Exploring the use of games in palliative care: A scoping review

Bibliographic Details
Main Author: Lourenço, Marisa
Publication Date: 2023
Other Authors: Fernandes, Carla Sílvia, Vale, Maria Belém Rego Campos
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.26/47069
Summary: Objective There has been increasing recognition of the potential of games in health; however, knowledge of their application in palliative care is lacking. Therefore, this study aimed to identify and map the available evidence on the use of games in palliative care, analyzing how research has been conducted on this topic and identifying gaps in knowledge. Method A scoping review was carried out. The literature search was conducted using the respective descriptors and search syntax appropriate to each of the databases searched. The review included all study types with no time limits. Results Of the 685 articles initially identified, 53 were included for final analysis. Several different game types were identified, with the majority of studies using role-play (n = 29) and card games (n = 17). The games analyzed were essentially aimed at empowering patients (n = 14), and in some cases, extended to families or caregivers, as well as to medical and nursing students. The analysis of the articles in this review resulted in two major themes: Role-playing for training in palliative care and card games to discuss end-of-life care. Significance of results Games allow space for the expression of emotions and promote creativity. They can be applied both in a training context, to enable health professionals to develop essential skills in palliative care, and for patients, families, and caregivers, allowing them to talk about serious things while playing.
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spelling Exploring the use of games in palliative care: A scoping reviewGamesPalliative careScopingObjective There has been increasing recognition of the potential of games in health; however, knowledge of their application in palliative care is lacking. Therefore, this study aimed to identify and map the available evidence on the use of games in palliative care, analyzing how research has been conducted on this topic and identifying gaps in knowledge. Method A scoping review was carried out. The literature search was conducted using the respective descriptors and search syntax appropriate to each of the databases searched. The review included all study types with no time limits. Results Of the 685 articles initially identified, 53 were included for final analysis. Several different game types were identified, with the majority of studies using role-play (n = 29) and card games (n = 17). The games analyzed were essentially aimed at empowering patients (n = 14), and in some cases, extended to families or caregivers, as well as to medical and nursing students. The analysis of the articles in this review resulted in two major themes: Role-playing for training in palliative care and card games to discuss end-of-life care. Significance of results Games allow space for the expression of emotions and promote creativity. They can be applied both in a training context, to enable health professionals to develop essential skills in palliative care, and for patients, families, and caregivers, allowing them to talk about serious things while playing.Cambridge University PressRepositório ComumLourenço, MarisaFernandes, Carla SílviaVale, Maria Belém Rego Campos2023-10-04T09:48:24Z20232023-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.26/47069eng1478-951510.1017/S1478951521001929info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-04T16:39:36Zoai:comum.rcaap.pt:10400.26/47069Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T06:21:06.287808Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Exploring the use of games in palliative care: A scoping review
title Exploring the use of games in palliative care: A scoping review
spellingShingle Exploring the use of games in palliative care: A scoping review
Lourenço, Marisa
Games
Palliative care
Scoping
title_short Exploring the use of games in palliative care: A scoping review
title_full Exploring the use of games in palliative care: A scoping review
title_fullStr Exploring the use of games in palliative care: A scoping review
title_full_unstemmed Exploring the use of games in palliative care: A scoping review
title_sort Exploring the use of games in palliative care: A scoping review
author Lourenço, Marisa
author_facet Lourenço, Marisa
Fernandes, Carla Sílvia
Vale, Maria Belém Rego Campos
author_role author
author2 Fernandes, Carla Sílvia
Vale, Maria Belém Rego Campos
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Comum
dc.contributor.author.fl_str_mv Lourenço, Marisa
Fernandes, Carla Sílvia
Vale, Maria Belém Rego Campos
dc.subject.por.fl_str_mv Games
Palliative care
Scoping
topic Games
Palliative care
Scoping
description Objective There has been increasing recognition of the potential of games in health; however, knowledge of their application in palliative care is lacking. Therefore, this study aimed to identify and map the available evidence on the use of games in palliative care, analyzing how research has been conducted on this topic and identifying gaps in knowledge. Method A scoping review was carried out. The literature search was conducted using the respective descriptors and search syntax appropriate to each of the databases searched. The review included all study types with no time limits. Results Of the 685 articles initially identified, 53 were included for final analysis. Several different game types were identified, with the majority of studies using role-play (n = 29) and card games (n = 17). The games analyzed were essentially aimed at empowering patients (n = 14), and in some cases, extended to families or caregivers, as well as to medical and nursing students. The analysis of the articles in this review resulted in two major themes: Role-playing for training in palliative care and card games to discuss end-of-life care. Significance of results Games allow space for the expression of emotions and promote creativity. They can be applied both in a training context, to enable health professionals to develop essential skills in palliative care, and for patients, families, and caregivers, allowing them to talk about serious things while playing.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-04T09:48:24Z
2023
2023-01-01T00:00:00Z
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10.1017/S1478951521001929
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