New Approach to Entrepreneurship Education in Primary Schools: the BGENTL

Bibliographic Details
Main Author: Paiva, Teresa
Publication Date: 2017
Other Authors: Tadeu, Pedro
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10314/3966
Summary: The European Union is promoting for more than 3 decades the entrepreneurship education in Europe, for all levels of education. One of the main goals is to strengthen the perspective of lifelong learning of the entrepreneurship education. So, the majority of the European countries are in a process of educational reform and are embedding this type of educational offering. Several methodologies are put in practice with different impact on entrepreneurship competences development and focusing in diverse subareas (e.g. creativity or business) and are applied at different levels of education. The primary level of education has specific characteristics and challenges, therefore different methodologies have to be applied. Early learning is always a motivation for acquiring behaviours and habits since learning modifies behaviour, cognitive, motor, sensory level, integrating changes in our values and attitudes. Mainly because most of the physical, emotional, psychosocial and cognitive changes occur during childhood and adolescence, projecting here, at this stage, the basis for a good self-esteem and selfconfidence. After an experience of implementing different methodologies and developing several projects, using games to promote learning is proven to achieve positive results in several areas of knowledge and behaviour. Therefore the proposal, here of a new methodology in entrepreneurship education for young children, the Board Game Entrepreneurship Learning (BGENTL) to promote entrepreneurship education to this student’s target, based on the use of different board games is appealing. Each one of the games has a specific purpose to develop specific areas related and that integrate what is called an entrepreneurship behaviour. In this paper, we’ll present the games and its several stages of this new methodology.
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spelling New Approach to Entrepreneurship Education in Primary Schools: the BGENTLentrepreneurship education; Berkeley Model of Entrepreneurship; game based learningThe European Union is promoting for more than 3 decades the entrepreneurship education in Europe, for all levels of education. One of the main goals is to strengthen the perspective of lifelong learning of the entrepreneurship education. So, the majority of the European countries are in a process of educational reform and are embedding this type of educational offering. Several methodologies are put in practice with different impact on entrepreneurship competences development and focusing in diverse subareas (e.g. creativity or business) and are applied at different levels of education. The primary level of education has specific characteristics and challenges, therefore different methodologies have to be applied. Early learning is always a motivation for acquiring behaviours and habits since learning modifies behaviour, cognitive, motor, sensory level, integrating changes in our values and attitudes. Mainly because most of the physical, emotional, psychosocial and cognitive changes occur during childhood and adolescence, projecting here, at this stage, the basis for a good self-esteem and selfconfidence. After an experience of implementing different methodologies and developing several projects, using games to promote learning is proven to achieve positive results in several areas of knowledge and behaviour. Therefore the proposal, here of a new methodology in entrepreneurship education for young children, the Board Game Entrepreneurship Learning (BGENTL) to promote entrepreneurship education to this student’s target, based on the use of different board games is appealing. Each one of the games has a specific purpose to develop specific areas related and that integrate what is called an entrepreneurship behaviour. In this paper, we’ll present the games and its several stages of this new methodology.Turkish Online Journal of EducationalTechnology2018-03-27T20:36:08Z2018-03-272017-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10314/3966http://hdl.handle.net/10314/3966eng2146-7242Paiva, TeresaTadeu, Pedroinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-01-05T02:59:58Zoai:bdigital.ipg.pt:10314/3966Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:25:05.808699Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
title New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
spellingShingle New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
Paiva, Teresa
entrepreneurship education; Berkeley Model of Entrepreneurship; game based learning
title_short New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
title_full New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
title_fullStr New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
title_full_unstemmed New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
title_sort New Approach to Entrepreneurship Education in Primary Schools: the BGENTL
author Paiva, Teresa
author_facet Paiva, Teresa
Tadeu, Pedro
author_role author
author2 Tadeu, Pedro
author2_role author
dc.contributor.author.fl_str_mv Paiva, Teresa
Tadeu, Pedro
dc.subject.por.fl_str_mv entrepreneurship education; Berkeley Model of Entrepreneurship; game based learning
topic entrepreneurship education; Berkeley Model of Entrepreneurship; game based learning
description The European Union is promoting for more than 3 decades the entrepreneurship education in Europe, for all levels of education. One of the main goals is to strengthen the perspective of lifelong learning of the entrepreneurship education. So, the majority of the European countries are in a process of educational reform and are embedding this type of educational offering. Several methodologies are put in practice with different impact on entrepreneurship competences development and focusing in diverse subareas (e.g. creativity or business) and are applied at different levels of education. The primary level of education has specific characteristics and challenges, therefore different methodologies have to be applied. Early learning is always a motivation for acquiring behaviours and habits since learning modifies behaviour, cognitive, motor, sensory level, integrating changes in our values and attitudes. Mainly because most of the physical, emotional, psychosocial and cognitive changes occur during childhood and adolescence, projecting here, at this stage, the basis for a good self-esteem and selfconfidence. After an experience of implementing different methodologies and developing several projects, using games to promote learning is proven to achieve positive results in several areas of knowledge and behaviour. Therefore the proposal, here of a new methodology in entrepreneurship education for young children, the Board Game Entrepreneurship Learning (BGENTL) to promote entrepreneurship education to this student’s target, based on the use of different board games is appealing. Each one of the games has a specific purpose to develop specific areas related and that integrate what is called an entrepreneurship behaviour. In this paper, we’ll present the games and its several stages of this new methodology.
publishDate 2017
dc.date.none.fl_str_mv 2017-12-01T00:00:00Z
2018-03-27T20:36:08Z
2018-03-27
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dc.publisher.none.fl_str_mv Turkish Online Journal of EducationalTechnology
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