Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments

Bibliographic Details
Main Author: Loureiro, Ana
Publication Date: 2011
Other Authors: Bettencourt da Cruz, Teresa Maria, Santos, Ana
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.15/2860
Summary: In this paper we outline some of the potentialities and barriers of 3-D immersive virtual worlds when used in a learning context combined with other online tools. Classrooms can be extended from physical to virtual space in order to fulfill students’ needs and to facilitate a more collaborative learning style. Immersive learning allows us to learn in 1st person, allows us to have control over what we want to learn, how and when. The use of immersive 3-D virtual worlds allows students to participate in richer interactions at times that are more convenient to their work / study patterns, with no physical restrictions. Online web 2.0 tools, by being available at anytime and anywhere and user friendly, can enhance students’ collaboration and sharing, promote students’ socialization and improve classroom cohesion.
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spelling Extending collaborative learning beyong the boundaries of the physical classroom through virtual environmentselearningvirtual worldsonline learningimmersive learningEaDsecond lifeIn this paper we outline some of the potentialities and barriers of 3-D immersive virtual worlds when used in a learning context combined with other online tools. Classrooms can be extended from physical to virtual space in order to fulfill students’ needs and to facilitate a more collaborative learning style. Immersive learning allows us to learn in 1st person, allows us to have control over what we want to learn, how and when. The use of immersive 3-D virtual worlds allows students to participate in richer interactions at times that are more convenient to their work / study patterns, with no physical restrictions. Online web 2.0 tools, by being available at anytime and anywhere and user friendly, can enhance students’ collaboration and sharing, promote students’ socialization and improve classroom cohesion.University of Hull, Faculty of EducationRepositório Científico do Instituto Politécnico de SantarémLoureiro, AnaBettencourt da Cruz, Teresa MariaSantos, Ana2020-04-07T12:18:25Z2011-062011-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/pdfhttp://hdl.handle.net/10400.15/2860eng978-0-9569041-1-9info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-11T04:34:17Zoai:repositorio.ipsantarem.pt:10400.15/2860Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T07:10:34.650408Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
title Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
spellingShingle Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
Loureiro, Ana
elearning
virtual worlds
online learning
immersive learning
EaD
second life
title_short Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
title_full Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
title_fullStr Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
title_full_unstemmed Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
title_sort Extending collaborative learning beyong the boundaries of the physical classroom through virtual environments
author Loureiro, Ana
author_facet Loureiro, Ana
Bettencourt da Cruz, Teresa Maria
Santos, Ana
author_role author
author2 Bettencourt da Cruz, Teresa Maria
Santos, Ana
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Santarém
dc.contributor.author.fl_str_mv Loureiro, Ana
Bettencourt da Cruz, Teresa Maria
Santos, Ana
dc.subject.por.fl_str_mv elearning
virtual worlds
online learning
immersive learning
EaD
second life
topic elearning
virtual worlds
online learning
immersive learning
EaD
second life
description In this paper we outline some of the potentialities and barriers of 3-D immersive virtual worlds when used in a learning context combined with other online tools. Classrooms can be extended from physical to virtual space in order to fulfill students’ needs and to facilitate a more collaborative learning style. Immersive learning allows us to learn in 1st person, allows us to have control over what we want to learn, how and when. The use of immersive 3-D virtual worlds allows students to participate in richer interactions at times that are more convenient to their work / study patterns, with no physical restrictions. Online web 2.0 tools, by being available at anytime and anywhere and user friendly, can enhance students’ collaboration and sharing, promote students’ socialization and improve classroom cohesion.
publishDate 2011
dc.date.none.fl_str_mv 2011-06
2011-06-01T00:00:00Z
2020-04-07T12:18:25Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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url http://hdl.handle.net/10400.15/2860
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-0-9569041-1-9
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application/pdf
dc.publisher.none.fl_str_mv University of Hull, Faculty of Education
publisher.none.fl_str_mv University of Hull, Faculty of Education
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repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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