Application of graphical representations from video games to amplify co-presence in group visits to virtual houses

Detalhes bibliográficos
Autor(a) principal: Freitas, A.
Data de Publicação: 2023
Outros Autores: Santos, F., Santana, P.
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10071/31206
Resumo: In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.
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spelling Application of graphical representations from video games to amplify co-presence in group visits to virtual housesIn real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.IADIS Press2024-02-29T10:57:09Z2023-01-01T00:00:00Z20232024-02-29T10:56:18Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/31206eng978-989-8704-49-8Freitas, A.Santos, F.Santana, P.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:53:09Zoai:repositorio.iscte-iul.pt:10071/31206Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:10:14.448557Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
spellingShingle Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
Freitas, A.
title_short Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_full Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_fullStr Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_full_unstemmed Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_sort Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
author Freitas, A.
author_facet Freitas, A.
Santos, F.
Santana, P.
author_role author
author2 Santos, F.
Santana, P.
author2_role author
author
dc.contributor.author.fl_str_mv Freitas, A.
Santos, F.
Santana, P.
description In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-01T00:00:00Z
2023
2024-02-29T10:57:09Z
2024-02-29T10:56:18Z
dc.type.driver.fl_str_mv conference object
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/31206
url http://hdl.handle.net/10071/31206
dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 978-989-8704-49-8
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dc.publisher.none.fl_str_mv IADIS Press
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