Immersive unit visualization with augmented reality

Bibliographic Details
Main Author: Marques, Ana Beatriz
Publication Date: 2023
Other Authors: Branco, Vasco, Costa, Rui, Costa, Nina
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10773/41704
Summary: Immersive Unit Visualization is an emergent form of visualization that arose from Immersive Analytics where, unlike traditional visualizations, each data point is represented by an individual visual mark in an immersive virtual environment. This practice has focused almost exclusively on virtual reality, excluding augmented reality (AR). This article develops and tests a prototype of an Immersive Unit Visualization (Floating Companies II) with two AR devices: head-mounted display (HMD) and hand-held display (HHD). Results from the testing sessions with 20 users were analyzed through qualitative research analysis and thematic coding indicating that, while the HHD enabled a first contact with AR visualization on a familiar device, HMD improved the perception of hybrid space by supporting greater stability of virtual content, wider field of view, improved spatial perception, increased sense of immersion, and more realistic simulation, which had an impact on information reading and sense-making. The materialization of abstract quantitative values into concrete reality through its simulation in the real environment and the ludic dimension stand out as important opportunities for this type of visualization. This paper investigates the aspects distinguishing two experiences regarding data visualization in hybrid space, and characterizes ways of seeing information with AR, identifying opportunities to advance information design research.
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spelling Immersive unit visualization with augmented realityImmersive Unit VisualizationAugmented realityHybrid spaceImmersive analyticsInformation designData visualizationImmersive Unit Visualization is an emergent form of visualization that arose from Immersive Analytics where, unlike traditional visualizations, each data point is represented by an individual visual mark in an immersive virtual environment. This practice has focused almost exclusively on virtual reality, excluding augmented reality (AR). This article develops and tests a prototype of an Immersive Unit Visualization (Floating Companies II) with two AR devices: head-mounted display (HMD) and hand-held display (HHD). Results from the testing sessions with 20 users were analyzed through qualitative research analysis and thematic coding indicating that, while the HHD enabled a first contact with AR visualization on a familiar device, HMD improved the perception of hybrid space by supporting greater stability of virtual content, wider field of view, improved spatial perception, increased sense of immersion, and more realistic simulation, which had an impact on information reading and sense-making. The materialization of abstract quantitative values into concrete reality through its simulation in the real environment and the ludic dimension stand out as important opportunities for this type of visualization. This paper investigates the aspects distinguishing two experiences regarding data visualization in hybrid space, and characterizes ways of seeing information with AR, identifying opportunities to advance information design research.MDPI2024-04-24T14:29:29Z2023-10-17T00:00:00Z2023-10-17info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10773/41704eng10.3390/mti7100098Marques, Ana BeatrizBranco, VascoCosta, RuiCosta, Ninainfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-06T04:55:43Zoai:ria.ua.pt:10773/41704Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:24:17.201675Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Immersive unit visualization with augmented reality
title Immersive unit visualization with augmented reality
spellingShingle Immersive unit visualization with augmented reality
Marques, Ana Beatriz
Immersive Unit Visualization
Augmented reality
Hybrid space
Immersive analytics
Information design
Data visualization
title_short Immersive unit visualization with augmented reality
title_full Immersive unit visualization with augmented reality
title_fullStr Immersive unit visualization with augmented reality
title_full_unstemmed Immersive unit visualization with augmented reality
title_sort Immersive unit visualization with augmented reality
author Marques, Ana Beatriz
author_facet Marques, Ana Beatriz
Branco, Vasco
Costa, Rui
Costa, Nina
author_role author
author2 Branco, Vasco
Costa, Rui
Costa, Nina
author2_role author
author
author
dc.contributor.author.fl_str_mv Marques, Ana Beatriz
Branco, Vasco
Costa, Rui
Costa, Nina
dc.subject.por.fl_str_mv Immersive Unit Visualization
Augmented reality
Hybrid space
Immersive analytics
Information design
Data visualization
topic Immersive Unit Visualization
Augmented reality
Hybrid space
Immersive analytics
Information design
Data visualization
description Immersive Unit Visualization is an emergent form of visualization that arose from Immersive Analytics where, unlike traditional visualizations, each data point is represented by an individual visual mark in an immersive virtual environment. This practice has focused almost exclusively on virtual reality, excluding augmented reality (AR). This article develops and tests a prototype of an Immersive Unit Visualization (Floating Companies II) with two AR devices: head-mounted display (HMD) and hand-held display (HHD). Results from the testing sessions with 20 users were analyzed through qualitative research analysis and thematic coding indicating that, while the HHD enabled a first contact with AR visualization on a familiar device, HMD improved the perception of hybrid space by supporting greater stability of virtual content, wider field of view, improved spatial perception, increased sense of immersion, and more realistic simulation, which had an impact on information reading and sense-making. The materialization of abstract quantitative values into concrete reality through its simulation in the real environment and the ludic dimension stand out as important opportunities for this type of visualization. This paper investigates the aspects distinguishing two experiences regarding data visualization in hybrid space, and characterizes ways of seeing information with AR, identifying opportunities to advance information design research.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-17T00:00:00Z
2023-10-17
2024-04-24T14:29:29Z
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