Gamification and MDA framework: conceptual model to promote motivation in the elderly

Bibliographic Details
Main Author: Pinho, Anabela
Publication Date: 2019
Other Authors: Paredes, Hugo
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10198/22497
Summary: Longevity with quality of life is a converging ideal with assumptions in health promotion. From this premise results the importance of a study where possible combinations are found using strategies and technological tools in order to build models that create motivation in people, especially in the elderly to perform healthy practices that allow them to well-being and active ageing. The creation of strategies that motivate the adoption and use of these technologies by the elderly becomes challenging. In turn, technological development has given rise to new tools, and with them,new behaviors in people's lives. Games are a good example, enhancers of engagement, commitment and behavior change. The most recent phenomenon is gamification, which emerges as a catalyst for motivation. The current research aims to propose a model to enhance the motivation in the elderly to perform certain tasks. It is a conceptual model built through the application of gamification based on the Mechanics, Dynamics, Aesthetics (MDA) framework. Its development resulted from a systematic work that focused on a review of what was done in terms of gamification application and how gamification strategies were used having as support the MDA framework. This article presents the steps developed in the construction of the proposed model, from literature review, gamification application and MDA framework utilization.
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spelling Gamification and MDA framework: conceptual model to promote motivation in the elderlyActive-ageingGamificationFramework MDAMotivationLongevity with quality of life is a converging ideal with assumptions in health promotion. From this premise results the importance of a study where possible combinations are found using strategies and technological tools in order to build models that create motivation in people, especially in the elderly to perform healthy practices that allow them to well-being and active ageing. The creation of strategies that motivate the adoption and use of these technologies by the elderly becomes challenging. In turn, technological development has given rise to new tools, and with them,new behaviors in people's lives. Games are a good example, enhancers of engagement, commitment and behavior change. The most recent phenomenon is gamification, which emerges as a catalyst for motivation. The current research aims to propose a model to enhance the motivation in the elderly to perform certain tasks. It is a conceptual model built through the application of gamification based on the Mechanics, Dynamics, Aesthetics (MDA) framework. Its development resulted from a systematic work that focused on a review of what was done in terms of gamification application and how gamification strategies were used having as support the MDA framework. This article presents the steps developed in the construction of the proposed model, from literature review, gamification application and MDA framework utilization.UA EditoraBiblioteca Digital do IPBPinho, AnabelaParedes, Hugo2020-07-20T15:13:20Z20192019-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/22497engPinho, Anabela; Paredes, Hugo (2019). Gamification and MDA framework: conceptual model to promote motivation in the elderly. In Videojogos 2019 - 11th International Conference on Videogames Sciences and Arts. Aveiroinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:12:51Zoai:bibliotecadigital.ipb.pt:10198/22497Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T11:39:50.306602Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Gamification and MDA framework: conceptual model to promote motivation in the elderly
title Gamification and MDA framework: conceptual model to promote motivation in the elderly
spellingShingle Gamification and MDA framework: conceptual model to promote motivation in the elderly
Pinho, Anabela
Active-ageing
Gamification
Framework MDA
Motivation
title_short Gamification and MDA framework: conceptual model to promote motivation in the elderly
title_full Gamification and MDA framework: conceptual model to promote motivation in the elderly
title_fullStr Gamification and MDA framework: conceptual model to promote motivation in the elderly
title_full_unstemmed Gamification and MDA framework: conceptual model to promote motivation in the elderly
title_sort Gamification and MDA framework: conceptual model to promote motivation in the elderly
author Pinho, Anabela
author_facet Pinho, Anabela
Paredes, Hugo
author_role author
author2 Paredes, Hugo
author2_role author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Pinho, Anabela
Paredes, Hugo
dc.subject.por.fl_str_mv Active-ageing
Gamification
Framework MDA
Motivation
topic Active-ageing
Gamification
Framework MDA
Motivation
description Longevity with quality of life is a converging ideal with assumptions in health promotion. From this premise results the importance of a study where possible combinations are found using strategies and technological tools in order to build models that create motivation in people, especially in the elderly to perform healthy practices that allow them to well-being and active ageing. The creation of strategies that motivate the adoption and use of these technologies by the elderly becomes challenging. In turn, technological development has given rise to new tools, and with them,new behaviors in people's lives. Games are a good example, enhancers of engagement, commitment and behavior change. The most recent phenomenon is gamification, which emerges as a catalyst for motivation. The current research aims to propose a model to enhance the motivation in the elderly to perform certain tasks. It is a conceptual model built through the application of gamification based on the Mechanics, Dynamics, Aesthetics (MDA) framework. Its development resulted from a systematic work that focused on a review of what was done in terms of gamification application and how gamification strategies were used having as support the MDA framework. This article presents the steps developed in the construction of the proposed model, from literature review, gamification application and MDA framework utilization.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01T00:00:00Z
2020-07-20T15:13:20Z
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url http://hdl.handle.net/10198/22497
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Pinho, Anabela; Paredes, Hugo (2019). Gamification and MDA framework: conceptual model to promote motivation in the elderly. In Videojogos 2019 - 11th International Conference on Videogames Sciences and Arts. Aveiro
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