Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
Main Author: | |
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Publication Date: | 2018 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://hdl.handle.net/10216/114279 |
Summary: | Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted. |
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Storytelling for Cinematic Virtual Reality: Audience´s Needs And ExpectationsOutras ciências da engenharia e tecnologiasOther engineering and technologiesVirtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted.2018-07-172018-07-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/114279TID:202112357engAna Rita Jesus Costainfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T19:03:33Zoai:repositorio-aberto.up.pt:10216/114279Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:06:30.804922Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
spellingShingle |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations Ana Rita Jesus Costa Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_full |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_fullStr |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_full_unstemmed |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_sort |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
author |
Ana Rita Jesus Costa |
author_facet |
Ana Rita Jesus Costa |
author_role |
author |
dc.contributor.author.fl_str_mv |
Ana Rita Jesus Costa |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-07-17 2018-07-17T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/114279 TID:202112357 |
url |
https://hdl.handle.net/10216/114279 |
identifier_str_mv |
TID:202112357 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
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