Gamification: a key determinant of massive open online course (MOOC) success
Main Author: | |
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Publication Date: | 2019 |
Other Authors: | , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://doi.org/10.1016/j.im.2018.06.003 |
Summary: | Aparicio, M., Oliveira, T., Bação, F., & Painho, M. (2019). Gamification: a key determinant of massive open online course (MOOC) success. Information and Management, 56(1), 39-54. [advanced online publication on 20 june 2018]. DOI: 10.1016/j.im.2018.06.003 ---%ABS3% |
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Gamification: a key determinant of massive open online course (MOOC) successe-LearningGamificationInformation systemsMassive open online coursesMOOCMOOC Success modelManagement Information SystemsInformation SystemsInformation Systems and ManagementSDG 4 - Quality EducationSDG 8 - Decent Work and Economic GrowthSDG 10 - Reduced InequalitiesAparicio, M., Oliveira, T., Bação, F., & Painho, M. (2019). Gamification: a key determinant of massive open online course (MOOC) success. Information and Management, 56(1), 39-54. [advanced online publication on 20 june 2018]. DOI: 10.1016/j.im.2018.06.003 ---%ABS3%Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.NOVA Information Management School (NOVA IMS)Information Management Research Center (MagIC) - NOVA Information Management SchoolRUNAparicio, ManuelaOliveira, TiagoBação, FernandoPainho, Marco2024-12-28T01:31:51Z2019-012019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article15application/pdfhttps://doi.org/10.1016/j.im.2018.06.003eng0378-7206PURE: 5457888http://www.scopus.com/inward/record.url?scp=85048937925&partnerID=8YFLogxKhttps://doi.org/10.1016/j.im.2018.06.003info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-12-30T01:33:14Zoai:run.unl.pt:10362/41784Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T17:04:49.452810Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Gamification: a key determinant of massive open online course (MOOC) success |
title |
Gamification: a key determinant of massive open online course (MOOC) success |
spellingShingle |
Gamification: a key determinant of massive open online course (MOOC) success Aparicio, Manuela e-Learning Gamification Information systems Massive open online courses MOOC MOOC Success model Management Information Systems Information Systems Information Systems and Management SDG 4 - Quality Education SDG 8 - Decent Work and Economic Growth SDG 10 - Reduced Inequalities |
title_short |
Gamification: a key determinant of massive open online course (MOOC) success |
title_full |
Gamification: a key determinant of massive open online course (MOOC) success |
title_fullStr |
Gamification: a key determinant of massive open online course (MOOC) success |
title_full_unstemmed |
Gamification: a key determinant of massive open online course (MOOC) success |
title_sort |
Gamification: a key determinant of massive open online course (MOOC) success |
author |
Aparicio, Manuela |
author_facet |
Aparicio, Manuela Oliveira, Tiago Bação, Fernando Painho, Marco |
author_role |
author |
author2 |
Oliveira, Tiago Bação, Fernando Painho, Marco |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
NOVA Information Management School (NOVA IMS) Information Management Research Center (MagIC) - NOVA Information Management School RUN |
dc.contributor.author.fl_str_mv |
Aparicio, Manuela Oliveira, Tiago Bação, Fernando Painho, Marco |
dc.subject.por.fl_str_mv |
e-Learning Gamification Information systems Massive open online courses MOOC MOOC Success model Management Information Systems Information Systems Information Systems and Management SDG 4 - Quality Education SDG 8 - Decent Work and Economic Growth SDG 10 - Reduced Inequalities |
topic |
e-Learning Gamification Information systems Massive open online courses MOOC MOOC Success model Management Information Systems Information Systems Information Systems and Management SDG 4 - Quality Education SDG 8 - Decent Work and Economic Growth SDG 10 - Reduced Inequalities |
description |
Aparicio, M., Oliveira, T., Bação, F., & Painho, M. (2019). Gamification: a key determinant of massive open online course (MOOC) success. Information and Management, 56(1), 39-54. [advanced online publication on 20 june 2018]. DOI: 10.1016/j.im.2018.06.003 ---%ABS3% |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-01 2019-01-01T00:00:00Z 2024-12-28T01:31:51Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.1016/j.im.2018.06.003 |
url |
https://doi.org/10.1016/j.im.2018.06.003 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
0378-7206 PURE: 5457888 http://www.scopus.com/inward/record.url?scp=85048937925&partnerID=8YFLogxK https://doi.org/10.1016/j.im.2018.06.003 |
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openAccess |
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15 application/pdf |
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