Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations

Bibliographic Details
Main Author: Ana Rita Jesus Costa
Publication Date: 2018
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://hdl.handle.net/10216/114279
Summary: Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted.
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spelling Storytelling for Cinematic Virtual Reality: Audience´s Needs And ExpectationsOutras ciências da engenharia e tecnologiasOther engineering and technologiesVirtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted.2018-07-172018-07-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/114279TID:202112357engAna Rita Jesus Costainfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T19:03:33Zoai:repositorio-aberto.up.pt:10216/114279Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:06:30.804922Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
title Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
spellingShingle Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
Ana Rita Jesus Costa
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
title_full Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
title_fullStr Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
title_full_unstemmed Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
title_sort Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
author Ana Rita Jesus Costa
author_facet Ana Rita Jesus Costa
author_role author
dc.contributor.author.fl_str_mv Ana Rita Jesus Costa
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted.
publishDate 2018
dc.date.none.fl_str_mv 2018-07-17
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