Digital technology as mediation in European fine art museums

Bibliographic Details
Main Author: Reis, Catarina Alexandra Gonçalves dos
Publication Date: 2019
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.14/32928
Summary: In order to fully understand museums in their current state and the changes that are undergoing, it is crucial to observe their evolution through history. First museums appeared many years ago and nowadays these institutions are present all around the world in different typologies. Museums have been founded to promote civic pride, identity and feelings of belonging, as recreational facilities, educational resources, means to improve quality of life, and to attract tourism. Nowadays, museums are facing some challenges, and the overall trend is to democratize the access. From two decades until now, a change is undergoing, due to social changes that made museums re-evaluate their relationship with the audience. Today, the visitors are seen as individuals, instead of socio-demographic groups. In the last years, museum mediation has been evolving because of the digital technologies. Digital technology was invented in the 20th century, marking what was named as the third technological revolution (Greenwood, 1997). Chappuis et als (2011) report that “Consumer behaviour is shifting rapidly as more people use digital devices and platforms intensively.” (Chappuis, Gaffey and Parvizi, 2011). New technologies started to be seen as solutions to reach visitors in an effective way, independently of their backgrounds. In terms of digital technology as mediation in European fine art museums, the most common are smartphone apps and multimedia guides, but there are also projects using gamming, storytelling, artificial intelligence, augmented/virtual reality and 3D reproductions (Examples of these technologies range from smartphone apps and multimedia guides, to projects using gamming, storytelling, artificial intelligence, augmented/virtual reality and 3D reproductions). To understand the trends, we identified, characterize and studied projects in European Fine Art museums. This information was analysed and allowed to portray the present panorama in European fine art museums towards their visitors through digital means. New policies, strategies and missions are being re-thought. Questions such as how museums must be responsive to the audience needs, open to share knowledge, to create new collaborations and to have an interdisciplinary character, so the cultural experience can be global and diversified are now being discussed. The present work raises questions for the future of museums.
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spelling Digital technology as mediation in European fine art museumsMuseumFine artMediationDigital technologyEuropeIn order to fully understand museums in their current state and the changes that are undergoing, it is crucial to observe their evolution through history. First museums appeared many years ago and nowadays these institutions are present all around the world in different typologies. Museums have been founded to promote civic pride, identity and feelings of belonging, as recreational facilities, educational resources, means to improve quality of life, and to attract tourism. Nowadays, museums are facing some challenges, and the overall trend is to democratize the access. From two decades until now, a change is undergoing, due to social changes that made museums re-evaluate their relationship with the audience. Today, the visitors are seen as individuals, instead of socio-demographic groups. In the last years, museum mediation has been evolving because of the digital technologies. Digital technology was invented in the 20th century, marking what was named as the third technological revolution (Greenwood, 1997). Chappuis et als (2011) report that “Consumer behaviour is shifting rapidly as more people use digital devices and platforms intensively.” (Chappuis, Gaffey and Parvizi, 2011). New technologies started to be seen as solutions to reach visitors in an effective way, independently of their backgrounds. In terms of digital technology as mediation in European fine art museums, the most common are smartphone apps and multimedia guides, but there are also projects using gamming, storytelling, artificial intelligence, augmented/virtual reality and 3D reproductions (Examples of these technologies range from smartphone apps and multimedia guides, to projects using gamming, storytelling, artificial intelligence, augmented/virtual reality and 3D reproductions). To understand the trends, we identified, characterize and studied projects in European Fine Art museums. This information was analysed and allowed to portray the present panorama in European fine art museums towards their visitors through digital means. New policies, strategies and missions are being re-thought. Questions such as how museums must be responsive to the audience needs, open to share knowledge, to create new collaborations and to have an interdisciplinary character, so the cultural experience can be global and diversified are now being discussed. The present work raises questions for the future of museums.Teixeira, Luís Miguel LopesVieira, EduardaVeritatiReis, Catarina Alexandra Gonçalves dos2021-05-06T11:28:18Z2019-12-1320192019-12-13T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/32928urn:tid:202468224enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-06T01:32:58Zoai:repositorio.ucp.pt:10400.14/32928Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T02:01:44.724473Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Digital technology as mediation in European fine art museums
title Digital technology as mediation in European fine art museums
spellingShingle Digital technology as mediation in European fine art museums
Reis, Catarina Alexandra Gonçalves dos
Museum
Fine art
Mediation
Digital technology
Europe
title_short Digital technology as mediation in European fine art museums
title_full Digital technology as mediation in European fine art museums
title_fullStr Digital technology as mediation in European fine art museums
title_full_unstemmed Digital technology as mediation in European fine art museums
title_sort Digital technology as mediation in European fine art museums
author Reis, Catarina Alexandra Gonçalves dos
author_facet Reis, Catarina Alexandra Gonçalves dos
author_role author
dc.contributor.none.fl_str_mv Teixeira, Luís Miguel Lopes
Vieira, Eduarda
Veritati
dc.contributor.author.fl_str_mv Reis, Catarina Alexandra Gonçalves dos
dc.subject.por.fl_str_mv Museum
Fine art
Mediation
Digital technology
Europe
topic Museum
Fine art
Mediation
Digital technology
Europe
description In order to fully understand museums in their current state and the changes that are undergoing, it is crucial to observe their evolution through history. First museums appeared many years ago and nowadays these institutions are present all around the world in different typologies. Museums have been founded to promote civic pride, identity and feelings of belonging, as recreational facilities, educational resources, means to improve quality of life, and to attract tourism. Nowadays, museums are facing some challenges, and the overall trend is to democratize the access. From two decades until now, a change is undergoing, due to social changes that made museums re-evaluate their relationship with the audience. Today, the visitors are seen as individuals, instead of socio-demographic groups. In the last years, museum mediation has been evolving because of the digital technologies. Digital technology was invented in the 20th century, marking what was named as the third technological revolution (Greenwood, 1997). Chappuis et als (2011) report that “Consumer behaviour is shifting rapidly as more people use digital devices and platforms intensively.” (Chappuis, Gaffey and Parvizi, 2011). New technologies started to be seen as solutions to reach visitors in an effective way, independently of their backgrounds. In terms of digital technology as mediation in European fine art museums, the most common are smartphone apps and multimedia guides, but there are also projects using gamming, storytelling, artificial intelligence, augmented/virtual reality and 3D reproductions (Examples of these technologies range from smartphone apps and multimedia guides, to projects using gamming, storytelling, artificial intelligence, augmented/virtual reality and 3D reproductions). To understand the trends, we identified, characterize and studied projects in European Fine Art museums. This information was analysed and allowed to portray the present panorama in European fine art museums towards their visitors through digital means. New policies, strategies and missions are being re-thought. Questions such as how museums must be responsive to the audience needs, open to share knowledge, to create new collaborations and to have an interdisciplinary character, so the cultural experience can be global and diversified are now being discussed. The present work raises questions for the future of museums.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-13
2019
2019-12-13T00:00:00Z
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