SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation

Bibliographic Details
Main Author: Portovedo, Henrique
Publication Date: 2023
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10773/40544
Summary: The intertwining of computation with artistic environments leads to a state of permanent articulation and supports the development of artistic creation. We are immersed in computation, living in a post- humanistic and post-digital world, in which it becomes fundamental to artistic practice, to artworks, and the aesthetic experience. The integration of digital technology and mechanical instruments would not only deconstruct this distinction between electronic and instrumental music, enormously amplify the scope of extended and augmented techniques, but would also question, the traditional understanding of composer, performer and programmer, and their interrelationships. In cases in which the composer and programmer are distinct members of the creative process, insofar as coding affects the compositional options, authorship is deconstructed inasmuch as it does not result from a single mind. Although instrumental music is by definition technologically mediated, digitalization has fundamentally changed music production, transmission, and reception, in ways perhaps not fully foreseeable at its origins. The work SCAMP Singularity 3A is presented here as belonging to a group of works, Slippery Singularity Studies, composed from two algorithmic computer systems for electronics and multiple saxophones, namely SCAMP and Slippery Chicken. The first pieces were developed over the specialised algorithmic composition software named Slippery Chicken developed by Michael Edwards, written in and functions on the principles of the Common Lisp Object System (CLOS), the Common Lisp facility for object-oriented programming. SCAMP Singularity 3A for Baritone Saxophone and four speaker was developed over SCAMP framework in Python, created by Marc Evanstein, designated to act as a hub connecting the composer-programmer- performer to different resources for playback and notation. The structure and spatialization of the piece is based on data sonification thru the reading of CSV files using the pandas library for data wrangling. Technology is moving faster than musical practices and we are taking some snapshots of techniques applied in musical composition and performance, techniques whose materialities will be quickly replaced with new ones, but whose embodied structures continue and become re-implemented in later technical objects as a recycling of skills. Understanding how emerging digital musical technologies trace their concepts, design and functionality to practices in the current cultural epoch will bring to light a study of new- media archeology, conceptual epistles and performative paradigms, directed, in other words, to the study of how the new technologies of mixed music-making trace their design to the practices of material, symbolic, signal inscription, listening experiences and how practice is transforming and leading to creation.
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spelling SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creationAlgorithmic compositionSaxophoneMixed musicImmersive listeningThe intertwining of computation with artistic environments leads to a state of permanent articulation and supports the development of artistic creation. We are immersed in computation, living in a post- humanistic and post-digital world, in which it becomes fundamental to artistic practice, to artworks, and the aesthetic experience. The integration of digital technology and mechanical instruments would not only deconstruct this distinction between electronic and instrumental music, enormously amplify the scope of extended and augmented techniques, but would also question, the traditional understanding of composer, performer and programmer, and their interrelationships. In cases in which the composer and programmer are distinct members of the creative process, insofar as coding affects the compositional options, authorship is deconstructed inasmuch as it does not result from a single mind. Although instrumental music is by definition technologically mediated, digitalization has fundamentally changed music production, transmission, and reception, in ways perhaps not fully foreseeable at its origins. The work SCAMP Singularity 3A is presented here as belonging to a group of works, Slippery Singularity Studies, composed from two algorithmic computer systems for electronics and multiple saxophones, namely SCAMP and Slippery Chicken. The first pieces were developed over the specialised algorithmic composition software named Slippery Chicken developed by Michael Edwards, written in and functions on the principles of the Common Lisp Object System (CLOS), the Common Lisp facility for object-oriented programming. SCAMP Singularity 3A for Baritone Saxophone and four speaker was developed over SCAMP framework in Python, created by Marc Evanstein, designated to act as a hub connecting the composer-programmer- performer to different resources for playback and notation. The structure and spatialization of the piece is based on data sonification thru the reading of CSV files using the pandas library for data wrangling. Technology is moving faster than musical practices and we are taking some snapshots of techniques applied in musical composition and performance, techniques whose materialities will be quickly replaced with new ones, but whose embodied structures continue and become re-implemented in later technical objects as a recycling of skills. Understanding how emerging digital musical technologies trace their concepts, design and functionality to practices in the current cultural epoch will bring to light a study of new- media archeology, conceptual epistles and performative paradigms, directed, in other words, to the study of how the new technologies of mixed music-making trace their design to the practices of material, symbolic, signal inscription, listening experiences and how practice is transforming and leading to creation.CESEM, Universidade Nova de Lisboa2024-02-05T17:28:44Z2023-05-03T00:00:00Z2023-05-03conference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10773/40544engPortovedo, Henriqueinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-06T04:52:07Zoai:ria.ua.pt:10773/40544Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:22:56.209975Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
title SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
spellingShingle SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
Portovedo, Henrique
Algorithmic composition
Saxophone
Mixed music
Immersive listening
title_short SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
title_full SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
title_fullStr SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
title_full_unstemmed SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
title_sort SCAMP Singularity 3a: algorithmic computer-assisted music as means of multidimensional performance and creation
author Portovedo, Henrique
author_facet Portovedo, Henrique
author_role author
dc.contributor.author.fl_str_mv Portovedo, Henrique
dc.subject.por.fl_str_mv Algorithmic composition
Saxophone
Mixed music
Immersive listening
topic Algorithmic composition
Saxophone
Mixed music
Immersive listening
description The intertwining of computation with artistic environments leads to a state of permanent articulation and supports the development of artistic creation. We are immersed in computation, living in a post- humanistic and post-digital world, in which it becomes fundamental to artistic practice, to artworks, and the aesthetic experience. The integration of digital technology and mechanical instruments would not only deconstruct this distinction between electronic and instrumental music, enormously amplify the scope of extended and augmented techniques, but would also question, the traditional understanding of composer, performer and programmer, and their interrelationships. In cases in which the composer and programmer are distinct members of the creative process, insofar as coding affects the compositional options, authorship is deconstructed inasmuch as it does not result from a single mind. Although instrumental music is by definition technologically mediated, digitalization has fundamentally changed music production, transmission, and reception, in ways perhaps not fully foreseeable at its origins. The work SCAMP Singularity 3A is presented here as belonging to a group of works, Slippery Singularity Studies, composed from two algorithmic computer systems for electronics and multiple saxophones, namely SCAMP and Slippery Chicken. The first pieces were developed over the specialised algorithmic composition software named Slippery Chicken developed by Michael Edwards, written in and functions on the principles of the Common Lisp Object System (CLOS), the Common Lisp facility for object-oriented programming. SCAMP Singularity 3A for Baritone Saxophone and four speaker was developed over SCAMP framework in Python, created by Marc Evanstein, designated to act as a hub connecting the composer-programmer- performer to different resources for playback and notation. The structure and spatialization of the piece is based on data sonification thru the reading of CSV files using the pandas library for data wrangling. Technology is moving faster than musical practices and we are taking some snapshots of techniques applied in musical composition and performance, techniques whose materialities will be quickly replaced with new ones, but whose embodied structures continue and become re-implemented in later technical objects as a recycling of skills. Understanding how emerging digital musical technologies trace their concepts, design and functionality to practices in the current cultural epoch will bring to light a study of new- media archeology, conceptual epistles and performative paradigms, directed, in other words, to the study of how the new technologies of mixed music-making trace their design to the practices of material, symbolic, signal inscription, listening experiences and how practice is transforming and leading to creation.
publishDate 2023
dc.date.none.fl_str_mv 2023-05-03T00:00:00Z
2023-05-03
2024-02-05T17:28:44Z
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dc.publisher.none.fl_str_mv CESEM, Universidade Nova de Lisboa
publisher.none.fl_str_mv CESEM, Universidade Nova de Lisboa
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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