Musical peddy-paper: a collaborative learning activity suported by augmented reality

Bibliographic Details
Main Author: Gomes, José
Publication Date: 2014
Other Authors: Figueiredo, Mauro, Gomes, Cristina, Amante, Lúcia
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.1/9070
Summary: Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge mobile computing devices and Augmented Reality, as a means to engage student in collaborative learning towards the Aesthetical Periods of Music History. The Musical Peddy-paper proposes student to use their mobile computing devices (smartphones/ tablets) to find eight stations scattered in a set location, and then use their music literacy skills to find the correct answer in each station. Collaborative work is required to find the stations and the answers to the clues. The musical Peddy-paper was developed mixing Geo-location and Augmented Reality concepts. Geo-location Points of Interest (POI’s) where set through Hoppala platform. Augmented Reality browsing and QRCode reading is supported by the LAYAR platform. In this paper, we introduce the concept of game-based activities as a tool to promote motivation and engagement towards learning, and fully explain the development process of the activity. We conclude this paper presenting the conclusions contemplating the use of this activity among a group of children from the 2nd Cycle of Basic Education in Basic School Maria Manuela de Sá, Matosinhos – Portugal.
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spelling Musical peddy-paper: a collaborative learning activity suported by augmented realityMusic historyGeo-locationCooperative learningEngagementAugmented realityMotivationGaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge mobile computing devices and Augmented Reality, as a means to engage student in collaborative learning towards the Aesthetical Periods of Music History. The Musical Peddy-paper proposes student to use their mobile computing devices (smartphones/ tablets) to find eight stations scattered in a set location, and then use their music literacy skills to find the correct answer in each station. Collaborative work is required to find the stations and the answers to the clues. The musical Peddy-paper was developed mixing Geo-location and Augmented Reality concepts. Geo-location Points of Interest (POI’s) where set through Hoppala platform. Augmented Reality browsing and QRCode reading is supported by the LAYAR platform. In this paper, we introduce the concept of game-based activities as a tool to promote motivation and engagement towards learning, and fully explain the development process of the activity. We conclude this paper presenting the conclusions contemplating the use of this activity among a group of children from the 2nd Cycle of Basic Education in Basic School Maria Manuela de Sá, Matosinhos – Portugal.SapientiaGomes, JoséFigueiredo, MauroGomes, CristinaAmante, Lúcia2017-03-17T20:58:52Z20142014-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.1/9070eng978-989-8533-23-4AUT: MFI01071;info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-18T17:17:46Zoai:sapientia.ualg.pt:10400.1/9070Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T20:16:55.136665Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Musical peddy-paper: a collaborative learning activity suported by augmented reality
title Musical peddy-paper: a collaborative learning activity suported by augmented reality
spellingShingle Musical peddy-paper: a collaborative learning activity suported by augmented reality
Gomes, José
Music history
Geo-location
Cooperative learning
Engagement
Augmented reality
Motivation
title_short Musical peddy-paper: a collaborative learning activity suported by augmented reality
title_full Musical peddy-paper: a collaborative learning activity suported by augmented reality
title_fullStr Musical peddy-paper: a collaborative learning activity suported by augmented reality
title_full_unstemmed Musical peddy-paper: a collaborative learning activity suported by augmented reality
title_sort Musical peddy-paper: a collaborative learning activity suported by augmented reality
author Gomes, José
author_facet Gomes, José
Figueiredo, Mauro
Gomes, Cristina
Amante, Lúcia
author_role author
author2 Figueiredo, Mauro
Gomes, Cristina
Amante, Lúcia
author2_role author
author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Gomes, José
Figueiredo, Mauro
Gomes, Cristina
Amante, Lúcia
dc.subject.por.fl_str_mv Music history
Geo-location
Cooperative learning
Engagement
Augmented reality
Motivation
topic Music history
Geo-location
Cooperative learning
Engagement
Augmented reality
Motivation
description Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge mobile computing devices and Augmented Reality, as a means to engage student in collaborative learning towards the Aesthetical Periods of Music History. The Musical Peddy-paper proposes student to use their mobile computing devices (smartphones/ tablets) to find eight stations scattered in a set location, and then use their music literacy skills to find the correct answer in each station. Collaborative work is required to find the stations and the answers to the clues. The musical Peddy-paper was developed mixing Geo-location and Augmented Reality concepts. Geo-location Points of Interest (POI’s) where set through Hoppala platform. Augmented Reality browsing and QRCode reading is supported by the LAYAR platform. In this paper, we introduce the concept of game-based activities as a tool to promote motivation and engagement towards learning, and fully explain the development process of the activity. We conclude this paper presenting the conclusions contemplating the use of this activity among a group of children from the 2nd Cycle of Basic Education in Basic School Maria Manuela de Sá, Matosinhos – Portugal.
publishDate 2014
dc.date.none.fl_str_mv 2014
2014-01-01T00:00:00Z
2017-03-17T20:58:52Z
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