests that the movie genre has a higher impact than the format. Additionally, the present study concludes that the interaction between technological format and movie genre has a significant impact on WOM.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-01T00:00:00Z
2023
2024-05-15T15:37:49Z
2024-05-15T16:54:39Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/31710
url http://hdl.handle.net/10071/31710
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-031-25390-4
10.1007/978-3-031-25390-4_23
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer, Cham
publisher.none.fl_str_mv Springer, Cham
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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