Immersive authoring of virtual reality training
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2021 |
| Outros Autores: | , , , , |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/10400.2/10722 |
Resumo: | The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-components, models, tools, and settings, as well as specifying by demonstration the actions to be performed by trainees. The trainees performing the immersive training course have their actions recorded and matched to the ones specified by the trainer. |
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Immersive authoring of virtual reality trainingApplied computingEducationInteractive learning environmentsComputing methodologiesComputer graphicsGraphics systems and interfacesVirtual realityThe use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-components, models, tools, and settings, as well as specifying by demonstration the actions to be performed by trainees. The trainees performing the immersive training course have their actions recorded and matched to the ones specified by the trainer.IEEERepositório AbertoCassola, FernandoPinto, ManuelMendes, DanielMorgado, LeonelCoelho, AntónioParedes, Hugo2021-05-12T14:10:10Z20212021-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/10722eng978-0-7381-1367-810.1109/VRW52623.2021.00199info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:37:02Zoai:repositorioaberto.uab.pt:10400.2/10722Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:03:32.076325Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Immersive authoring of virtual reality training |
| title |
Immersive authoring of virtual reality training |
| spellingShingle |
Immersive authoring of virtual reality training Cassola, Fernando Applied computing Education Interactive learning environments Computing methodologies Computer graphics Graphics systems and interfaces Virtual reality |
| title_short |
Immersive authoring of virtual reality training |
| title_full |
Immersive authoring of virtual reality training |
| title_fullStr |
Immersive authoring of virtual reality training |
| title_full_unstemmed |
Immersive authoring of virtual reality training |
| title_sort |
Immersive authoring of virtual reality training |
| author |
Cassola, Fernando |
| author_facet |
Cassola, Fernando Pinto, Manuel Mendes, Daniel Morgado, Leonel Coelho, António Paredes, Hugo |
| author_role |
author |
| author2 |
Pinto, Manuel Mendes, Daniel Morgado, Leonel Coelho, António Paredes, Hugo |
| author2_role |
author author author author author |
| dc.contributor.none.fl_str_mv |
Repositório Aberto |
| dc.contributor.author.fl_str_mv |
Cassola, Fernando Pinto, Manuel Mendes, Daniel Morgado, Leonel Coelho, António Paredes, Hugo |
| dc.subject.por.fl_str_mv |
Applied computing Education Interactive learning environments Computing methodologies Computer graphics Graphics systems and interfaces Virtual reality |
| topic |
Applied computing Education Interactive learning environments Computing methodologies Computer graphics Graphics systems and interfaces Virtual reality |
| description |
The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-components, models, tools, and settings, as well as specifying by demonstration the actions to be performed by trainees. The trainees performing the immersive training course have their actions recorded and matched to the ones specified by the trainer. |
| publishDate |
2021 |
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2021-05-12T14:10:10Z 2021 2021-01-01T00:00:00Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10400.2/10722 |
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http://hdl.handle.net/10400.2/10722 |
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eng |
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eng |
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978-0-7381-1367-8 10.1109/VRW52623.2021.00199 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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IEEE |
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IEEE |
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