Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360
| Main Author: | |
|---|---|
| Publication Date: | 2021 |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | http://hdl.handle.net/10400.2/15188 |
Summary: | In this workshop we will explore the construction of immersive environments in equirectangular perspective using the Eq A Sketch 360 software. Eq A Sketch 360 is a serious toy for spherical perspective drawing. It has two innovative features: a sliding geodesic grid and an equirectangular snap-to ruler. These tools turn equirectangular drawing into a proper perspective, where all lines and vanishing points may be drawn by hand, to create immersive environments from either observation or imagination. This contrasts with previous methods of equirectangular drawing, that either avoided perspective altogether by drawing directly in VR view, or were limited to fixed grid methods with ad-hoc estimation of measurements. Eq A Sketch both forces and helps the user to learn spherical perspective. We will show how to draw by hand with perfect control of proportions and bearings, to make standalone designs or constructions that can be mixed with 360-degree photography. |
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Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360Spherical perspectiveImmersive drawingHuman-computer interactionVirtual realityVR panoramasDescriptive geometryPerspective drawingCurvilinear perspectiveIn this workshop we will explore the construction of immersive environments in equirectangular perspective using the Eq A Sketch 360 software. Eq A Sketch 360 is a serious toy for spherical perspective drawing. It has two innovative features: a sliding geodesic grid and an equirectangular snap-to ruler. These tools turn equirectangular drawing into a proper perspective, where all lines and vanishing points may be drawn by hand, to create immersive environments from either observation or imagination. This contrasts with previous methods of equirectangular drawing, that either avoided perspective altogether by drawing directly in VR view, or were limited to fixed grid methods with ad-hoc estimation of measurements. Eq A Sketch both forces and helps the user to learn spherical perspective. We will show how to draw by hand with perfect control of proportions and bearings, to make standalone designs or constructions that can be mixed with 360-degree photography.IEEERepositório AbertoAraújo, António2023-11-21T12:36:20Z20212021-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/15188eng10.23919/iLRN52045.2021.9459397info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:53:54Zoai:repositorioaberto.uab.pt:10400.2/15188Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:11:32.389095Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| title |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| spellingShingle |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 Araújo, António Spherical perspective Immersive drawing Human-computer interaction Virtual reality VR panoramas Descriptive geometry Perspective drawing Curvilinear perspective |
| title_short |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| title_full |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| title_fullStr |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| title_full_unstemmed |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| title_sort |
Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360 |
| author |
Araújo, António |
| author_facet |
Araújo, António |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Repositório Aberto |
| dc.contributor.author.fl_str_mv |
Araújo, António |
| dc.subject.por.fl_str_mv |
Spherical perspective Immersive drawing Human-computer interaction Virtual reality VR panoramas Descriptive geometry Perspective drawing Curvilinear perspective |
| topic |
Spherical perspective Immersive drawing Human-computer interaction Virtual reality VR panoramas Descriptive geometry Perspective drawing Curvilinear perspective |
| description |
In this workshop we will explore the construction of immersive environments in equirectangular perspective using the Eq A Sketch 360 software. Eq A Sketch 360 is a serious toy for spherical perspective drawing. It has two innovative features: a sliding geodesic grid and an equirectangular snap-to ruler. These tools turn equirectangular drawing into a proper perspective, where all lines and vanishing points may be drawn by hand, to create immersive environments from either observation or imagination. This contrasts with previous methods of equirectangular drawing, that either avoided perspective altogether by drawing directly in VR view, or were limited to fixed grid methods with ad-hoc estimation of measurements. Eq A Sketch both forces and helps the user to learn spherical perspective. We will show how to draw by hand with perfect control of proportions and bearings, to make standalone designs or constructions that can be mixed with 360-degree photography. |
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2021 |
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2021 2021-01-01T00:00:00Z 2023-11-21T12:36:20Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10400.2/15188 |
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http://hdl.handle.net/10400.2/15188 |
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eng |
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eng |
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10.23919/iLRN52045.2021.9459397 |
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openAccess |
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IEEE |
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IEEE |
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