Knowledge and context-based strategies for 3D video content adaptation decision

Bibliographic Details
Main Author: Fernandes, Rui
Publication Date: 2013
Other Authors: Andrade, Teresa
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10198/8752
Summary: Nowadays, there exists a rich multimedia content scenario where the coexistence of different media types and formats is a reality. For instance, 3D content can be implemented through different coding approaches and is becoming more relevant due to the introduction of encoding architectures, such as the Multiview Video Coding (MVC), that encodes several different views of the scene and allows displays to generate the depth impression without the use of glasses. Furthermore, several transport/access networks, with different dynamic characteristics, can be used to deliver the content to the user, who, in turn, can consume it over a great diversity of client devices, each with its own capabilities. In this scenario, content adaptation deals with different resources constraints, while changes the multimedia content to meet the users expectation, delivering the best quality possible. There are several approaches to perform adaptation such as transcoding, selection, summarization, region of interest or transmoding, among others. This implies the need, when several adaptations are available, to define which adaptation or set of adaptations to execute over the content, this is, to take an adaptation decision. For 3D content, namely MVC, our approach defines states, based on variables that describe the content characteristics, that, in turn, are used together with the available adaptations to generate a map state, over which a Markov Decision Process is devised and solved to define the optimal policy of adaptation execution. 1
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spelling Knowledge and context-based strategies for 3D video content adaptation decisionNowadays, there exists a rich multimedia content scenario where the coexistence of different media types and formats is a reality. For instance, 3D content can be implemented through different coding approaches and is becoming more relevant due to the introduction of encoding architectures, such as the Multiview Video Coding (MVC), that encodes several different views of the scene and allows displays to generate the depth impression without the use of glasses. Furthermore, several transport/access networks, with different dynamic characteristics, can be used to deliver the content to the user, who, in turn, can consume it over a great diversity of client devices, each with its own capabilities. In this scenario, content adaptation deals with different resources constraints, while changes the multimedia content to meet the users expectation, delivering the best quality possible. There are several approaches to perform adaptation such as transcoding, selection, summarization, region of interest or transmoding, among others. This implies the need, when several adaptations are available, to define which adaptation or set of adaptations to execute over the content, this is, to take an adaptation decision. For 3D content, namely MVC, our approach defines states, based on variables that describe the content characteristics, that, in turn, are used together with the available adaptations to generate a map state, over which a Markov Decision Process is devised and solved to define the optimal policy of adaptation execution. 1Biblioteca Digital do IPBFernandes, RuiAndrade, Teresa2013-09-16T08:35:21Z20132013-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/8752engFernandes, Rui; Andrade, Teresa (2013). Knowledge and context-based strategies for 3D video content adaptation decision. In MAP-tele Workshop. FEUP, Porto, Portugalinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:00:28Zoai:bibliotecadigital.ipb.pt:10198/8752Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T11:24:40.508981Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Knowledge and context-based strategies for 3D video content adaptation decision
title Knowledge and context-based strategies for 3D video content adaptation decision
spellingShingle Knowledge and context-based strategies for 3D video content adaptation decision
Fernandes, Rui
title_short Knowledge and context-based strategies for 3D video content adaptation decision
title_full Knowledge and context-based strategies for 3D video content adaptation decision
title_fullStr Knowledge and context-based strategies for 3D video content adaptation decision
title_full_unstemmed Knowledge and context-based strategies for 3D video content adaptation decision
title_sort Knowledge and context-based strategies for 3D video content adaptation decision
author Fernandes, Rui
author_facet Fernandes, Rui
Andrade, Teresa
author_role author
author2 Andrade, Teresa
author2_role author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Fernandes, Rui
Andrade, Teresa
description Nowadays, there exists a rich multimedia content scenario where the coexistence of different media types and formats is a reality. For instance, 3D content can be implemented through different coding approaches and is becoming more relevant due to the introduction of encoding architectures, such as the Multiview Video Coding (MVC), that encodes several different views of the scene and allows displays to generate the depth impression without the use of glasses. Furthermore, several transport/access networks, with different dynamic characteristics, can be used to deliver the content to the user, who, in turn, can consume it over a great diversity of client devices, each with its own capabilities. In this scenario, content adaptation deals with different resources constraints, while changes the multimedia content to meet the users expectation, delivering the best quality possible. There are several approaches to perform adaptation such as transcoding, selection, summarization, region of interest or transmoding, among others. This implies the need, when several adaptations are available, to define which adaptation or set of adaptations to execute over the content, this is, to take an adaptation decision. For 3D content, namely MVC, our approach defines states, based on variables that describe the content characteristics, that, in turn, are used together with the available adaptations to generate a map state, over which a Markov Decision Process is devised and solved to define the optimal policy of adaptation execution. 1
publishDate 2013
dc.date.none.fl_str_mv 2013-09-16T08:35:21Z
2013
2013-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference object
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Fernandes, Rui; Andrade, Teresa (2013). Knowledge and context-based strategies for 3D video content adaptation decision. In MAP-tele Workshop. FEUP, Porto, Portugal
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