The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments
Main Author: | |
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Publication Date: | 2021 |
Other Authors: | , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.22/23949 |
Summary: | This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual reality applications. The software incorporates a dynamic and parameterizable algorithm to be used as a core-engine in the real-time Biofeedback process, recognizing the values of the biological signals registered in each of the EEG channels of the Looxid Link device. The values of EEG frequencies detected in real time can be used to generate elements of interactivity, with different frequencies and intensities. |
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The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environmentsBiofeedbackImmersive environmentsElectroencephalographyVirtual realityThis work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual reality applications. The software incorporates a dynamic and parameterizable algorithm to be used as a core-engine in the real-time Biofeedback process, recognizing the values of the biological signals registered in each of the EEG channels of the Looxid Link device. The values of EEG frequencies detected in real time can be used to generate elements of interactivity, with different frequencies and intensities.MDPIREPOSITÓRIO P.PORTOCosta, RitaGomes, Paulo VelosoCorreia, AntónioMarques, AntónioPereira, Javier2023-11-22T15:27:15Z2021-10-072021-10-07T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.22/23949eng2673-459110.3390/engproc2021007015info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:00:07Zoai:recipp.ipp.pt:10400.22/23949Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T00:25:18.879079Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
title |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
spellingShingle |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments Costa, Rita Biofeedback Immersive environments Electroencephalography Virtual reality |
title_short |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
title_full |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
title_fullStr |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
title_full_unstemmed |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
title_sort |
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments |
author |
Costa, Rita |
author_facet |
Costa, Rita Gomes, Paulo Veloso Correia, António Marques, António Pereira, Javier |
author_role |
author |
author2 |
Gomes, Paulo Veloso Correia, António Marques, António Pereira, Javier |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
REPOSITÓRIO P.PORTO |
dc.contributor.author.fl_str_mv |
Costa, Rita Gomes, Paulo Veloso Correia, António Marques, António Pereira, Javier |
dc.subject.por.fl_str_mv |
Biofeedback Immersive environments Electroencephalography Virtual reality |
topic |
Biofeedback Immersive environments Electroencephalography Virtual reality |
description |
This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual reality applications. The software incorporates a dynamic and parameterizable algorithm to be used as a core-engine in the real-time Biofeedback process, recognizing the values of the biological signals registered in each of the EEG channels of the Looxid Link device. The values of EEG frequencies detected in real time can be used to generate elements of interactivity, with different frequencies and intensities. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-10-07 2021-10-07T00:00:00Z 2023-11-22T15:27:15Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/23949 |
url |
http://hdl.handle.net/10400.22/23949 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2673-4591 10.3390/engproc2021007015 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
MDPI |
publisher.none.fl_str_mv |
MDPI |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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