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iLearnTest: Jogo educativo para aprendizagem de testes de software

Bibliographic Details
Main Author: Tânia Patricia Bernardes Ribeiro
Publication Date: 2014
Format: Master thesis
Language: por
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://hdl.handle.net/10216/75914
Summary: Games are part of human life since ancient times, being present not only in our childhood but also in other moments. Over the past few years, studies point that the use of games as a supplement to traditional learning is much more efficient than just using the traditional teaching method. Games can be effective educational tools, since as they amuse and motivate, they facilitate learning and increase retention capacity of what was taught, exercising the mind and intellectual thoughts of the player. When games are used to motivate the learning process they are defined as serious games. So, through the use of game mechanisms, iLearnTest was developed, a serious game capable of withstanding the teaching of software testing, transmitting concepts required to obtain the certification ISTQB Foundation, thus allowing the preparation of students for the working world. In an engaging and entertaining way the player has the opportunity to learn at his own self-pace, assimilate theoretical concepts, conduct practical exercises and receive a performance score.
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spelling iLearnTest: Jogo educativo para aprendizagem de testes de softwareEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringGames are part of human life since ancient times, being present not only in our childhood but also in other moments. Over the past few years, studies point that the use of games as a supplement to traditional learning is much more efficient than just using the traditional teaching method. Games can be effective educational tools, since as they amuse and motivate, they facilitate learning and increase retention capacity of what was taught, exercising the mind and intellectual thoughts of the player. When games are used to motivate the learning process they are defined as serious games. So, through the use of game mechanisms, iLearnTest was developed, a serious game capable of withstanding the teaching of software testing, transmitting concepts required to obtain the certification ISTQB Foundation, thus allowing the preparation of students for the working world. In an engaging and entertaining way the player has the opportunity to learn at his own self-pace, assimilate theoretical concepts, conduct practical exercises and receive a performance score.2014-07-082014-07-08T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/75914TID:201321319porTânia Patricia Bernardes Ribeiroinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T18:49:33Zoai:repositorio-aberto.up.pt:10216/75914Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T22:59:50.849582Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv iLearnTest: Jogo educativo para aprendizagem de testes de software
title iLearnTest: Jogo educativo para aprendizagem de testes de software
spellingShingle iLearnTest: Jogo educativo para aprendizagem de testes de software
Tânia Patricia Bernardes Ribeiro
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short iLearnTest: Jogo educativo para aprendizagem de testes de software
title_full iLearnTest: Jogo educativo para aprendizagem de testes de software
title_fullStr iLearnTest: Jogo educativo para aprendizagem de testes de software
title_full_unstemmed iLearnTest: Jogo educativo para aprendizagem de testes de software
title_sort iLearnTest: Jogo educativo para aprendizagem de testes de software
author Tânia Patricia Bernardes Ribeiro
author_facet Tânia Patricia Bernardes Ribeiro
author_role author
dc.contributor.author.fl_str_mv Tânia Patricia Bernardes Ribeiro
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Games are part of human life since ancient times, being present not only in our childhood but also in other moments. Over the past few years, studies point that the use of games as a supplement to traditional learning is much more efficient than just using the traditional teaching method. Games can be effective educational tools, since as they amuse and motivate, they facilitate learning and increase retention capacity of what was taught, exercising the mind and intellectual thoughts of the player. When games are used to motivate the learning process they are defined as serious games. So, through the use of game mechanisms, iLearnTest was developed, a serious game capable of withstanding the teaching of software testing, transmitting concepts required to obtain the certification ISTQB Foundation, thus allowing the preparation of students for the working world. In an engaging and entertaining way the player has the opportunity to learn at his own self-pace, assimilate theoretical concepts, conduct practical exercises and receive a performance score.
publishDate 2014
dc.date.none.fl_str_mv 2014-07-08
2014-07-08T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/75914
TID:201321319
url https://hdl.handle.net/10216/75914
identifier_str_mv TID:201321319
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