Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2023 |
| Outros Autores: | , |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/10071/31206 |
Resumo: | In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. |
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Application of graphical representations from video games to amplify co-presence in group visits to virtual housesIn real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.IADIS Press2024-02-29T10:57:09Z2023-01-01T00:00:00Z20232024-02-29T10:56:18Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/31206eng978-989-8704-49-8Freitas, A.Santos, F.Santana, P.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:53:09Zoai:repositorio.iscte-iul.pt:10071/31206Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:10:14.448557Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| spellingShingle |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses Freitas, A. |
| title_short |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_full |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_fullStr |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_full_unstemmed |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_sort |
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| author |
Freitas, A. |
| author_facet |
Freitas, A. Santos, F. Santana, P. |
| author_role |
author |
| author2 |
Santos, F. Santana, P. |
| author2_role |
author author |
| dc.contributor.author.fl_str_mv |
Freitas, A. Santos, F. Santana, P. |
| description |
In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-01-01T00:00:00Z 2023 2024-02-29T10:57:09Z 2024-02-29T10:56:18Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10071/31206 |
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http://hdl.handle.net/10071/31206 |
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eng |
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eng |
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978-989-8704-49-8 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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IADIS Press |
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IADIS Press |
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reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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