Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks

Bibliographic Details
Main Author: Amaral, Pedro
Publication Date: 2022
Other Authors: Simões, Diogo
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10362/143276
Summary: The Media Broadcast industry has evolved from Serial Digital Interface (SDI) based infrastructures to IP networks. While IP based video broadcast is well established in the data plane, the use of IP networks to transport media flows still poses challenges in terms of resource management and orchestration. SDN based orchestration architectures have emerged in the industry that use SDN to route the media flows of a broadcast service across the provider IP network. Several approaches to multimedia flow routing in IP based SDN networks have been proposed in the context of streaming applications over the Internet. These range from model based linear optimization solutions that have high complexity to simple shortest path based routing heuristics with either static or dynamic link costs. More recently model-free optimization methods such as Deep Reinforcement Learning (DRL) have been proposed for routing and Traffic Engineering of multimedia flows in SDN networks. The media broadcast scenario however has specific requirements, with services like Master Control Room operation and Live broadcasting of events, and it has been rarely addressed in the literature. In this work we propose a DRL based routing method for this scenario and compare it to static and dynamic link cost algorithms based on Dijkstra shortest paths. This is to our knowledge the first work to follow this approach in the context of Media Broadcast services in IP infrastructures. The algorithm is designed considering the specifications and capabilities of one of the leading SDN orchestrators in the market and considers the more common Service Level Agreement requirements in the industry. Three different DRL algorithms are implemented and compared and we evaluate them using a real service provider network topology. The results indicate that DRL based routing is applicable in real production scenarios and that it achieves considerable performance gains when compared to the static and dynamic link cost shortest path algorithms commonly used today.
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spelling Deep Reinforcement Learning Based Routing in IP Media Broadcast NetworksFeasibility and PerformanceRoutingMediaHeuristic algorithmsIP networksCostsOptimizationNetwork topologyMedia broadcast networksartificial intelligencedeep reinforcement learningnetwork orchestrationroutingsoftware defined networksComputer Science(all)Materials Science(all)Engineering(all)The Media Broadcast industry has evolved from Serial Digital Interface (SDI) based infrastructures to IP networks. While IP based video broadcast is well established in the data plane, the use of IP networks to transport media flows still poses challenges in terms of resource management and orchestration. SDN based orchestration architectures have emerged in the industry that use SDN to route the media flows of a broadcast service across the provider IP network. Several approaches to multimedia flow routing in IP based SDN networks have been proposed in the context of streaming applications over the Internet. These range from model based linear optimization solutions that have high complexity to simple shortest path based routing heuristics with either static or dynamic link costs. More recently model-free optimization methods such as Deep Reinforcement Learning (DRL) have been proposed for routing and Traffic Engineering of multimedia flows in SDN networks. The media broadcast scenario however has specific requirements, with services like Master Control Room operation and Live broadcasting of events, and it has been rarely addressed in the literature. In this work we propose a DRL based routing method for this scenario and compare it to static and dynamic link cost algorithms based on Dijkstra shortest paths. This is to our knowledge the first work to follow this approach in the context of Media Broadcast services in IP infrastructures. The algorithm is designed considering the specifications and capabilities of one of the leading SDN orchestrators in the market and considers the more common Service Level Agreement requirements in the industry. Three different DRL algorithms are implemented and compared and we evaluate them using a real service provider network topology. The results indicate that DRL based routing is applicable in real production scenarios and that it achieves considerable performance gains when compared to the static and dynamic link cost shortest path algorithms commonly used today.DEE2010-A1 TelecomunicaçõesDEE - Departamento de Engenharia Electrotécnica e de ComputadoresRUNAmaral, PedroSimões, Diogo2022-08-24T22:17:13Z2022-062022-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article12application/pdfhttp://hdl.handle.net/10362/143276eng2169-3536PURE: 45327205https://doi.org/10.1109/ACCESS.2022.3182009info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-22T18:04:39Zoai:run.unl.pt:10362/143276Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T17:35:22.863990Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
Feasibility and Performance
title Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
spellingShingle Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
Amaral, Pedro
Routing
Media
Heuristic algorithms
IP networks
Costs
Optimization
Network topology
Media broadcast networks
artificial intelligence
deep reinforcement learning
network orchestration
routing
software defined networks
Computer Science(all)
Materials Science(all)
Engineering(all)
title_short Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
title_full Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
title_fullStr Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
title_full_unstemmed Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
title_sort Deep Reinforcement Learning Based Routing in IP Media Broadcast Networks
author Amaral, Pedro
author_facet Amaral, Pedro
Simões, Diogo
author_role author
author2 Simões, Diogo
author2_role author
dc.contributor.none.fl_str_mv DEE2010-A1 Telecomunicações
DEE - Departamento de Engenharia Electrotécnica e de Computadores
RUN
dc.contributor.author.fl_str_mv Amaral, Pedro
Simões, Diogo
dc.subject.por.fl_str_mv Routing
Media
Heuristic algorithms
IP networks
Costs
Optimization
Network topology
Media broadcast networks
artificial intelligence
deep reinforcement learning
network orchestration
routing
software defined networks
Computer Science(all)
Materials Science(all)
Engineering(all)
topic Routing
Media
Heuristic algorithms
IP networks
Costs
Optimization
Network topology
Media broadcast networks
artificial intelligence
deep reinforcement learning
network orchestration
routing
software defined networks
Computer Science(all)
Materials Science(all)
Engineering(all)
description The Media Broadcast industry has evolved from Serial Digital Interface (SDI) based infrastructures to IP networks. While IP based video broadcast is well established in the data plane, the use of IP networks to transport media flows still poses challenges in terms of resource management and orchestration. SDN based orchestration architectures have emerged in the industry that use SDN to route the media flows of a broadcast service across the provider IP network. Several approaches to multimedia flow routing in IP based SDN networks have been proposed in the context of streaming applications over the Internet. These range from model based linear optimization solutions that have high complexity to simple shortest path based routing heuristics with either static or dynamic link costs. More recently model-free optimization methods such as Deep Reinforcement Learning (DRL) have been proposed for routing and Traffic Engineering of multimedia flows in SDN networks. The media broadcast scenario however has specific requirements, with services like Master Control Room operation and Live broadcasting of events, and it has been rarely addressed in the literature. In this work we propose a DRL based routing method for this scenario and compare it to static and dynamic link cost algorithms based on Dijkstra shortest paths. This is to our knowledge the first work to follow this approach in the context of Media Broadcast services in IP infrastructures. The algorithm is designed considering the specifications and capabilities of one of the leading SDN orchestrators in the market and considers the more common Service Level Agreement requirements in the industry. Three different DRL algorithms are implemented and compared and we evaluate them using a real service provider network topology. The results indicate that DRL based routing is applicable in real production scenarios and that it achieves considerable performance gains when compared to the static and dynamic link cost shortest path algorithms commonly used today.
publishDate 2022
dc.date.none.fl_str_mv 2022-08-24T22:17:13Z
2022-06
2022-06-01T00:00:00Z
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PURE: 45327205
https://doi.org/10.1109/ACCESS.2022.3182009
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